Search found 179 matches

by Ravenwing
22 Jul 2018, 17:19
Forum: Documentation
Topic: Move RTD docs to separate repo
Replies: 0
Views: 13

Move RTD docs to separate repo

So figured this is where we could discuss moving the docs. To summarize: We want to start using more images with the documentation, but we don't want to muck up the main repo with binary files. We've moved image files over to a separate repo for now. This allows us to still link to them from the mai...
by Ravenwing
22 Jul 2018, 17:01
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 24
Views: 715

Re: Is there a better way to document mod compatibility?

ModdingOpenMWdotcom would be able to give a better answer than I (duh), but yes. For example: https://modding-openmw.com/mods/caldera-mine-expanded/ Are you asking if we'd be able to recommend particular tags as submitters? That all depends on what ModdingOpenMWdotcom puts together. As it stands, th...
by Ravenwing
21 Jul 2018, 18:34
Forum: Organisation and Planning
Topic: OpenMW art assets
Replies: 0
Views: 128

OpenMW art assets

Anyone know who created or where we got all of our art assets for OpenMW? I know where we have most of our stuff in the GitHub repo, but I'm looking for full res versions of everything. Plus I'd like to know what I'm allowed to actually edit and such. Trying to get stuff together for documentation. ...
by Ravenwing
21 Jul 2018, 18:24
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 24
Views: 715

Re: Is there a better way to document mod compatibility?

So good new! M'aiq should be joining us here shortly to talk a bit more about it. My general thoughts are, since you already have a tag system going on, you could just add "compatible", "incompatible", and "needs testing" tags along with some kind of "last tested: version X.XX" metadata. Then all yo...
by Ravenwing
21 Jul 2018, 06:44
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 24
Views: 715

Re: Is there a better way to document mod compatibility?

Semantics and also nothing legally binding. Perhaps it's just semantics, but I wasn't sure if there would be potential legal trouble from officially hosting by proxy Morrowind related content. Although now that I think about it, I think they just link to the Nexus for everything so there isn't even...
by Ravenwing
21 Jul 2018, 00:00
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 36
Views: 2107

Re: Water shaders, OpenMW vs MGEXE

OoOoO I had forgotten about that! Any progress with that? But yes, we'd have to come up with a more rigorous method than water type per cell. And preferably some kind of boundary condition between different types so the two different wave types would blend more naturally. I don't think you could sim...
by Ravenwing
20 Jul 2018, 14:30
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 24
Views: 715

Re: Is there a better way to document mod compatibility?

Lol, ok, I’ll go ahead and send them a message.

Also, guessing you’re joking, but shouldn’t we stay away from officially endorsing anything mod related?
by Ravenwing
20 Jul 2018, 06:11
Forum: Documentation
Topic: Images
Replies: 12
Views: 412

Re: Images

Figured out the drop shadow! RTD recommends the method so should work. Won't do a PR just yet, we need to find an external image host still. Anyone made any headway in this regard? Until we do that I don't want to edit the images we already have to remove their baked in shadows (currently it looks v...
by Ravenwing
20 Jul 2018, 02:58
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 24
Views: 715

Re: Is there a better way to document mod compatibility?

Had a thought on this recently. If Nexus doesn't work out, and maybe even if it does, why don't we ask the author of this site: https://modding-openmw.com/ It's a bit out of their scope, but it's an OpenMW specific site and should be easy to link to. Plus, they seem all around helpful, so might be a...
by Ravenwing
19 Jul 2018, 06:10
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 36
Views: 2107

Re: Water shaders, OpenMW vs MGEXE

On the topic of games that does water well, I think I will add my two cents and link this from my favorite game Path of Exile: This post explains what they did to get their water rendering like they did. The technical details are over my head, but maybe you guys will understand some of it. Here is ...