Search found 234 matches

by aesylwinn
09 May 2018, 16:59
Forum: Editor Development
Topic: Terrain Editing
Replies: 103
Views: 14883

Re: Terrain Editing

unelsson wrote:
29 Apr 2018, 13:50
Can this be achieved with auto-undo?
Another way to approach this would be to add a difference map tied to each Land record that gets committed in one go, similar to how it works in view/render/object.hpp with translations and rotations (though much more complicated).
by aesylwinn
09 May 2018, 16:11
Forum: Organisation and Planning
Topic: Post 1.0 and tes3mp
Replies: 4
Views: 890

Re: Post 1.0 and tes3mp

I'm glad to see the concern I had is not an issue. :D

Edit: Just a side thought. Editor + Client-server model =? Live in game editing/previewing.
by aesylwinn
09 May 2018, 00:04
Forum: Organisation and Planning
Topic: Post 1.0 and tes3mp
Replies: 4
Views: 890

Post 1.0 and tes3mp

Hello all. It’s been a while. This past semester was hell for me, but fortunately it has ended. Anyway, I’ve been catching up with this project, and there is something I believe needs to be addressed. I see that Zini has made significant progress on a design document for the next major version of th...
by aesylwinn
07 Dec 2017, 20:06
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 4336

Re: Transparent Object Markers

Scaling: D) Scaling the object size, but constant distance between objects => scaling-only-transformation (=current behaviour) E) Scaling object size and changing object distant => scaling-translation-transformation I just want to point out that D is the case where the "pivot point" is at the cente...
by aesylwinn
07 Dec 2017, 00:51
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 84
Views: 13601

Re: CPU and Single Core Implications

Going somewhat off of what AnyOldName3 mentioned, what if there were a tool that could apply a patch/diff to assets based on a checksum? I know nothing of the legal implications, but from my viewpoint, it seems like it could be viable. This idea could be further extended to include other parts of th...
by aesylwinn
23 Nov 2017, 22:51
Forum: Content Development Section
Topic: Help- Can't find Factions ranks in OpenCS
Replies: 11
Views: 1644

Re: Help- Can't find Factions ranks in OpenCS

For what its worth, all files relevant to the editor will mostly be in apps/opencs/* and components/*. In your case specifically, apps/opencs/model/world/data.cpp and apps/opencs/model/columnimp.hpp are the relevant files. The apps/esmtool directory is for the executable that can be used to examine ...
by aesylwinn
21 Nov 2017, 01:11
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 45596

Re: OpenMW 0.43.0

If you spot any mistakes, please let me know. (*cough* LAND/LTEX records.) Overall looks good to me. You can do basic terrain “editing” using these records, but be aware that Land Texture records are shared between all cells of your current load-out. Changing a texture file may have huge consequenc...
by aesylwinn
17 Nov 2017, 22:30
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 4336

Re: Transparent Object Markers

I keep rotating and translating the camera slightly, which gives me that 3D perception (like when you move your head IRL to get a sense of distance) Neat, I didn't think of that. Still, that is with rotation around a center point. That is only one of the camera modes that the editor supports. It wi...
by aesylwinn
17 Nov 2017, 17:57
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 4336

Re: Transparent Object Markers

you can see all parts of the tool at all times, always have it appropriately sized for the current view Those are good points, and further reason to test it. but also serving as the centre of rotation for the camera, ... don't get confused about its depth I found this to be inaccurate, at least in ...
by aesylwinn
16 Nov 2017, 18:20
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 39
Views: 4336

Re: Transparent Object Markers

AnyOldName3 wrote:
16 Nov 2017, 15:16
There's a good reason why this seems to be the most common in software I've used.
Could you clarify which reason you are referring to?