Search found 100 matches

by CMAugust
18 Jul 2018, 14:16
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 29
Views: 1677

Re: Water shaders, OpenMW vs MGEXE

I just remembered that at least part of the ripple shader effect (or a reasonable facsimile) was implemented in pre-OSG versions: https://youtu.be/QhdSOGlHjqc?t=90
Examining its implementation could be useful to any future takers - or maybe not, given the engine changes since then.
by CMAugust
17 Jul 2018, 12:14
Forum: Support
Topic: [SOLVED] OpenMW crashes when recording using OBS game capture
Replies: 11
Views: 229

Re: OpenMW crashes when recording using OBS game capture

Hmm. Works on my machine. Using Windows 7 in this case. Wonder why the difference.
by CMAugust
14 Jul 2018, 09:47
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 29
Views: 1677

Re: Water shaders, OpenMW vs MGEXE

How do you mean? Anything that helps improve OpenMW is appreciated. ;) Yeah, I mean, it sure looks good to me. But given this is a document from 2002, I have no idea how applicable the ideas discussed in the nVidia talk are to the modern OpenMW. I was just curious to know whether something that loo...
by CMAugust
14 Jul 2018, 02:12
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 29
Views: 1677

Re: Water shaders, OpenMW vs MGEXE

There are actually a nVidia talk about how the water rendering in Morrowind is done, apparently it's one of the very first games with hardware-accelerated water rendering using generated textures / normal maps. http://developer.download.nvidia.com/assets/gamedev/docs/gdc2002_ProcTextureAnim.pdf in ...
by CMAugust
13 Jul 2018, 08:53
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 346
Views: 127799

Re: OpenMW Nightly builds

I'm getting bug #4234 in the 0.44.0 rc2 and latest nightlies. If I understand correctly, updating OpenAL Soft to 1.18.2 or higher in the package manager should resolve it.
by CMAugust
13 Jul 2018, 00:56
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 29
Views: 1677

Re: Water shaders, OpenMW vs MGEXE

I think OpenMW's water normals compare favorably to the default MGEXE, but the latter swaps out the water plane for an undulating mesh so looks more impressive overall. It also has underwater caustics and light shafts which make it more lively. All of these things (and more besides) were listed as f...
by CMAugust
27 Jun 2018, 14:52
Forum: General discussion
Topic: Original Concepts for Morrowind
Replies: 12
Views: 623

Re: Original Concepts for Morrowind

We have Bethesda's word that their initial generated terrain didn't look great, and I believe it. To my knowledge we don't know what tool they used, or how they used it. We do know Oblivion received wide acclaim for its lush forests - all thanks to another procedural tool, Speedtree. When it comes t...
by CMAugust
27 Jun 2018, 10:11
Forum: General discussion
Topic: Original Concepts for Morrowind
Replies: 12
Views: 623

Re: Original Concepts for Morrowind

We'll never know what Julian Jensen could have achieved with procedural generation in Morrowind, but it would have certainly been an an improvement over Daggerfall's, and continue to evolve over subsequent games. Maybe it wouldn't have been as good as the Morrowind we got - or maybe it would have su...
by CMAugust
11 Jun 2018, 10:59
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 51
Views: 2794

Re: Elder Scrolls: VI

The teaser is too vague and the release date way too far off to get myself worked up about it. If those visuals are what we'll see real-time in the final game then colour me impressed, but we don't even have confirmation of that . I expect we won't see gameplay for years, but there's no real indicat...
by CMAugust
11 Jun 2018, 10:45
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 6353

Re: Microsoft Buys Github for $7.5 Billion

Well this was an awfully upsetting read. I count myself among (what I believe is) a silent majority who believe in this project and the ideals of its main developers, and have been happy to support it in such ways as I could, like scrawl's brief use of Patreon. I knew the acquisition of Github was b...