Search found 237 matches

by CMAugust
27 Jun 2020, 12:39
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 427

Re: Main menu Hi Res

No worries, glad everything's good to go. :)
by CMAugust
27 Jun 2020, 11:43
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 427

Re: Main menu Hi Res

Open your settings.cfg, and under [GUI], paste stretch menu background = true. It will not fit your entire screen, and you can use a widescreen HD menu replacer of your choosing.
by CMAugust
26 Jun 2020, 01:54
Forum: General
Topic: Is optimization limited?
Replies: 1
Views: 625

Re: Is optimization limited?

In all the time Morrowind has existed, it's only been very recently that the modding community has paid any attention to things like draw cost. The two biggest mods to address this, Morrowind Optimization Patch and Project Atlas, are less than 3 years old. Those mods only touch a fraction of Morrowi...
by CMAugust
24 Jun 2020, 14:12
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 272
Views: 77812

Re: Lysol's normal mapped texture packs

Hmm, from what I can tell there is no automated atlasing going on with object paging. Project Atlas will still have its place unless that is true, no?
by CMAugust
22 Jun 2020, 03:52
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 500
Views: 358255

Re: OpenMW Nightly builds

Hm, 64-bit build link is not working right now (internal server error), but 32-bit build is.
by CMAugust
22 Jun 2020, 03:01
Forum: General
Topic: Dragging it up again FPS and GPU usage
Replies: 7
Views: 748

Re: Dragging it up again FPS and GPU usage

It's not an OpenMW-specific thing, pretty much all graphics in games require CPU to send draw instructions to GPU. The question is how efficiently can you do it. Fundamentally it's an asset issue. In other words, how the artist built the object and textured it. Most games try to use 1 texture for 1 ...
by CMAugust
22 Jun 2020, 01:26
Forum: General
Topic: Dragging it up again FPS and GPU usage
Replies: 7
Views: 748

Re: Dragging it up again FPS and GPU usage

Hard to know for sure without more information, but that looks like Old Ebonheart from Tamriel Rebuilt. If someone wanted to make the most CPU-bottlenecked showcase in Morrowind history, they could hardly have done a better job. Tap F3 a few times, and within a list you will see a count of "drawable...
by CMAugust
21 Jun 2020, 23:23
Forum: Feature Requests and Suggestions
Topic: Sun damage tweaks
Replies: 18
Views: 1469

Re: Sun damage tweaks

Just wanted to say this is a seriously cool feature, everything is exactly how you'd expect a vampire in the sunlight to behave. I love the idea of fleeing from shadow to shadow to avoid the yellow face. :)
by CMAugust
19 Jun 2020, 00:26
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 91
Views: 58214

Re: Benchmarks / Hardware Specs

tl;dr shadows/reflections are expensive, and there's only so much the engine can do without remaking every model in the game, but there are improvements coming down the wire. Install Morrowind Optimization Patch and Project Atlas for fps gain. Technical explanation follows: Morrowind is notoriously ...
by CMAugust
18 Jun 2020, 03:21
Forum: Feature Requests and Suggestions
Topic: Swimming without diving. Feedback required.
Replies: 2
Views: 597

Re: Swimming without diving. Feedback required.

This looks good. I don't think later Bethesda games had special handling for this (will check later) but it wasn't great, and this seems like an improvement without fundamentally changing the swim mechanic. I'd need to try it for myself to be sure, of course... ;) The "water cut" feature can actuall...