Search found 215 matches

by argonvegell
15 Feb 2021, 11:14
Forum: Mod Compatibility
Topic: Children of Morrowind crashes OpenMW
Replies: 0
Views: 167

Children of Morrowind crashes OpenMW

Running OpenMW 0.46.0 on Xubuntu 20.04. Children of Morrowind crashes OpenMW. Here's the crash log: *** Fatal Error *** Segmentation fault (signal 11) Address: (nil) System: Linux ~ 5.4.0-65-generic #73-Ubuntu SMP Mon Jan 18 17:25:17 UTC 2021 x86_64 Executing: gdb --quiet --batch --command=/tmp/gdb-...
by argonvegell
21 Oct 2020, 09:48
Forum: Mod Compatibility
Topic: OpenHUD, is there a way to install this without root?
Replies: 27
Views: 4184

Re: OpenHUD, is there a way to install this without root?

/usr/share/games/openmw/ is located within the root file system, so normally, you cannot modify this directory, not without giving your root password. I don't feel comfortable doing that. It's a personal taste of mine that I don't install stuff from third-parties into the root directory. The root d...
by argonvegell
21 Oct 2020, 06:42
Forum: Mod Compatibility
Topic: OpenHUD, is there a way to install this without root?
Replies: 27
Views: 4184

Re: OpenHUD, is there a way to install this without root?

The first thing to say is that you don't quite understand what the advice about root access is about. You should always limit the programs you permit root access to, as they can modify your entire system, including system-critical files, which are and should be untouchable otherwise. This isn't par...
by argonvegell
20 Oct 2020, 05:47
Forum: Mod Compatibility
Topic: OpenHUD, is there a way to install this without root?
Replies: 27
Views: 4184

OpenHUD, is there a way to install this without root?

Running Lubuntu 18.04. OpenHUD - https://www.nexusmods.com/morrowind/mods/48893 OpenHUD is a pluginless HUD replacer for OpenMW (0.46+). Here's a screenshot: https://staticdelivery.nexusmods.com/mods/100/images/48893/48893-1601616310-2075948134.png Here's a comment from TaxAkla on how to install thi...
by argonvegell
13 Oct 2020, 05:21
Forum: General
Topic: There exists a branch of OpenMW that is able to load assets from Oblivion's data files
Replies: 3
Views: 1356

Re: There exists a branch of OpenMW that is able to load assets from Oblivion's data files

That's pretty cool.

Does that mean that one day we can have Oblivion-style combat animation and other such animation in OpenMW in the future and maybe a compass similar to Oblivion also?
by argonvegell
13 Oct 2020, 01:10
Forum: General
Topic: There exists a branch of OpenMW that is able to load assets from Oblivion's data files
Replies: 3
Views: 1356

There exists a branch of OpenMW that is able to load assets from Oblivion's data files

I was browsing through UESP when I found this interesting little tidbit: https://en.uesp.net/wiki/Oblivion:Linux ... re_methods
There exists a branch of OpenMW that is able to load assets from Oblivion's data files.
Can someone explain this. Thanks.
by argonvegell
12 Sep 2020, 07:02
Forum: Support
Topic: OpenMW 0.46.0 Ghostfence Bug
Replies: 4
Views: 1054

Re: OpenMW 0.46.0 Ghostfence Bug

You are right, it works after disabling the replacer, however, I've used this replacer in the past with OpenMW and it had worked before, but now no more.

Here's the replacer: https://www.nexusmods.com/morrowind/mods/43316
by argonvegell
12 Sep 2020, 04:11
Forum: Support
Topic: OpenMW 0.46.0 Ghostfence Bug
Replies: 4
Views: 1054

Re: OpenMW 0.46.0 Ghostfence Bug

by argonvegell
12 Sep 2020, 03:46
Forum: Support
Topic: OpenMW 0.46.0 Ghostfence Bug
Replies: 4
Views: 1054

OpenMW 0.46.0 Ghostfence Bug

I'm running OpenMW 0.46.0 on Lubuntu 18.04. You can pass through the Ghostfence forcefield. Here is openmw.log: Crash handler installed Loading config file: /etc/openmw/openmw.cfg Loading config file: /home/~/.config/openmw/openmw.cfg OpenMW version 0.46.0 Using default (English) font encoding. OSG ...
by argonvegell
04 Sep 2020, 02:51
Forum: Mod Compatibility
Topic: Julan Ashlander Companion
Replies: 62
Views: 40127

Re: Julan Ashlander Companion

Actually most teleport problems should have been fixed in 0.46.0. I've tested the mark and recall spells with Julan with 0.46.0 and these are the results: I'm inside Ghostgate, Tower of Dusk, I did a Mark, then I did a Divine Intervention which took me to Buckmoth Legion Fort, which Julan followed ...