Search found 385 matches

by AnyOldName3
19 Sep 2017, 23:49
Forum: Development
Topic: Shadows
Replies: 17
Views: 1855

Re: Shadows

Oh, also, the branch with LispSM is here: https://github.com/AnyOldName3/openmw/t ... hadow-test
by AnyOldName3
19 Sep 2017, 23:41
Forum: Development
Topic: Shadows
Replies: 17
Views: 1855

Re: Shadows

This looks like a shadow to me: OpenMW-Shadow.png I'm seeing only a couple of issues with LispSM using the settings I lifted from the osgShadow example: Some shadows seem to end up rendered on the skybox, but I can probably solve this really easily once I know how far the skybox is. Some shadows see...
by AnyOldName3
19 Sep 2017, 23:07
Forum: Development
Topic: Shadows
Replies: 17
Views: 1855

Re: Shadows

So it looks like I managed to miss the last post from Scrawl here somehow, which might have helped test some things. For example, I'd completely forgotten that OpenMW supported fixed-function mode as I've had it off for so long. Anyhow, after much experimentation, I've managed to achieve the followi...
by AnyOldName3
19 Sep 2017, 14:00
Forum: Off Topic
Topic: Should I learn OpenMW-CS or Bethesda CS?
Replies: 6
Views: 150

Re: Should I learn OpenMW-CS or Bethesda CS?

One other point is that Bethesda stakes a claim on any file you make with their CS (even if it's probably the case that they have no legal grounds to do so) making it difficult to do things like selling your mods or original games created with the TESCS. That shouldn't be an issue with files you cre...
by AnyOldName3
17 Sep 2017, 03:44
Forum: Feature Requests and Suggestions
Topic: Save Edit - Cleaning, Merging lists etc.
Replies: 13
Views: 581

Re: Save Edit - Cleaning, Merging lists etc.

I'm trying to do the thing that Scrawl bet someone would sort out within a day (it's been longer, so he lost that bet, and I want my five septims). I've hit a slight snag, though. I can't find anywhere where a list of all valid actors is kept indexable by ID (where ID is something like "tanisie vere...
by AnyOldName3
16 Sep 2017, 20:25
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 215
Views: 40998

Re: Elder-scrolls IV Oblivion

Thanks, it's a lot easier to read now.
by AnyOldName3
16 Sep 2017, 17:50
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 215
Views: 40998

Re: Elder-scrolls IV Oblivion

The unsolicited line breaks in that make it very hard to read. Any chance of an edit?
by AnyOldName3
15 Sep 2017, 23:28
Forum: Feature Requests and Suggestions
Topic: [Suggestion] Comment faulty lines instead of erasing it in openmw.cfg
Replies: 4
Views: 271

Re: [Suggestion] Comment faulty lines instead of erasing it in openmw.cfg

I was under the impression based on my prior investigations that we'd rolled our own settings reader for the launcher (although it did use the Qt version of various data types, so maybe that's what you meant). It's not impossible for it to be ported to Boost like the actual engine uses, though. As f...