Search found 243 matches

by CMAugust
02 Oct 2020, 23:31
Forum: Feature Requests and Suggestions
Topic: Spline Tools
Replies: 3
Views: 311

Re: Spline Tools

The key to building massive open worlds in a timely fashion is to develop tools that can get you 90% of the way there; the artist/designer handles the last 10%. I think OpenMW will enable this sort of workflow more and more in the future.
by CMAugust
02 Oct 2020, 22:42
Forum: Feature Requests and Suggestions
Topic: Spline Tools
Replies: 3
Views: 311

Re: Spline Tools

I freaking love splines. This sort of thing I've wanted a long time for roads too. I believe this requires handling in engine and not just editor, but it would be so worth it.
by CMAugust
09 Sep 2020, 12:58
Forum: General
Topic: Bugs(?) while playing
Replies: 9
Views: 876

Re: Bugs(?) while playing

Sweet; glad that's been sorted for you.
by CMAugust
09 Sep 2020, 08:41
Forum: General
Topic: Bugs(?) while playing
Replies: 9
Views: 876

Re: Bugs(?) while playing

JDGBOLT has already made the relevant changes to the offending nifs, which can be downloaded here: https://cdn.discordapp.com/attachments/ ... 0/trees.7z

Let me know if that fixes it for you.
by CMAugust
09 Sep 2020, 08:22
Forum: General
Topic: Bugs(?) while playing
Replies: 9
Views: 876

Re: Bugs(?) while playing

The trees in Bitter Coast appear suddenly with a jarring effect. I could see this effect only in the Bitter Coast. I guess you're using Morrowind Optimization Patch. The latest version adds NiLODNode to the Bitter Coast trees. Due to the nature of NiLODNode, the trees simply will not render beyond ...
by CMAugust
05 Sep 2020, 23:24
Forum: Support
Topic: Is there a way to debug objecs in the game
Replies: 2
Views: 444

Re: Is there a way to debug objecs in the game

Perhaps too clever. :) Realistically an NPC would need to use an attack once or twice before catching on that it isn't effective.
by CMAugust
27 Jun 2020, 12:39
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 924

Re: Main menu Hi Res

No worries, glad everything's good to go. :)
by CMAugust
27 Jun 2020, 11:43
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 924

Re: Main menu Hi Res

Open your settings.cfg, and under [GUI], paste stretch menu background = true. It will not fit your entire screen, and you can use a widescreen HD menu replacer of your choosing.
by CMAugust
26 Jun 2020, 01:54
Forum: General
Topic: Is optimization limited?
Replies: 1
Views: 1054

Re: Is optimization limited?

In all the time Morrowind has existed, it's only been very recently that the modding community has paid any attention to things like draw cost. The two biggest mods to address this, Morrowind Optimization Patch and Project Atlas, are less than 3 years old. Those mods only touch a fraction of Morrowi...
by CMAugust
24 Jun 2020, 14:12
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 272
Views: 86346

Re: Lysol's normal mapped texture packs

Hmm, from what I can tell there is no automated atlasing going on with object paging. Project Atlas will still have its place unless that is true, no?