Search found 206 matches

by aesylwinn
20 Sep 2017, 04:58
Forum: Editor Development
Topic: Did region colors get broken?
Replies: 2
Views: 169

Re: Did region colors get broken?

I'd guess that it has to do with the changes made in this pull request. The column still expects the returned value to be a QColor instead of an int. I don't have the time to fix and test this at the moment, but perhaps someone else can.
by aesylwinn
18 Sep 2017, 19:23
Forum: Content Development Section
Topic: edit/rename object id
Replies: 2
Views: 105

Re: edit/rename object id

Does cloning and deleting the old one work?
by aesylwinn
18 Sep 2017, 19:20
Forum: Off Topic
Topic: Dirty plugins
Replies: 2
Views: 179

Re: Dirty plugins

It is possible that extra data is getting saved. I recently compared what the original cs and openmw-cs saved for Dialogue Infos, and I remember thinking that the CS saved a bit more data. I didn't examine it in depth though. Unless someone finds an issue with it, I don't see any reason to change it...
by aesylwinn
08 Sep 2017, 17:47
Forum: Editor Development
Topic: Terrain Editing
Replies: 38
Views: 3048

Re: Terrain Editing

The pull request is up here.
by aesylwinn
05 Sep 2017, 03:36
Forum: Editor Development
Topic: Terrain Editing
Replies: 38
Views: 3048

Re: Terrain Editing

The extended delete doesn't seem to delete the related pathgrid or land record associated with it. Maybe I'm misunderstanding what it's suppose to do or something is not set up? Previously you mentioned (before the discovery that LTEX's were plugin specific) that LTEX records should be deleted if th...
by aesylwinn
02 Sep 2017, 15:24
Forum: Editor Development
Topic: Terrain Editing
Replies: 38
Views: 3048

Re: Terrain Editing

A separate task would be best. There's quite a bit to this task already.
by aesylwinn
31 Aug 2017, 14:06
Forum: Editor Development
Topic: Terrain Editing
Replies: 38
Views: 3048

Re: Terrain Editing

I see I was misunderstanding on some levels. A bit of a progress update, I'm working on the ability to "touch" a land record. This merely copies the base version and calls the setModified function, as long as the record is not already modified. I'm choosing between implementing it as a proper table/...
by aesylwinn
30 Aug 2017, 17:42
Forum: Editor Development
Topic: Terrain Editing
Replies: 38
Views: 3048

Re: Terrain Editing

this would automatically change the texture for all LANDs that are using this record First, I'm not sure we're on the same page, so let me reiterate and slightly expand on my previous posts. The LTEX is not a true record. It is either "new" or "base" (a limitation of the save format). You can not m...
by aesylwinn
29 Aug 2017, 15:55
Forum: Editor Development
Topic: Terrain Editing
Replies: 38
Views: 3048

Re: Terrain Editing

Say the user modifies some terrain. They then go to the LTEX tables and change the name and texture of an LTEX record. Then, they go back to editing terrain. An LTEX record with a different index would need to be created since there is no way of determining that the two were the same. We will probab...
by aesylwinn
29 Aug 2017, 13:52
Forum: Editor Development
Topic: Terrain Editing
Replies: 38
Views: 3048

Re: Terrain Editing

I suppose that's the most sane way of handling it. It may cause some grief to the user though if they change an LTEX in the midst of modifying base LAND records.