Search found 151 matches

by Naugrim
17 Dec 2019, 12:09
Forum: Support
Topic: [FIXED][Linux][Manjaro] error while loading shared libraries: libosg.so.160: cannot open shared object file
Replies: 6
Views: 386

Re: [FIXED][Linux][Manjaro] error while loading shared libraries: libosg.so.160: cannot open shared object file

AnyOldName3 wrote:
17 Dec 2019, 00:59
Right now, there are fewer issues with 3.4.1 if you can get an OpenMW build that's built with it.
Can you be more specific? I can compile from master, but I'd rather not too.
Also, iirc wasn't openmw compiled with a custom version of osg?
by Naugrim
17 Dec 2019, 00:41
Forum: Support
Topic: [FIXED][Linux][Manjaro] error while loading shared libraries: libosg.so.160: cannot open shared object file
Replies: 6
Views: 386

Re: [Linux][Manjaro] error while loading shared libraries: libosg.so.160: cannot open shared object file

Thanks! That pointed me in the right direction.
I noticed I had installed "openscenegraph34" package (note the trailing 34), just uninstalled it and installed "openscenegraph" wich uses v 1.6.4-1.
Now OpenMW is working again.

However, I still don't understand what happened ¯\_(ツ)_/¯
by Naugrim
15 Dec 2019, 22:28
Forum: Support
Topic: [FIXED][Linux][Manjaro] error while loading shared libraries: libosg.so.160: cannot open shared object file
Replies: 6
Views: 386

[FIXED][Linux][Manjaro] error while loading shared libraries: libosg.so.160: cannot open shared object file

I haven't had any issue with OpenMW on Manjaro until today, using stable version 0.45. I haven't changed anything in OpenMW regarding config or mods since last time I played, more or less 2 weeks ago. Now, running from Launcher does nothing and when I run "openmw" directly from console (which I usua...
by Naugrim
10 Oct 2018, 06:53
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 4610

Re: Can a script tell Morrowind and OpenMW apart?

https://github.com/TES3MP/openmw-tes3mp/pull/473 Until OpenMW does this, don't expect much. I have to agree with David there, TES3MP should not do this and not sure the method is the best solution, it is too specific for my taste. However, seeing a 100% parity with vanilla is impossible and other f...
by Naugrim
09 Oct 2018, 19:24
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 4610

Re: Can a script tell Morrowind and OpenMW apart?

How about TES3MP? I know at least of this mod (https://www.nexusmods.com/skyrim/mods/76455/) that will benefit from knowing exactly where it runs. Right now it offers two version depending on whether you are in MP or normal OpenMW. Having a way to distinguish would allow for a a more simple installa...
by Naugrim
06 Oct 2018, 18:48
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 4610

Re: Can a script tell Morrowind and OpenMW apart?

Woudln't it be possible for OpenMW to inject an environment variable so that scripts can check the engine and even version? are you referring using version specifig behaviour for mods .? if some feature got support as a mod and labeled as bug that will need to see case by case. flying fishes and ri...
by Naugrim
06 Oct 2018, 09:03
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 4610

Re: Can a script tell Morrowind and OpenMW apart?

Woudln't it be possible for OpenMW to inject an environment variable so that scripts can check the engine and even version?

That means that aiming for original Morrowind is left with an un-elegant "check if variable does not exist", but at least is cleaner that resorting to hacks.
by Naugrim
20 Sep 2018, 06:51
Forum: Other Forks and Ports
Topic: File Path Selector Needlessly Difficult?
Replies: 6
Views: 1807

Re: File Path Selector Needlessly Difficult?

For these situations I use "OI File Manager", or just use some terminal app to run a `find` command for the file. Can you give it a try?
To quote the article you mention "The OpenMW path is challenging but totally doable" ;)
by Naugrim
18 Sep 2018, 06:48
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 70
Views: 14221

Re: Fix The Lady Lover and Steed Birthsigns

Compared to the many other things that have "fixes", why can't there just be a toggle in the config/launcher to allow user to use vanilla behavior if they so wish? If you allow this and users can change it during a game, this will be exploited. Enable "old" mode and get extra HP while you are < 100...