Search found 150 matches

by Ravenwing
18 Jun 2018, 17:26
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 11
Views: 307

Re: New Font Implementation

It's just that OpenMW currently does it at the unscaled resolution then scales them up instead of using the eventual resolution in the first place. Sorry, meant to imply this, not bash the devs! This should eventually be migrated to our docs section so it can be rendered on RTD. (TODO/HELP) Already...
by Ravenwing
18 Jun 2018, 04:29
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 11
Views: 307

Re: New Font Implementation

There are two TrueType fonts available that replace the original fonts; one for the standard text and one for Daedric. Is that what you're looking for? I thought that OpenMW doesn't currently use them properly. Doesn't OpenMW generate bitmaps from those TT fonts. I remember it being a problem with ...
by Ravenwing
18 Jun 2018, 04:26
Forum: General discussion
Topic: Heads up...
Replies: 20
Views: 821

Re: Heads up...

Apparently a lot has happened since the power to my apartment went out! People need to stop crashing their cars into power lines. A news post would be greatly appreciated! Thanks for all this hard work to help keep people contributing to the project. Just to be clear, if we don't have a preference o...
by Ravenwing
16 Jun 2018, 18:27
Forum: Organisation and Planning
Topic: Needed documentation areas
Replies: 6
Views: 246

Re: Needed documentation areas

I was not! The site actually looks like it was put together really well. It's too bad they didn't spend the time to improve our official docs, but the scope is very different than what we want to provide. I'm sure it will be very helpful to many users, perhaps we should link there in the wiki. Quick...
by Ravenwing
16 Jun 2018, 08:09
Forum: Organisation and Planning
Topic: Needed documentation areas
Replies: 6
Views: 246

Re: Needed documentation areas

Hmm, that's what I thought. Are you seeing what I'm seeing? The font in lists is significantly larger than surrounding paragraph style.
by Ravenwing
16 Jun 2018, 07:46
Forum: Organisation and Planning
Topic: Needed documentation areas
Replies: 6
Views: 246

Needed documentation areas

I'm starting a new job in a few weeks, but will have some time off until then, so I figured it would be a good time to tackle some more of the documentation. I would prefer people use the Documentation sub forum for these kinds of requests in the future, but figured I'd ask here for higher visibilit...
by Ravenwing
15 Jun 2018, 07:55
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 40
Views: 1709

Re: The Future of OpenMW Scripting

Based on everything said so far, here’s how I see where things stand. The only advantage to B is that it’s faster than C. C should have a cleaner codebase and the conversion feature can be maintained separately from the main OpenMW codebase apart from the newscript functions it converts to. Therefor...
by Ravenwing
15 Jun 2018, 04:16
Forum: Development
Topic: Distant objects
Replies: 17
Views: 2146

Re: Distant objects

So, I think that even without island-wide distant statics, it would still be super useful for immersion to display statics an extra cell or two around what's loaded for gameplay. And that's not blocked by getting LODs working well. Yes please! We need a way to not activate scripts when loading furt...
by Ravenwing
15 Jun 2018, 03:52
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 149
Views: 19599

Re: OpenMW 0.44.0

Sounds like we've already got a few testers for Windows 10 but I've played through a few hours in 0.44 RC and haven't had any problems. But praise be to whoever fixed the graphical artifacts with shaders on, that is a much appreciated improvement!
by Ravenwing
15 Jun 2018, 02:26
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 18
Views: 1539

Re: OpenMW 0.45.0

We should also write down somewhere what happened, as future project fans may want to read about it in the history of the project. It IS interesting that a largely publicized buyout caused as far reaching consequences for a major developer of ours. Who isn't with us anymore? Are you talking about s...