Search found 43 matches

by NatalieN
04 Oct 2017, 09:18
Forum: Development
Topic: Pickpocketing mechanics in OpenMW
Replies: 21
Views: 3558

Re: Pickpocketing mechanics in OpenMW

1.Can this feature be implemented before 1.0? Sure. 2.Should a victim use autoequipping if a player places clothing/armor to the victim's inventory? I say no. It feels to me like the player would be dressing people. It's one thing to slip some pants into somebody's bag, but it's a whole different t...
by NatalieN
18 Sep 2017, 02:38
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 3887

Re: Issues with Julan

I ran this console command, "PlaceAtPC,"dagoth_ur_2",1,20,1" and all the guards attacked Dagoth, even Julan, but it's intermittent though, he would sometimes stop attacking. Only Julan stopped attacking sometimes? Or Julan and the guards? I'll look into it, but it will be over a week before I get a...
by NatalieN
17 Sep 2017, 19:22
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 3887

Re: Issues with Julan

Yes, it is reproducible on any enemy. Unfortunately, I am unable to test out other companions due to the companions not being playable on OpenMW. ¡Hola :)! Something strange is def going on. I'm unable to do any testing at the moment, here's what I would give a try if you can: 1) Does this happen w...
by NatalieN
16 Sep 2017, 04:13
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 3887

Re: Issues with Julan

This may be something else... Is Bugfix #3254 too aggressive in determining what an unintended target is? Can you reproduce on any enemy? With other companions?
by NatalieN
29 Sep 2016, 00:13
Forum: Organisation and Planning
Topic: Mod compatibility drive
Replies: 6
Views: 2017

Re: Mod compatibility drive

#806 has it's own thread. Maybe a mod can move the OT posts?

Topic at hand: Is anyone else willing to help mod creators troubleshoot their mods? I think we could get a bit more PR if we had a enough people interested to justify a news post or posts on other sites.
by NatalieN
28 Sep 2016, 02:08
Forum: Organisation and Planning
Topic: Mod compatibility drive
Replies: 6
Views: 2017

Mod compatibility drive

The biggest issue I've seen when talking to people about adopting OpenMW is mod compatibility. I see comments like this one all the time. "OpenMW is great, but you can't play it with mods." I think that view is probably what's holding us back the most from closing out issue 1000 . To address that, a...
by NatalieN
24 Sep 2016, 03:47
Forum: Content Development Section
Topic: Workaround for Bug #806
Replies: 6
Views: 1681

Workaround for Bug #806

Any idea on how to get "one way walls" to work in OpenMW? I'm trying to come up with a workaround for #806 (https://bugs.openmw.org/issues/806). What I'm looking for is some way that the player can walk through an object one direction, but not the other. I'm trying to make a maze where walls appear ...
by NatalieN
01 Jul 2016, 20:57
Forum: General discussion
Topic: Getting paid for work on OpenMW and its sub-projects
Replies: 32
Views: 4935

Re: Getting paid for work on OpenMW and its sub-projects

Random thoughts: Maybe you can make a collection on http://opengameart.org/ and upload whatever the patreon campaign produces there? Also, perhaps you could periodically pick priorities for assets, and allow patrons to vote amongst them for what gets done next? That way, the backers don't railroad y...
by NatalieN
07 Feb 2016, 20:28
Forum: General discussion
Topic: funny bug with paralyze NPCs :)
Replies: 7
Views: 1247

Re: funny bug with paralyze NPCs :)

Got it here: https://www.youtube.com/watch?v=nVcY5xwmBw4

Reproduced at 0:36, 2:45, 3:57, and a few other times. Using yesterday's daily.
by NatalieN
30 Jan 2016, 18:41
Forum: General discussion
Topic: Ubuntu Daily PPA Build Failure
Replies: 41
Views: 8787

Re: Ubuntu Daily PPA Build Failure

Looks like the daily ppa hasn't updated in about 6 weeks.