Search found 243 matches
- 28 Jul 2018, 18:32
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28832
Re: Creature/Npc Editing
Haha, thanks lysol and Atahualpa. I've cleaned up my code and pushed it. If no one picks it up while I'm busy, then I'll continue where I left off in a couple of weeks.
- 28 Jul 2018, 05:54
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28832
Re: Creature/Npc Editing
https://i.imgur.com/rU9Azmul.png What are those guards doing! Made some progress recently. There's quite a bit more to this feature than I first thought. In any case, I will be cleaning up my changes so far and update my MR. After that, it will be a couple weeks before I can work on this again. I'l...
- 18 Jul 2018, 01:16
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28832
Re: Creature/Npc Editing
Here is what I plan to do: 1. NPC's with a spell named 'Vampirism' will be rendered as vampires (this excludes effects added in scripts because that would be overly complicated). 2. NPC's with 'Sanies Lupinus' (aka werewolf blood) will not be rendered as werewolves. If any modders think this should ...
- 15 Jul 2018, 02:18
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28832
Re: Creature/Npc Editing
Thanks for the help. I was wondering if vampirism/lycanthropy could be detected from the editors perspective. These sorts of things seem to depend on scripts in a few of the cases I've looked at.
- 14 Jul 2018, 03:44
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28832
Re: Creature/Npc Editing
I'll open a PR with what I got. I just haven't had the time to focus on this for the past week or so. When I left off, I discovered that female hands have bones that male hands don't... My code is largely based off of what is in the game engine. I'll be looking into how the engine initializes osg/re...
- 30 Jun 2018, 20:44
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28832
Re: Creature/Npc Editing
Maybe we could get a mod for some Rayman inspired races? June 30th I looked outside my fence today. My neighbors are behaving strangely. Time to head back inside. http://imgur.com/AilGqyPl.png On a more serious note, I am running into a couple of issue. One issue is that finger bones seem to be miss...
- 28 Jun 2018, 03:51
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28832
Re: Creature/Npc Editing
I've stopped all drawables in the animation files from rendering for now. Hopefully it won't cause later issues. Something else seems off to me. Hm...
![Image](https://image.ibb.co/et5reo/halfbod.png)
![Image](https://image.ibb.co/et5reo/halfbod.png)
- 27 Jun 2018, 05:45
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28832
- 26 Jun 2018, 04:10
- Forum: Editor Development
- Topic: Creature/Npc Editing
- Replies: 22
- Views: 28832
Creature/Npc Editing
Hey all. This is a progress/discussion thread. So far, I'm able to hardcode heads and hair.
![Image](https://preview.ibb.co/nxBAkT/imp_heads.png)
![Image](https://preview.ibb.co/nxBAkT/imp_heads.png)
- 09 May 2018, 16:59
- Forum: Editor Development
- Topic: Terrain Editing
- Replies: 131
- Views: 104578
Re: Terrain Editing
Another way to approach this would be to add a difference map tied to each Land record that gets committed in one go, similar to how it works in view/render/object.hpp with translations and rotations (though much more complicated).