Search found 5 matches

by Passerine
20 Jul 2018, 04:16
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 111739

Re: Post 1.0 Plans

OpenMW needs to know which assets belong to which content file. Therefore content directories must be bound to content files. Otherwise we would have to drop a whole lot of useful features. That shouldn't cause any problems to the end user anyway. Could you give me an example where not having the a...
by Passerine
19 Jul 2018, 11:16
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 91
Views: 111739

Re: Post 1.0 Plans

This is really exciting to see! I've got a few suggestions in mind, which I'm just sorta posting here since I haven't got a GitLab account with which to directly push these suggestions to the document, but in any case that I could see really enhancing OpenMW's flexibility or that I've just got on my...
by Passerine
14 Jul 2016, 14:04
Forum: Feature Requests and Suggestions
Topic: Morrowind's Abysmal Filenames and Folders
Replies: 2
Views: 2725

Re: Morrowind's Abysmal Filenames and Folders

I could see a symbolic link/game resource lookup redirect setup solving that compatibility problem.
by Passerine
25 Jan 2016, 14:18
Forum: Feature Requests and Suggestions
Topic: Play game and activate Morrowind SteamID
Replies: 3
Views: 2857

Re: Play game and activate Morrowind SteamID

This is basically the idea behind Steam Achievement Manager - is that open source?
by Passerine
06 Jan 2016, 13:14
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 77514

Re: OpenMW 0.38.0

Right, have some Windows RCs. Not at my computer so can't test them myself, but should work anyway: 32-bit 64-bit Windows 8.1. No glaring issues. Went to Balmora. FPS is 120 in the most FPS-heavy spot I could find. 400 FPS in Arrile´s place. Are we officially faster than the original engine now?