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Thanks for the help. I was wondering if vampirism/lycanthropy could be detected from the editors perspective. These sorts of things seem to depend on scripts in a few of the cases I've looked at.
I'll open a PR with what I got. I just haven't had the time to focus on this for the past week or so. When I left off, I discovered that female hands have bones that male hands don't... My code is largely based off of what is in the game engine. I'll be looking into how the engine initializes osg/re...
Maybe we could get a mod for some Rayman inspired races? June 30th I looked outside my fence today. My neighbors are behaving strangely. Time to head back inside. http://imgur.com/AilGqyPl.png On a more serious note, I am running into a couple of issue. One issue is that finger bones seem to be miss...
Another way to approach this would be to add a difference map tied to each Land record that gets committed in one go, similar to how it works in view/render/object.hpp with translations and rotations (though much more complicated).
- 09 May 2018, 00:04
- Forum: Organisation and Planning
- Topic: Post 1.0 and tes3mp
- Replies: 4
- Views: 948
Hello all. It’s been a while. This past semester was hell for me, but fortunately it has ended. Anyway, I’ve been catching up with this project, and there is something I believe needs to be addressed. I see that Zini has made significant progress on a design document for the next major version of th...
- 07 Dec 2017, 20:06
- Forum: Editor Development
- Topic: Transparent Object Markers
- Replies: 39
- Views: 4661
Scaling: D) Scaling the object size, but constant distance between objects => scaling-only-transformation (=current behaviour) E) Scaling object size and changing object distant => scaling-translation-transformation I just want to point out that D is the case where the "pivot point" is at the cente...