Search found 90 matches

by testman
25 Nov 2023, 18:08
Forum: General
Topic: So, TIL that OpenMW 49 was Released...I guess?
Replies: 3
Views: 1676

Re: So, TIL that OpenMW 49 was Released...I guess?

are you from the future?
by testman
02 Jun 2023, 09:10
Forum: Feature Requests and Suggestions
Topic: Blizzard File Parsing
Replies: 5
Views: 1402

Re: Blizzard File Parsing

I agree. Blizzard games are mechanically very different from The Elder Scrolls games. So it would make sense to use some more general-purpose engine to do something with Blizzard's game data files. Unless you want to pet a zergling in OpenMW VR Having a parser as a general library would be nice thou...
by testman
14 Nov 2021, 17:19
Forum: News
Topic: OpenMW 0.47.0 Released!
Replies: 31
Views: 26194

Re: OpenMW 0.47.0 Released!

NordPaladin wrote: 14 Nov 2021, 04:22 There will be no support for Steam?
What do you mean? OpenMW supports the Steam version of Morrowind just fine.

not sure how it would be done on Windows, or if it is even possible, but on Linux you can make Steam run Morrowind directly with OpenMW using Luxtorpeda
by testman
07 Nov 2021, 17:48
Forum: News
Topic: OpenMW 0.47.0 Released!
Replies: 31
Views: 26194

Re: OpenMW 0.47.0 Released!

One issue though none of the Linux releases appear to be updated to 0.47!! Just check the downloads links. It's even worse with distro repositories, ubuntu's is still 0.45.. Can you elaborate on that a bit? The Linux build for 0.47 is available on Github. The version of OpenMW available in distro r...
by testman
24 Sep 2021, 16:49
Forum: Other Forks and Ports
Topic: Playstore says "not compatibile" Samsung S20
Replies: 1
Views: 4573

Re: Playstore says "not compatibile" Samsung S20

have you tried installing from any other source, like F-Droid or getting the .apk directly?
by testman
10 Jun 2021, 22:56
Forum: Organisation and Planning
Topic: OpenMW 0.47.0
Replies: 180
Views: 187990

Re: OpenMW 0.47.0

It is good time to point out that there is some community-organised testing of RCs going on:

https://gitlab.com/sjek/openmw-release- ... /README.md

https://discord.gg/5TsMmw3
by testman
18 Mar 2021, 14:00
Forum: News
Topic: OpenMW Spotlight: Lua & Light, the second chapter
Replies: 13
Views: 20870

Re: OpenMW Spotlight: Lua & Light, the second chapter

wow, the screenshots demonstrate really well how lighting completely changes the feeling of the game

can't wait to immerse myself in the comfy atmosphere that new lighting will bring

how would rave party in Morrowind look like? :?:
by testman
12 Dec 2020, 17:40
Forum: TES3MP
Topic: Is there a cli tool to install morrowind data files from CD-ROM?
Replies: 2
Views: 5816

Re: Is there a cli tool to install morrowind data files from CD-ROM?

TES3MP server does not need game data I would suggest that you take a look at Frequently Asked Questions and server setup guide . If that does not clear things up enough, you can visit TES3MP Discord server where you can get further assistance. I'm running TES3MP server in Docker container on Fedora...
by testman
18 May 2020, 10:41
Forum: Support
Topic: Having trouble compiling on Ubuntu 20.04
Replies: 10
Views: 6639

Re: Having trouble compiling on Ubuntu 20.04

can you try if this works for you: $ git clone https://gitlab.com/OpenMW/openmw/ $ mkdir openmw/build $ cd openmw/build $ cmake .. $ make You can use "make -j 4" instead of just "make" if you want to use more cores and therefore compile the thing faster. Replace 4 with the number...
by testman
26 Apr 2020, 08:11
Forum: Support
Topic: On VirtualBox, Fix for Camera/Mouse/Cursor Control Problem
Replies: 3
Views: 2651

Re: On VirtualBox, Fix for Camera/Mouse/Cursor Control Problem

Last time I checked, looking at floor and spazzing out is caused because "mouse integration" (seamless transition of mouse cursor between host and guest OS) Disabling that through either key combination or though menu should make things better. But then you will have to press Host key ever...