Search found 110 matches

by CMAugust
07 Aug 2018, 08:15
Forum: Development
Topic: Shadows
Replies: 219
Views: 27596

Re: Shadows

While interior shadows have a few issues at the moment, the effect is really striking in some places. This whole sequence looks spectacular in motion.
Spoiler: Show
by CMAugust
06 Aug 2018, 21:43
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3064

Re: Water shaders, OpenMW vs MGEXE

That looks outstanding. I've wanted to see a water cut feature like the last image for years. It's a shame that comparatively OpenMW still doesn't attract many shader developers, but I suppose anything can happen in the next few years.
by CMAugust
04 Aug 2018, 01:05
Forum: Development
Topic: Shadows
Replies: 219
Views: 27596

Re: Shadows

From the Github PR discussion : By the way, what's the framerate difference with and without compute tight scene bounds these days? I'm not just asking Gluka - I'm interested to know from a range of people. I don't have a Github account, but hopefully it's acceptable to use this thread; let me know ...
by CMAugust
02 Aug 2018, 15:24
Forum: General discussion
Topic: Recent Negativity Regarding OpenMW
Replies: 40
Views: 3038

Re: Recent Negativity Regarding OpenMW

From my observation, outreach and interaction from those actually associated with the OpenMW team have been very good, and getting better all the time. Much of the negative commentary towards the project I've seen is from those who either don't know, or don't respect, the fact that OpenMW is about m...
by CMAugust
29 Jul 2018, 13:39
Forum: Development
Topic: Shadows
Replies: 219
Views: 27596

Re: Shadows

I give my thanks and wish you all the best on the shadows front. Ebonheart may be sub-20fps in current branch but man does it look sweet.
Spoiler: Show
by CMAugust
25 Jul 2018, 03:43
Forum: General discussion
Topic: Recent Negativity Regarding OpenMW
Replies: 40
Views: 3038

Re: Recent Negativity Regarding OpenMW

In regards to earlier remarks, I'd caution against projecting any misanthropy - even when people are being unreasonable or downright ugly. I have a lot of admiration for Gavin Clayton, the developer of Daggerfall Unity, for his unwavering projection of positivity. When a response to criticism is nec...
by CMAugust
23 Jul 2018, 12:46
Forum: General discussion
Topic: Measuring Frame-Time in OpenMW
Replies: 4
Views: 309

Re: Measuring Frame-Time in OpenMW

It's the same for me also. I turned up the on-screen display zoom in Rivatuner to compensate, but don't know of a proper solution. Still, at least it works; I can't get the OSD to show up in Skyrim Special Edition at all.
by CMAugust
23 Jul 2018, 00:29
Forum: General discussion
Topic: Measuring Frame-Time in OpenMW
Replies: 4
Views: 309

Re: Measuring Frame-Time in OpenMW

I had a feeling external tools may be adequate, which is why I placed this topic in general discussion instead of feature requests. It looks like MSI Afterburner has been mentioned once or twice in the forum history, but not about its frametime functionality. I'll download it and see how the graph l...
by CMAugust
22 Jul 2018, 08:50
Forum: General discussion
Topic: Measuring Frame-Time in OpenMW
Replies: 4
Views: 309

Measuring Frame-Time in OpenMW

Some gaming enthusiast channels like Digital Foundry make use of a frame-timer to measure a game's performance. Here is an example from their Morrowind Xbox One X analysis earlier this year: https://s22.postimg.cc/hp7n14s3z/morrowind_digital_foundry_frame_time.png Something like this would be very u...
by CMAugust
21 Jul 2018, 07:47
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 47
Views: 3064

Re: Water shaders, OpenMW vs MGEXE

This reminds me that Skyrim Special Edition has a flow-based water shader for rivers, which blend into the sea and even numerous adjoining currents quite nicely.