Search found 174 matches

by CMAugust
10 Sep 2019, 10:41
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 53
Views: 9761

Re: Water shaders, OpenMW vs MGEXE

It's mentioned earlier in the thread. Morrowind used dynamically generated textures for its pixel-shaded water, as showcased in Nvidia's GDC2002 presentation.
by CMAugust
14 Aug 2019, 01:11
Forum: Support
Topic: [Solved] MW Rebirth 5 and OpenMW question
Replies: 2
Views: 413

Re: MW Rebirth 5 and OpenMW question

I have at least 30 installations of OpenMW on my PC for testing purposes. Absurdly useful, and kudos to OpenMW for making it so easy.
by CMAugust
06 Aug 2019, 12:51
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 1419

Re: Portals to interiors (post 2.0 feature)

Well. Now we know it's definitely doable. That's absolutely nuts.
by CMAugust
06 Aug 2019, 10:34
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 1419

Re: Portals to interiors (post 2.0 feature)

Yes precisely raevol. It's quite an ingenious solution and one I hadn't heard before. :)
by CMAugust
05 Aug 2019, 23:55
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 1419

Re: Portals to interiors (post 2.0 feature)

Sounds pretty genius actually. Although I get the feeling there's some inherent roadblocks with the way Morrowind's world is set up. Someone more intimately familiar with the engine could elaborate on that.
by CMAugust
24 Jul 2019, 07:33
Forum: Feature Requests and Suggestions
Topic: Distand Land
Replies: 3
Views: 481

Re: Distand Land

Distant land already exists in OpenMW, along with weather dependent fog. The relevant features just need to be toggled in the settings.cfg. The only thing missing is distant statics. See for yourself: https://streamable.com/kojnp
by CMAugust
12 Jun 2019, 01:58
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 6306

Re: Unlimited Light Sources with Clustered Forward Shading

3-month check-in: I'm still interested in updating this thread with examples of clustered shading in the wild as they're found, but there's also the matter of the suggested test using basic forward rendering. Any news on when or if this ballpark estimate can be conducted? I simply don't have the exp...
by CMAugust
11 May 2019, 12:32
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 2213

Re: Diagnosing Morrowind light pop-in

Engine-side? That explains why I couldn't understand it, looking only at the CS. Thanks for the info.
by CMAugust
11 May 2019, 02:54
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 2213

Re: Diagnosing Morrowind light pop-in

I am interested; thanks for the link. Bear in mind, though that the approach mentioned in that article won't magically make everything look better. It mentions things like environment artists meddling with lights and making them really bright to avoid making other things dim and stuff like that, and...
by CMAugust
04 May 2019, 03:59
Forum: General
Topic: Diagnosing Morrowind light pop-in
Replies: 14
Views: 2213

Re: Diagnosing Morrowind light pop-in

Does changing the radius change how brightly things near a light get lit? Not that I can see. A huge radius on something like a travel lantern will not make an area fullbright no matter how big the radius is. A light spell on the other hand is quite bright, with a color close to white, and gives a ...