Search found 938 matches

by AnyOldName3
12 Aug 2018, 22:00
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 74
Views: 13920

Re: Older bump mapped mods (and how to make them work in OpenMW)

We have the ability to replicate MCP's bump mapping system exactly, but it would just involve removing the vanilla-style environment mapping altogether. I don't know if any vanilla content or mods actually relies on the non-MCP behaviour, but pre-1.0, we shouldn't be removing features which the vani...
by AnyOldName3
12 Aug 2018, 19:24
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 74
Views: 13920

Re: Older bump mapped mods (and how to make them work in OpenMW)

We're only going to end up displaying what you'd get if you mistakenly loaded a bump-mapped mod in the vanilla engine without MCP, so it's not like we're bending to the whims of other projects.
by AnyOldName3
12 Aug 2018, 14:02
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 20
Views: 722

Re: Improving the FAQ

I knew something had changed with that, but I thought it had been shut down rather than moved from monthly to per-creation
by AnyOldName3
12 Aug 2018, 11:31
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 20
Views: 722

Re: Improving the FAQ

If we're adding Patreons, is it just me, David and Koncord who have one right now?
by AnyOldName3
12 Aug 2018, 00:10
Forum: Development
Topic: Shadows
Replies: 219
Views: 27242

Re: Shadows

The GPL lets me keep the source and binaries Patreon-only as long as I want, but that's not something I want to do, and it doesn't stop a Patreon person immediately sharing everything with the public anyway, so it makes no difference to anything. If AppVeyor didn't produce usable builds, I could off...
by AnyOldName3
11 Aug 2018, 13:51
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 7679

Re: Post 1.0 Plans

I did some napkin maths to estimate how long the popup would need to appear while the light was recalculated for one cell if we used a reasonable default density for light probes and no one had manually gone through every cell in Morrowind and placed them in the optimal positions. It came out as 500...
by AnyOldName3
10 Aug 2018, 23:20
Forum: Development
Topic: Shadows
Replies: 219
Views: 27242

Re: Shadows

lysol wrote:
09 Aug 2018, 14:43
AnyOldName3 wrote:
09 Aug 2018, 12:49
If it was free to register a company and trademark, I could create AnyOldName3 ltd. and then say that I'm creating stuff as that company.
Patreon, GO!
Fine, then. https://www.patreon.com/AnyOldName3
by AnyOldName3
10 Aug 2018, 14:24
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 74
Views: 13920

Re: Older bump mapped mods (and how to make them work in OpenMW)

I'm not sure it should come under the [Shaders] category. After all, they still work even in fixed-function mode.
by AnyOldName3
09 Aug 2018, 12:52
Forum: Development
Topic: Pull requests cleanup
Replies: 14
Views: 1128

Re: Pull requests cleanup

I think 844 is being kept around so that when someone else tries to do a better version in the future, they'll have access to a lot of discussion about it.
by AnyOldName3
09 Aug 2018, 12:49
Forum: Development
Topic: Shadows
Replies: 219
Views: 27242

Re: Shadows

If it was free to register a company and trademark, I could create AnyOldName3 ltd. and then say that I'm creating stuff as that company.