Search found 127 matches

by Ravenwing
16 Sep 2017, 18:42
Forum: Feature Requests and Suggestions
Topic: Make loading a save without esm/esp show which ones are missing
Replies: 5
Views: 193

Re: Make loading a save without esm/esp show which ones are missing

Still, it doesn't seem like a bad idea to include this for convenience. It doesn't seem like it would be hard to include, maybe with a statement telling the user where to find the log in case the list of differences is rather large.
by Ravenwing
16 Sep 2017, 18:33
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 45
Views: 2984

Re: Principles and Vision

Remember, we need to finish up OpenMW-CS 1.0 too before we can start with post 1.0 development (beyond bug fixes). Ohhh, see I thought we had totally desynchronized development of the two. I didn't realize we were planning on getting to OpenMW 1.0, then pausing feature development until OpenMW-CS c...
by Ravenwing
15 Sep 2017, 21:23
Forum: Organisation and Planning
Topic: Principles and Vision
Replies: 45
Views: 2984

Re: Principles and Vision

I think limiting the bug tracker permissions to the essentials will help increase the signal to noise ratio for developers and decrease confusion among users, so a win win. This applies to feature requests and to setting version numbers, as discussed in that thread. I would prefer to gather all feat...
by Ravenwing
13 Sep 2017, 06:41
Forum: Mod Compatibility
Topic: Windows Glow v1.0 by Colt17 (and all add-ons)
Replies: 10
Views: 1405

Re: Windows Glow v1.0 by Colt17 (and all add-ons)

Resources one enjoys wasting are not resources wasted - John Lennon, sort of, but I tweaked it. Lol, appropriate regardless. The texture animation is not a script. It's a NiFlipController, which essentially does the same thing (check the current time and set the correct texture from a list). Making...
by Ravenwing
12 Sep 2017, 20:57
Forum: Mod Compatibility
Topic: Windows Glow v1.0 by Colt17 (and all add-ons)
Replies: 10
Views: 1405

Re: Windows Glow v1.0 by Colt17 (and all add-ons)

Maybe we can add a way for glow maps to be automatically picked up with a certain file extension, like we do for normal maps. Using a texture will be more costly than a simple emissive color, but on the flip side you get to make certain parts of the object more glowing than others.. Does this allow...
by Ravenwing
12 Sep 2017, 06:04
Forum: Organisation and Planning
Topic: Using version numbers on the bugtracker
Replies: 24
Views: 1237

Re: Using version numbers on the bugtracker

It sounds like you all have a bunch to figure out on the developer end. My only input is that you can't change human behavior, you can only guide it into the outcome that you want. This makes the decision to remove adding a version to the bug reports good. Bug reporters should only have control over...
by Ravenwing
11 Sep 2017, 19:29
Forum: Join the team
Topic: Wiki geek, playtester
Replies: 6
Views: 717

Re: Wiki geek, playtester

In my conversations with scrawl and psi, we pretty much decided that no actual documentation should reside in the wiki for two main reasons. The first, is the difficulty of keeping both in sync and updated so that when something changes, the two guides don't start contradicting each other. A subset ...
by Ravenwing
31 Aug 2017, 16:53
Forum: Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 1443

Re: first pass at third person over the shoulder option

I think I'm the only person in the world who prefers centered third person lol. But I think having a config option would be handy. Usually people only want one type of third person, so why have to cycle through the options. I forget what game I was playing but it had all the options, and it was real...
by Ravenwing
29 Aug 2017, 18:29
Forum: Support
Topic: Controller and NPC issue
Replies: 1
Views: 135

Re: Controller and NPC issue

I've reported the bug here https://bugs.openmw.org/issues/3123. The quick and dirty fix is to hold down the button and move the cursor elsewhere before releasing. I don't think controller support is very high on the priority list since controller support was garbage to begin with in vanilla. Perhaps...
by Ravenwing
29 Aug 2017, 18:02
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 21
Views: 1541

Re: MCP-like menu

A GUI for this would be very nice for a large number of people and I think this would be the best implementation of it. One thing I was wondering: should we rename this section "Experimental"? That would make it clear that these are settings that are not fully supported or available in-game. Perhaps...