Search found 1139 matches

by AnyOldName3
09 Jan 2019, 19:15
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 81
Views: 8063

Re: Hey let's switch away from bullet to anything else (discussion)

The question of AABBs vs Capsules I'd put down to which one is more desirable gameplay-wise as either would be about as easy to implement. Morrowind's original engine used AABBs, so it should be easier to replicate what the player can and can't do if we use them, too. However, it also did lots of w...
by AnyOldName3
06 Jan 2019, 01:31
Forum: Mod Compatibility
Topic: OpenMW Mod Manager
Replies: 11
Views: 566

Re: OpenMW Mod Manager

Thanks for all your hard work! This sounds like something I could've used last year :lol: I do hope someone will convert it to work with Windows at some point in time. :) Mod Organizer already does all of this on Windows with a plugin, and actually lets you use non-VFS-aware tools like MLOX with th...
by AnyOldName3
06 Jan 2019, 01:29
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 12
Views: 525

Re: feature request finding mod conflict (multiple mod changing same object ID)

There's a pretty good chance that xEdit is going to get basic Morrowind support pretty soon. The guy working on it has actually come to the OpenMW discord to ask us about the guts of the ESM format (as it's very different to all the later, FormID-based, games) recently. That'll be able to do everyth...
by AnyOldName3
03 Jan 2019, 01:44
Forum: Mod Compatibility
Topic: On file types, order and other such important trivia
Replies: 4
Views: 180

Re: On file types, order and other such important trivia

Respectfully Maybe try and make that a little more clear with the language you use in the rest of the post. If we're going to get pedantic about authors making things clear instead of users, it's best to do so without writing easily misinterpreted things yourself. :P Anyway, onto the meat of the to...
by AnyOldName3
02 Jan 2019, 22:02
Forum: Mod Compatibility
Topic: On file types, order and other such important trivia
Replies: 4
Views: 180

Re: On file types, order and other such important trivia

The intended way of using OpenMW right now is to have it installed somewhere and then you edit the settings files in your Documents/My Games/OpenMW directory. This is why it says # This is the global openmw.cfg file. Do not modify! # Modifications should be done on the user openmw.cfg file instead #...
by AnyOldName3
22 Dec 2018, 01:55
Forum: Support
Topic: Essesntial NPC Death Messages
Replies: 11
Views: 438

Re: Essesntial NPC Death Messages

If it's the Vivec cantons, I'm pretty sure that's one of the things sorted by switching to double-precision Bullet, which is the plan going forward. There's not much else we can do about it.
by AnyOldName3
19 Dec 2018, 19:48
Forum: General Development
Topic: OpenMW future plans and MCP features?
Replies: 15
Views: 917

Re: OpenMW future plans and MCP features?

As we said in your other thread, adding options is a lot more work than it might initially seem, both when they're implemented in the first place and when other code is added later. We therefore can't just add options for every little thing anyone could conceivably want (although ideally, our future...
by AnyOldName3
19 Dec 2018, 16:18
Forum: General Development
Topic: Native Animated Containers and Graphics Herbalism support
Replies: 12
Views: 898

Re: Native Animated Containers and Graphics Herbalism support

When I've released versions of Mod Organizer plugins that only work with unreleased builds, I've always included something in the description saying that it'll work in the 2.x.y release, and if that hasn't been released yet, you either need to build MO yourself or get a testing build from the Mod Or...
by AnyOldName3
13 Dec 2018, 17:19
Forum: General Development
Topic: Shadows
Replies: 272
Views: 43311

Re: Shadows

After googling something subtly different to what I'd googled last time (thanks, Google, for being really shit recently) I found more results. I might be able to do something like this https://www.gamedev.net/forums/topic/665740-can39t-fix-shadow-acne-with-bias/?tab=comments#comment-5210793 where I ...
by AnyOldName3
11 Dec 2018, 12:24
Forum: Infrastructure
Topic: Issue with forum session timeout force logout
Replies: 17
Views: 415

Re: Issue with forum session timeout force logout

I think I've only ever had to view the login page here like twice since first signing up a few years ago (discounting the times I've needed to sign in from a new computer). It's not broken for everyone.