Search found 43 matches
- 04 Oct 2017, 09:18
- Forum: General Development
- Topic: Pickpocketing mechanics in OpenMW
- Replies: 21
- Views: 19913
Re: Pickpocketing mechanics in OpenMW
1.Can this feature be implemented before 1.0? Sure. 2.Should a victim use autoequipping if a player places clothing/armor to the victim's inventory? I say no. It feels to me like the player would be dressing people. It's one thing to slip some pants into somebody's bag, but it's a whole different t...
- 18 Sep 2017, 02:38
- Forum: General Modding
- Topic: Issues with Julan
- Replies: 27
- Views: 20225
Re: Issues with Julan
I ran this console command, "PlaceAtPC,"dagoth_ur_2",1,20,1" and all the guards attacked Dagoth, even Julan, but it's intermittent though, he would sometimes stop attacking. Only Julan stopped attacking sometimes? Or Julan and the guards? I'll look into it, but it will be over a...
- 17 Sep 2017, 19:22
- Forum: General Modding
- Topic: Issues with Julan
- Replies: 27
- Views: 20225
Re: Issues with Julan
Yes, it is reproducible on any enemy. Unfortunately, I am unable to test out other companions due to the companions not being playable on OpenMW. ¡Hola :)! Something strange is def going on. I'm unable to do any testing at the moment, here's what I would give a try if you can: 1) Does this happen w...
- 16 Sep 2017, 04:13
- Forum: General Modding
- Topic: Issues with Julan
- Replies: 27
- Views: 20225
Re: Issues with Julan
This may be something else... Is Bugfix #3254 too aggressive in determining what an unintended target is? Can you reproduce on any enemy? With other companions?
- 29 Sep 2016, 00:13
- Forum: Organisation and Planning
- Topic: Mod compatibility drive
- Replies: 6
- Views: 5949
Re: Mod compatibility drive
#806 has it's own thread. Maybe a mod can move the OT posts?
Topic at hand: Is anyone else willing to help mod creators troubleshoot their mods? I think we could get a bit more PR if we had a enough people interested to justify a news post or posts on other sites.
Topic at hand: Is anyone else willing to help mod creators troubleshoot their mods? I think we could get a bit more PR if we had a enough people interested to justify a news post or posts on other sites.
- 28 Sep 2016, 02:08
- Forum: Organisation and Planning
- Topic: Mod compatibility drive
- Replies: 6
- Views: 5949
Mod compatibility drive
The biggest issue I've seen when talking to people about adopting OpenMW is mod compatibility. I see comments like this one all the time. "OpenMW is great, but you can't play it with mods." I think that view is probably what's holding us back the most from closing out issue 1000 . To addre...
- 24 Sep 2016, 03:47
- Forum: Content Development
- Topic: Workaround for Bug #806
- Replies: 6
- Views: 5520
Workaround for Bug #806
Any idea on how to get "one way walls" to work in OpenMW? I'm trying to come up with a workaround for #806 (https://bugs.openmw.org/issues/806). What I'm looking for is some way that the player can walk through an object one direction, but not the other. I'm trying to make a maze where wal...
- 01 Jul 2016, 20:57
- Forum: General
- Topic: Getting paid for work on OpenMW and its sub-projects
- Replies: 32
- Views: 16400
Re: Getting paid for work on OpenMW and its sub-projects
Random thoughts: Maybe you can make a collection on http://opengameart.org/ and upload whatever the patreon campaign produces there? Also, perhaps you could periodically pick priorities for assets, and allow patrons to vote amongst them for what gets done next? That way, the backers don't railroad y...
- 07 Feb 2016, 20:28
- Forum: General
- Topic: funny bug with paralyze NPCs :)
- Replies: 7
- Views: 4310
Re: funny bug with paralyze NPCs :)
Got it here: https://www.youtube.com/watch?v=nVcY5xwmBw4
Reproduced at 0:36, 2:45, 3:57, and a few other times. Using yesterday's daily.
Reproduced at 0:36, 2:45, 3:57, and a few other times. Using yesterday's daily.
- 30 Jan 2016, 18:41
- Forum: General
- Topic: Ubuntu Daily PPA Build Failure
- Replies: 41
- Views: 19246
Re: Ubuntu Daily PPA Build Failure
Looks like the daily ppa hasn't updated in about 6 weeks.