Search found 706 matches

by AnyOldName3
23 Apr 2018, 00:04
Forum: Development
Topic: Poll: Quickload behavior
Replies: 10
Views: 267

Re: Poll: Quickload behavior

If we change it to match Morrowind, which is what the poll seems to be suggesting will happen, there better be a setting to put the behaviour back to how healthy people like it. Every game I've played and used the quicksave system of has allowed you to load any type of save. I don't know if I took a...
by AnyOldName3
22 Apr 2018, 22:13
Forum: Support
Topic: GPU running at 80C?!
Replies: 2
Views: 117

Re: GPU running at 80C?!

80C is the target temperature for most air-cooled cards, meaning if it's lower than that and there's still work to do, they'll overclock themselves until either they do get that hot or they hit the power limit. If you normally play lighter games, it's possible that your card has just never felt the ...
by AnyOldName3
22 Apr 2018, 18:14
Forum: Development
Topic: Poll: Quickload behavior
Replies: 10
Views: 267

Re: Poll: Quickload behavior

I am strongly in favour of quickload loading the latest save, regardless of how that save was made.
by AnyOldName3
22 Apr 2018, 01:12
Forum: Discuss the Site
Topic: Favicon gone?
Replies: 6
Views: 2578

Re: Favicon gone?

What was broken?
by AnyOldName3
21 Apr 2018, 22:46
Forum: Feature Requests and Suggestions
Topic: #3431 VFS resource name clashes
Replies: 2
Views: 137

Re: #3431 VFS resource name clashes

There's no easy way to enable and disable data directories temporarily, and there's disagreement on whether or not there even should be. One solution is to manually comment out the data directories which are inappropriate for the thing you're doing, but this isn't ideal. There are other less officia...
by AnyOldName3
18 Apr 2018, 02:23
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 211
Views: 81191

Re: [WIP] Android port testing

Hey could You Pack These mods and Your config together into a ZIP and Upload it somewhere? Would be nice to have them nur i'm lazy =P
Depending on the licences the mod authors have chosen, doing that might be illegal.
by AnyOldName3
15 Apr 2018, 21:07
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8422

Re: OpenMW 0.44.0

I'd just assumed that you could put a VAO/VBO in a display list in case you ever wanted to repeat rendering of more than one object. It also would save on repeated calls to set up other state, like which shaders to use or how lighting is set up.
by AnyOldName3
15 Apr 2018, 11:46
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8422

Re: OpenMW 0.44.0

It depends. If it's something that is hard to notice and it's not in a release build, it's less likely to feel like you're complaining and telling someone off than if it's an obvious error that's snuck into a release. Regarding that APITrace, what's the specific problem? It's a while since I've used...
by AnyOldName3
14 Apr 2018, 22:36
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 7
Views: 371

Re: Free-licensed game in OpenMW engine?

Making a game is a lot of work, especially if you can't just buy a load of existing assets as their licence is incompatible and you have to write a story. It would be nice if the example suite became a AAA-sized game, but we're limiting our expectations by what is feasible.
by AnyOldName3
14 Apr 2018, 12:13
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5572

Re: Post 1.0 Planning Update

Would it be reasonable then to let effects have an optional parameter which is a function to convert rays from one version of screen space to another?