Search found 325 matches

by Ravenwing
17 Sep 2019, 22:00
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 629

Re: PBR in OpenMW on reddit

MGE XE has a PBR prototype, and a few things have been made for it. Once that settles down, it becomes more viable to start making similar changes in OpenMW. My only concern with this is people expecting PBR assets made for MGE XE to look the same in OpenMW, which is not necessarily the case. I wou...
by Ravenwing
17 Sep 2019, 16:21
Forum: Support
Topic: Can't remove mouse
Replies: 2
Views: 99

Re: Can't remove mouse

I'm guessing you mean the controller is just moving around the cursor rather than selecting things like you would on a proper console? Unfortunately, unless things have changed significantly while I've been away, this is pretty much how things work. While OpenMW technically has controller support, n...
by Ravenwing
12 Sep 2019, 19:34
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 11
Views: 629

PBR in OpenMW on reddit

Don’t want this to turn into a rehash of things we’ve discussed at length before, but saw this on reddit and didn’t immediately find any mention here or on discord. Is this something we have someone actively working on now? The lanterns and general darkness show just how much work beyond simple text...
by Ravenwing
07 Aug 2019, 21:02
Forum: Feature Requests and Suggestions
Topic: Portals to interiors (post 1.0 feature)
Replies: 12
Views: 1173

Re: Portals to interiors (post 2.0 feature)

This feature would be fantastic. I have always hoped for realtime windows that are essentially the same thing, minus being able to move through the portal. I'm sure the computational cost is the reason it's never a thing, but one can dream. Maybe once we have realtime ray-tracing ;) That's a really ...
by Ravenwing
09 May 2019, 03:59
Forum: General
Topic: Back (Almost)
Replies: 11
Views: 3184

Re: Back (Almost)

We're all excited to have you back Zini! Here's to a healthier and happier rest of the year!
by Ravenwing
11 Apr 2019, 18:28
Forum: Off Topic
Topic: How to contribute to open source without coding
Replies: 1
Views: 700

How to contribute to open source without coding

For everyone out there who wishes they could help but don’t know C++! We’ve discussed all these before but thought I’d share :D

https://opensource.com/article/19/4/con ... thout-code
by Ravenwing
08 Apr 2019, 21:00
Forum: General Development
Topic: Distant objects
Replies: 34
Views: 9685

Re: Distant objects

I won’t pretend to understand the intricacies of that but everyone seems to feel confident it will work and seems to make sense, so I’m excited. Any chance anyone is working on this already? Or has most of the focus shifted to bug fixes and the CS?
by Ravenwing
05 Apr 2019, 05:42
Forum: Organisation and Planning
Topic: A Call to Screenshots
Replies: 6
Views: 1574

Re: A Call to Screenshots

Disclaimer: The following is just my opinion. You're free to completely go nuts here. 8-) I wouldn't mess around with the graphics too much; increase the viewing distance a bit, make sure to enable all water shader options, and max out all in-game menu graphics options... I'd only use graphics mods...
by Ravenwing
28 Mar 2019, 15:21
Forum: Off Topic
Topic: Morrowind “Oral History”
Replies: 23
Views: 3157

Re: Morrowind “Oral History”

One of the quotes in the article basically said as much. Something along the lines of we realized we don’t need to ship a perfect game lol. One of the interesting takeaways for me was how uncoordinated the whole thing was. When we get into these big arguments about how the devs “obviously intended” ...
by Ravenwing
27 Mar 2019, 21:42
Forum: Off Topic
Topic: Morrowind “Oral History”
Replies: 23
Views: 3157

Morrowind “Oral History”

Came across this and found it thoroughly enjoyable. Figured you all might enjoy reading about our favorite game :D We give a lot of shit to Bethesda, but it sheds light on the circumstances that brought Morrowind about. Doesn’t explain why the later titles are so damn buggy, but they get a pass from...