Search found 757 matches

by AnyOldName3
23 May 2018, 23:36
Forum: New Developers Applications
Topic: Application: Sailanarmo
Replies: 5
Views: 158

Re: Application: Sailanarmo

I can't find any killer features of Qt 5 that Qt 4 doesn't have that we'd actually make use of. Can you give me some examples?
by AnyOldName3
23 May 2018, 23:33
Forum: Off Topic
Topic: Morrowind HD?
Replies: 14
Views: 747

Re: Morrowind HD?

Make the base engine support widescreen.
by AnyOldName3
23 May 2018, 15:41
Forum: General discussion
Topic: OpenMW leveled list fixer - v1.0 released!
Replies: 7
Views: 406

Re: OpenMW leveled list fixer - v1.0 released!

Post 1.0, when we extend the ESP format, we'll probably add additional record types which let plugins add to levelled lists, but the record type for levelled lists in the base format is designed to replace the whole levelled list. If we decide to start interpreting it differently then things will st...
by AnyOldName3
22 May 2018, 17:25
Forum: Development
Topic: Water shader tweaking
Replies: 10
Views: 2777

Re: Water shader tweaking

It's probably best to have this discussion after shadows get merged as I'm pretty sure it's not possible to have terrain reflections without object reflections in master-branch OpenMW.
by AnyOldName3
22 May 2018, 16:16
Forum: Development
Topic: Water shader tweaking
Replies: 10
Views: 2777

Re: Water shader tweaking

Most of the infrastructure to disable static object water reflections exists in the shadows branch (and due to an oversight, they were permanently off until yesterday) but I'm not really sure they're a particular performance hog. If they are, though, it might be a better option to make water reflect...
by AnyOldName3
21 May 2018, 22:53
Forum: General discussion
Topic: Functionality of expansions?
Replies: 3
Views: 198

Re: Functionality of expansions?

Bloodmoon and Tribunal should work with current versions of OpenMW. The goal for 1.0 is to support everything that the vanilla engine did, so it would be pretty crap if we didn't support the official DLC.
by AnyOldName3
21 May 2018, 20:48
Forum: Off Topic
Topic: Morrowind HD?
Replies: 14
Views: 747

Re: Morrowind HD?

It's set mostly on Earth, isn't it? Just after a bunch of people have died. If ghosts are a thing, I'd expect Nagasaki to have a lot.
by AnyOldName3
21 May 2018, 16:03
Forum: General Discussion
Topic: OpenMW Example Suite 0.18
Replies: 46
Views: 7237

Re: OpenMW Example Suite 0.18

I thought we were using that island which we had height data for as the terrain base?
by AnyOldName3
21 May 2018, 03:15
Forum: Development
Topic: Changelog
Replies: 31
Views: 991

Re: Changelog

raevol wrote:
21 May 2018, 01:04
AnyOldName3 wrote:
20 May 2018, 23:22
This thread has confused me.
Might be helpful to read from the beginning?
I did as it unfolded and it just gave me the impression that you're happy doing the work as long as it's not all at once, but there's no reason why you have to do it all at once.
by AnyOldName3
21 May 2018, 03:12
Forum: Off Topic
Topic: Morrowind HD?
Replies: 14
Views: 747

Re: Morrowind HD?

Neir Automata 2, combined with One Punch Man and Bayonetta 3, I really doubt Platinum Games is going to be doing three titles at once since the quality/successes of their games is rather spotty (for every Bayonetta or Neir Automata, you have a Korra or TMNT). At best, NA2 would have to be done by a...