Search found 842 matches

by AnyOldName3
20 Jun 2018, 16:08
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 76
Views: 2875

Re: The Future of OpenMW Scripting

An option-C translator would potentially be a lot simpler if it translated to Lua bytecode instead of readable Lua, so how do we feel about letting files include Lua bytecode but no script source? As well as that, does Lua have a facility to load a string as if it was bytecode and then execute it?
by AnyOldName3
19 Jun 2018, 18:58
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 76
Views: 2875

Re: The Future of OpenMW Scripting

There are bits of it that don't really make sense if we have access to a real language as there'll be something similar built into it already.
by AnyOldName3
19 Jun 2018, 16:39
Forum: General discussion
Topic: Heads up...
Replies: 34
Views: 1470

Re: Heads up...

Yay!
by AnyOldName3
19 Jun 2018, 15:39
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 170
Views: 21002

Re: OpenMW 0.44.0

We've not been able to reproduce it when other people have tested, and even NullCascade hasn't been able to when a debugger has been attached.
by AnyOldName3
19 Jun 2018, 04:13
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 15
Views: 623

Re: New Font Implementation

I think a lot of it is upside-down, so it's been altered a little.
by AnyOldName3
18 Jun 2018, 21:26
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 76
Views: 2875

Re: The Future of OpenMW Scripting

We don't need the CS' scripting language to be secure as it's likely to need to do stuff like access files and potentially even web services.
by AnyOldName3
18 Jun 2018, 18:11
Forum: Support
Topic: Mac Visual Issues
Replies: 8
Views: 811

Re: Mac Visual Issues

It might be nice to have configurable tone mapping post-process shaders, though, and not call them Gamma.
by AnyOldName3
18 Jun 2018, 17:43
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 20
Views: 1120

Re: Free-licensed game in OpenMW engine?

Capitalism itself isn't evil, but it needs heavy regulation to ensure that it remains ethical and wealth doesn't tend to trickle up. The problem is that nearly all of the world, including many areas that are seen as socialist by outsiders (e.g. Scandinavia), are hypercapitalist, so it doesn't work f...
by AnyOldName3
18 Jun 2018, 12:54
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 76
Views: 2875

Re: The Future of OpenMW Scripting

I think he was meaning having to learn OldScript+/NewScript for the engine and Python for the editor.
by AnyOldName3
18 Jun 2018, 01:42
Forum: Off Topic
Topic: Free Software vs Open Source
Replies: 12
Views: 465

Re: Free Software vs Open Source

My personal preference is to use the best software available to me, using freeness and openness as tiebreakers when it's not immediately clear what's best. I'm a lot happier knowing that if I break something, I can dig in and work out why it's broken and either fix it or make it easy for someone mor...