Search found 600 matches

by AnyOldName3
19 Jan 2018, 12:43
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 13
Views: 250

Re: [WIP] Android port testing

I got a parse error when trying to install the APK. This was on an LG g2 running android 4.2.
by AnyOldName3
19 Jan 2018, 02:04
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 1539

Re: OpenMW on android flipped textures

You're a little late to the party with that. Someone else has already posted the link.

I'm wondering if it might be sensible to link it from the wiki index, though. When I originally brought it up, I did check the wiki index to see if it was there and then decided it probably wasn't on the wiki.
by AnyOldName3
18 Jan 2018, 22:58
Forum: Feature Requests and Suggestions
Topic: Per-slot armor rating
Replies: 7
Views: 339

Re: Per-slot armor rating

The later Elder Scrolls games don't have locational damage, and indeed don't even have enough body parts for it to be added nicely as a mod. The Fallout games on the same engine do, though. It's a critical part of VATS and is in the original games, so Bethesda would not have been clever if they remo...
by AnyOldName3
18 Jan 2018, 22:55
Forum: General discussion
Topic: Optimizer Textures question
Replies: 9
Views: 1487

Re: Optimizer Textures question

Sandstranger wishes to no longer be associated with the project, so I assume what's happening here is that he's editing all of his posts.
by AnyOldName3
18 Jan 2018, 12:49
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 1539

Re: OpenMW on android flipped textures

There's a couple of potential issues with removing you completely from everything. Firstly, if we ever need to relicense OpenMW (for example because a bug/loophole in the GPL means it needs changing or because it turns out to be incompatible with something we want to support, much like how Dolphin E...
by AnyOldName3
18 Jan 2018, 12:25
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 1539

Re: OpenMW on android flipped textures

The S3TC patent expired, so there are no issues with texture decompression anymore. Provided you're using a recent enough build of OSG (either from their master branch or our fork) there's even the option to decode DTX compressed textures in software.
by AnyOldName3
18 Jan 2018, 03:22
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 1539

Re: OpenMW on android flipped textures

I'm pretty sure we didn't need to remove the screenshots from the first post of this thread after rereading that. Hosting a few screenshots of a bug in a development thread isn't really making Morrowind the poster child of OpenMW on Android, after all.
by AnyOldName3
18 Jan 2018, 00:42
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 1539

Re: OpenMW on android flipped textures

The actual email back-and-forth is floating around somewhere, but I can't remember how to find it right now. That would tell you absolutely everything you might need to know.
by AnyOldName3
17 Jan 2018, 21:51
Forum: Development
Topic: OpenMW on android flipped textures
Replies: 36
Views: 1539

Re: OpenMW on android flipped textures

The main limitation with posting binaries is making sure that the source code is easily available so you don't accidentally violate the GPL.
by AnyOldName3
17 Jan 2018, 15:42
Forum: Support
Topic: .tga files support
Replies: 9
Views: 296

Re: .tga files support

I thought the default behaviour was to prefer the dds over tga files? Or is that not the issue in this case? I think we settled on that behaviour because it was determined to be how vanilla worked, so if the mod works in vanilla it means either that isn't the issue or we've subtly misunderstood wha...