Search found 2556 matches
- 22 Apr 2024, 11:46
- Forum: Support
- Topic: OpenMW Refuses to Enforce AntiAliasing
- Replies: 1
- Views: 190
Re: OpenMW Refuses to Enforce AntiAliasing
Not all GPUs support 16x MSAA. When your run OpenMW, it tires the AA level you've selected, and if your graphics driver won't do it, it decreases it and tries again. If it got all the way down to zero, it might be the case that you don't have a working OpenGL driver at all, though. We might be able ...
- 21 Apr 2024, 14:19
- Forum: Support
- Topic: Error: Compatible Water Shader issue with OMW
- Replies: 3
- Views: 343
Re: Error: Compatible Water Shader issue with OMW
An OpenMW team member has told you the mod won't work, and you should trust that above what the mod author says. They've not updated the mod for four years, so it's not like they've been keeping abrest of changes to OpenMW.
- 19 Apr 2024, 12:12
- Forum: Support
- Topic: Error: Compatible Water Shader issue with OMW
- Replies: 3
- Views: 343
Re: Error: Compatible Water Shader issue with OMW
Things that have to go in the resources directory are only compatible with the one OpenMW version they were made for. The water shader your found probably just wasn't made for the OpenMW version you're running.
- 17 Apr 2024, 12:20
- Forum: Support
- Topic: Error: unknown global variable: gamehour
- Replies: 5
- Views: 595
Re: Error: unknown global variable: gamehour
Most of what's in there looks like it's the non-user openmw.cfg , not the one you're supposed to edit. However, it also loads Morrowind.bsa , so either you've got a weird setup, or you've been modifying the wrong file. I'd guess it's both a weird setup and the wrong files being edited as there's a c...
- 16 Apr 2024, 12:58
- Forum: Support
- Topic: Error: unknown global variable: gamehour
- Replies: 5
- Views: 595
Re: Error: unknown global variable: gamehour
It definitely looks like it isn't. Can you please share your
openmw.cfg
.- 06 Apr 2024, 14:52
- Forum: Support
- Topic: Open MW can't find ESPs that are enabled
- Replies: 3
- Views: 471
Re: Open MW can't find ESPs that are enabled
It works for everyone else if they make the changes they want through MO2, then run my exporter, then run delta plugin outside of MO2, then run OpenMW outside of MO2. You're doing something on top of this that's causing the problem, but you've also listed loads of other things you've tried that coul...
- 06 Apr 2024, 14:48
- Forum: Support
- Topic: Error: unknown global variable: gamehour
- Replies: 5
- Views: 595
Re: Error: unknown global variable: gamehour
Have your actually told OpenMW to load
Morrowind.esm
? This should have happened automatically when you ran the INI importer.- 05 Apr 2024, 22:51
- Forum: Support
- Topic: Open MW can't find ESPs that are enabled
- Replies: 3
- Views: 471
Re: Open MW fanct fins ESPs that are enabled
If you're using MO2, because of a bug in MO2, you should only launch OpenMW and associated tools through MO2 if you're using Kezyma's OpenMW Player for MO2 (as it detects when you're doing that, and then cancels the operation and launches OpenMW outside MO2 instead with your exported setup). If you'...
- 28 Mar 2024, 13:30
- Forum: Feature Requests and Suggestions
- Topic: Could OpenMW be ported to the OG xbox?
- Replies: 4
- Views: 392
Re: Could OpenMW be ported to the OG xbox?
The biggest hurdles off the top of my head: We don't support 32-bit machines anymore. It'll be slow and probably need more memory than the machine's got. The original Xbox has no OpenGL support and there aren't any OpenGL implementations built on top of DirectX that support an old enough DirectX ver...
Re: Rain
Despite being at the same latitude as Skyrim, which is clearly modelled on Sweden and Norway etc., which are at the same latitude as the UK, it is not always supposed to be raining in Morrowind. It should still rain sometimes , but without knowing how long you've spent playing and what investigation...