Search found 5 matches
- 20 Jul 2018, 04:16
- Forum: Organisation and Planning
- Topic: Post 1.0 Plans
- Replies: 91
- Views: 111739
Re: Post 1.0 Plans
OpenMW needs to know which assets belong to which content file. Therefore content directories must be bound to content files. Otherwise we would have to drop a whole lot of useful features. That shouldn't cause any problems to the end user anyway. Could you give me an example where not having the a...
- 19 Jul 2018, 11:16
- Forum: Organisation and Planning
- Topic: Post 1.0 Plans
- Replies: 91
- Views: 111739
Re: Post 1.0 Plans
This is really exciting to see! I've got a few suggestions in mind, which I'm just sorta posting here since I haven't got a GitLab account with which to directly push these suggestions to the document, but in any case that I could see really enhancing OpenMW's flexibility or that I've just got on my...
- 14 Jul 2016, 14:04
- Forum: Feature Requests and Suggestions
- Topic: Morrowind's Abysmal Filenames and Folders
- Replies: 2
- Views: 2725
Re: Morrowind's Abysmal Filenames and Folders
I could see a symbolic link/game resource lookup redirect setup solving that compatibility problem.
- 25 Jan 2016, 14:18
- Forum: Feature Requests and Suggestions
- Topic: Play game and activate Morrowind SteamID
- Replies: 3
- Views: 2857
Re: Play game and activate Morrowind SteamID
This is basically the idea behind Steam Achievement Manager - is that open source?
- 06 Jan 2016, 13:14
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77514
Re: OpenMW 0.38.0
Right, have some Windows RCs. Not at my computer so can't test them myself, but should work anyway: 32-bit 64-bit Windows 8.1. No glaring issues. Went to Balmora. FPS is 120 in the most FPS-heavy spot I could find. 400 FPS in Arrile´s place. Are we officially faster than the original engine now?