Search found 335 matches
- 17 Dec 2020, 22:00
- Forum: Feature Requests and Suggestions
- Topic: Random landtexture rotation
- Replies: 7
- Views: 5831
Re: Random landtexture rotation
This would be an awesome feature. I'm curious why you don't consider it to be Morrowind-style? Seems like this helps with any "natural" texture. Wondering how feasible implementing this would be though. Presumably the video is for generating a texture that gets baked on at the end, so for ...
- 28 Sep 2019, 22:36
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15892
Re: Asset Replacement Reboot
Regarding legal distinctions: Obviously this is directly relevant to this project, but I think this has a high likelihood of completely taking over the thread while also not ending up being productive. Perhaps it's a good idea to move further legal discussion to a separate thread? I'm not telling yo...
- 28 Sep 2019, 06:38
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15892
Re: Asset Replacement Reboot
So if we've decided to use a Google Drive to store and keep track of progress until/unless the project becomes busy enough to require a more rigorous solution, let's move on to more fun things to discuss! First, let's establish a few givens that we should be in agreement on to avoid continuously reh...
- 28 Sep 2019, 00:24
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15892
Re: Asset Replacement Reboot
Sorry, meant to post on this before now, but want to respond to these before I go full wall-of-text ;) Just FYI I am still keeping the whole MOAR thing alive on my Gdrive (data-wise) and there are still people doing little contributions from time to time. I also shared it with the Atlas project some...
- 24 Sep 2019, 06:36
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15892
Re: Asset Replacement Reboot
Worst-case scenario, we could just chuck it all in a git repo or cloud storage thing and have absolutely no management at all. If we're not yet at the point where two people are considering working on the same mesh, a system to manage that isn't necessary yet, even if it would be nice to have. Fair...
- 23 Sep 2019, 23:40
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15892
Re: Asset Replacement Reboot
Damn you two! My point was it’s not even worth discussing unless we’re able to set up a hosting system that we can use to collaborate on! Lol, but I do very much want to talk details as well.
- 23 Sep 2019, 01:31
- Forum: General
- Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
- Replies: 16
- Views: 9836
Re: -TESTERS NEEDED- for OpenCS Terrain Editing
Damn, I've been out of the loop for so long I'd completely forgotten that was an option! Will try tonight!
- 23 Sep 2019, 01:22
- Forum: Join the team
- Topic: Application: Peachy
- Replies: 9
- Views: 12979
Re: Application: Peachy
Welcome Peachy! Having help on updating game assets would indeed be great! This and a few other posts inspired me to look into trying to restart that project. Unfortunately I'm a bit underqualified to set it up myself, but hopefully some form of it allows those of us less technically inclined to sta...
- 23 Sep 2019, 00:12
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15892
Asset Replacement Reboot
Rather than piling on top of the MOAR thread, I thought it worth starting a new thread. I think OpenMW and the modding landscape has changed enough in the last few years to warrant revisiting several of the old assumptions that seem to have been made. Additionally, the relatively quick (and very unf...
- 22 Sep 2019, 22:42
- Forum: General
- Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
- Replies: 16
- Views: 9836
Re: -TESTERS NEEDED- for OpenCS Terrain Editing
This is great news! If I had a build environment set up I would love to test it. Once it's merged and part of the nightlies I'll certainly be able to test it out and give feedback. Hope some others are able to give some helpful feedback. Great job unelsson!