Search found 181 matches

by CMAugust
26 Feb 2020, 08:39
Forum: Mod Compatibility
Topic: Mods That Respect Morrowind
Replies: 7
Views: 240

Re: Mods That Respect Morrowind

My advice is to visit https://modding-openmw.com/, peruse from the sections Expanded Vanilla or I Heart Vanilla , and if the mod description says it's fully working, you can be confident in using it for your playthrough. Mod conflicts (if there are any) are usually listed on their download page, and...
by CMAugust
20 Feb 2020, 12:54
Forum: Support
Topic: Installing OpenMW Separately from Morrowind?
Replies: 6
Views: 213

Re: Installing OpenMW Separately from Morrowind?

Yes, the installs are completely separate. The only interaction between Morrowind and OpenMW is during the very first install process when you import the morrowind.ini as fallback settings. None of the Morrowind files are touched, and you can run both programs not just separately but concurrently. I...
by CMAugust
05 Feb 2020, 08:15
Forum: General
Topic: Comments on first try
Replies: 39
Views: 2607

Re: Comments on first try

Is this system (and distant statics generally) currently being actively worked on by one or more contributors, or is it a longer-term plan that hasn't yet been started? I understand this is a massive task, and obviously everything will be "done when it's done" (tm), so I'm just curious as to curren...
by CMAugust
03 Feb 2020, 13:46
Forum: General
Topic: Comments on first try
Replies: 39
Views: 2607

Re: Comments on first try

It's true that OpenMW remains wonderfully stable even when jacking up the ECLD to absurd levels, especially compared to the likes of Skyrim. Typically the only things noticeably affected are the frame rate and load times. That said, the planned dynamic LOD system for distant statics will likely be o...
by CMAugust
18 Dec 2019, 01:31
Forum: Support
Topic: 50-200 FPS, but constant stuttering
Replies: 1
Views: 324

Re: 50-200 FPS, but constant stuttering

It may not make a difference, but could you see how it performs on the latest nightly build?
by CMAugust
27 Nov 2019, 12:27
Forum: Support
Topic: Disable shadows on grass
Replies: 1
Views: 282

Re: Disable shadows on grass

"Terrain" in this case just refers to the overworld ground mesh. Everything else like grass, rocks and trees are considered objects. I guess you're looking for ways to mitigate Groundcover's huge performance cost. But keep in mind grass mod esp files were never meant to be used this way: they were i...
by CMAugust
27 Oct 2019, 08:53
Forum: Feature Requests and Suggestions
Topic: Blight Storm Rotation
Replies: 1
Views: 549

Blight Storm Rotation

There is a fix on the table for the Blight sky transition as well as its direction. If you don't know what I'm talking about, this is how it looks (bugged) in master vs vanilla . Now, the blight sky is intended to be flowing away from Red Mountain at all times. When the player is near this central p...
by CMAugust
10 Sep 2019, 10:41
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 53
Views: 11947

Re: Water shaders, OpenMW vs MGEXE

It's mentioned earlier in the thread. Morrowind used dynamically generated textures for its pixel-shaded water, as showcased in Nvidia's GDC2002 presentation.
by CMAugust
14 Aug 2019, 01:11
Forum: Support
Topic: [Solved] MW Rebirth 5 and OpenMW question
Replies: 2
Views: 624

Re: MW Rebirth 5 and OpenMW question

I have at least 30 installations of OpenMW on my PC for testing purposes. Absurdly useful, and kudos to OpenMW for making it so easy.
by CMAugust
06 Aug 2019, 12:51
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 2157

Re: Portals to interiors (post 2.0 feature)

Well. Now we know it's definitely doable. That's absolutely nuts.