Search found 760 matches

by AnyOldName3
26 May 2018, 01:16
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 67
Views: 10036

Re: OpenMW 0.44.0

The benefit to holding back shadows until they're done or nearly done is that it minimises the number of sweeping changes that get made, undone, and replaced.
by AnyOldName3
25 May 2018, 23:26
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 67
Views: 10036

Re: OpenMW 0.44.0

The biggest issues right now are ones I can only replicate with a viewing distance at 100x times the default (at which point we have Z-fighting on distant terrain anyway, but either way I'd like to know if someone can reproduce it with a saner value), distant terrain turned on, and terrain shadows t...
by AnyOldName3
24 May 2018, 14:20
Forum: General discussion
Topic: OpenMW-CS - rotation angles in radians instead of degrees
Replies: 6
Views: 162

Re: OpenMW-CS - rotation angles in radians instead of degrees

All that means is that the values are converted by the CS before they're displayed.
by AnyOldName3
23 May 2018, 23:36
Forum: New Developers Applications
Topic: Application: Sailanarmo
Replies: 10
Views: 354

Re: Application: Sailanarmo

I can't find any killer features of Qt 5 that Qt 4 doesn't have that we'd actually make use of. Can you give me some examples?
by AnyOldName3
23 May 2018, 23:33
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 1042

Re: Morrowind HD?

Make the base engine support widescreen.
by AnyOldName3
23 May 2018, 15:41
Forum: General discussion
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 9
Views: 602

Re: OpenMW leveled list fixer - v1.0 released!

Post 1.0, when we extend the ESP format, we'll probably add additional record types which let plugins add to levelled lists, but the record type for levelled lists in the base format is designed to replace the whole levelled list. If we decide to start interpreting it differently then things will st...
by AnyOldName3
22 May 2018, 17:25
Forum: Development
Topic: Water shader tweaking
Replies: 10
Views: 2826

Re: Water shader tweaking

It's probably best to have this discussion after shadows get merged as I'm pretty sure it's not possible to have terrain reflections without object reflections in master-branch OpenMW.
by AnyOldName3
22 May 2018, 16:16
Forum: Development
Topic: Water shader tweaking
Replies: 10
Views: 2826

Re: Water shader tweaking

Most of the infrastructure to disable static object water reflections exists in the shadows branch (and due to an oversight, they were permanently off until yesterday) but I'm not really sure they're a particular performance hog. If they are, though, it might be a better option to make water reflect...
by AnyOldName3
21 May 2018, 22:53
Forum: General discussion
Topic: Functionality of expansions?
Replies: 3
Views: 228

Re: Functionality of expansions?

Bloodmoon and Tribunal should work with current versions of OpenMW. The goal for 1.0 is to support everything that the vanilla engine did, so it would be pretty crap if we didn't support the official DLC.
by AnyOldName3
21 May 2018, 20:48
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 1042

Re: Morrowind HD?

It's set mostly on Earth, isn't it? Just after a bunch of people have died. If ghosts are a thing, I'd expect Nagasaki to have a lot.