Search found 177 matches

by Ravenwing
21 Jul 2018, 18:34
Forum: Organisation and Planning
Topic: OpenMW art assets
Replies: 0
Views: 5

OpenMW art assets

Anyone know who created or where we got all of our art assets for OpenMW? I know where we have most of our stuff in the GitHub repo, but I'm looking for full res versions of everything. Plus I'd like to know what I'm allowed to actually edit and such. Trying to get stuff together for documentation. ...
by Ravenwing
21 Jul 2018, 18:24
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 20
Views: 616

Re: Is there a better way to document mod compatibility?

So good new! M'aiq should be joining us here shortly to talk a bit more about it. My general thoughts are, since you already have a tag system going on, you could just add "compatible", "incompatible", and "needs testing" tags along with some kind of "last tested: version X.XX" metadata. Then all yo...
by Ravenwing
21 Jul 2018, 06:44
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 20
Views: 616

Re: Is there a better way to document mod compatibility?

Semantics and also nothing legally binding. Perhaps it's just semantics, but I wasn't sure if there would be potential legal trouble from officially hosting by proxy Morrowind related content. Although now that I think about it, I think they just link to the Nexus for everything so there isn't even...
by Ravenwing
21 Jul 2018, 00:00
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 36
Views: 1950

Re: Water shaders, OpenMW vs MGEXE

OoOoO I had forgotten about that! Any progress with that? But yes, we'd have to come up with a more rigorous method than water type per cell. And preferably some kind of boundary condition between different types so the two different wave types would blend more naturally. I don't think you could sim...
by Ravenwing
20 Jul 2018, 14:30
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 20
Views: 616

Re: Is there a better way to document mod compatibility?

Lol, ok, I’ll go ahead and send them a message.

Also, guessing you’re joking, but shouldn’t we stay away from officially endorsing anything mod related?
by Ravenwing
20 Jul 2018, 06:11
Forum: Documentation
Topic: Images
Replies: 12
Views: 406

Re: Images

Figured out the drop shadow! RTD recommends the method so should work. Won't do a PR just yet, we need to find an external image host still. Anyone made any headway in this regard? Until we do that I don't want to edit the images we already have to remove their baked in shadows (currently it looks v...
by Ravenwing
20 Jul 2018, 02:58
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 20
Views: 616

Re: Is there a better way to document mod compatibility?

Had a thought on this recently. If Nexus doesn't work out, and maybe even if it does, why don't we ask the author of this site: https://modding-openmw.com/ It's a bit out of their scope, but it's an OpenMW specific site and should be easy to link to. Plus, they seem all around helpful, so might be a...
by Ravenwing
19 Jul 2018, 06:10
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 36
Views: 1950

Re: Water shaders, OpenMW vs MGEXE

On the topic of games that does water well, I think I will add my two cents and link this from my favorite game Path of Exile: This post explains what they did to get their water rendering like they did. The technical details are over my head, but maybe you guys will understand some of it. Here is ...
by Ravenwing
19 Jul 2018, 05:34
Forum: Off Topic
Topic: Ideal magic system
Replies: 5
Views: 179

Ideal magic system

So I've been thinking about magic systems (not sure why, lol) and was wondering what you all thought was the "best" or "ideal" magic system. Doesn't have to be within Morrowind necessarily, but that's how I'm framing it in my mind. I guess it depends on how you think about things, but it seems like ...
by Ravenwing
18 Jul 2018, 20:57
Forum: Off Topic
Topic: Recommendation: New normal mapped texture pack for OpenMW released
Replies: 8
Views: 693

Re: Recommendation: New normal mapped texture pack for OpenMW released

FYI: the guy just put out a big update. May want to check in again if you're interested.