Search found 439 matches

by AnyOldName3
20 Oct 2017, 01:27
Forum: Support
Topic: Windows x64 build runs fine in release but crashes in debug, pic of debugger attached.
Replies: 1
Views: 33

Re: Windows x64 build runs fine in release but crashes in debug, pic of debugger attached.

2.5 trillion sounds like a lot of records to me, so I'd work under the assumption that that is not supposed to be that big. You're talking multiple terabytes of data, no matter what it is at that point. I'm not sure the warnings are relevant here, though, as I'm pretty sure I've seen them when build...
by AnyOldName3
19 Oct 2017, 13:51
Forum: General discussion
Topic: low frame rates on higher end pc; better fps on weaker machine
Replies: 7
Views: 270

Re: low frame rates on higher end pc; better fps on weaker machine

AMD's single-threaded performance isn't actually that far behind Intel's any more now they've released Ryzen. It's just that Bulldozer and its derivatives sucked. A good Intel processor is still faster in OpenMW than a good AMD one, but potentially not enough to justify the extra cost per core.
by AnyOldName3
19 Oct 2017, 00:09
Forum: General discussion
Topic: low frame rates on higher end pc; better fps on weaker machine
Replies: 7
Views: 270

Re: low frame rates on higher end pc; better fps on weaker machine

The Pentium will have a seriously significant single-threaded performance advantage, and it's likely that the part of the engine bottlenecking performance is the physics system, which can only run on a single thread. If you press F3 a few times, you should see a graph showing which things are taking...
by AnyOldName3
18 Oct 2017, 23:57
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 49
Views: 6611

Re: OpenMW 0.43.0

It seems that I'd actually caused another regression before that one, so that needs fixing, too. Unfortunately, I don't know what I did or how as I only broke Linux as far as I can tell and the changes I made should only have affected Windows.
by AnyOldName3
18 Oct 2017, 14:08
Forum: Development
Topic: osgb/osgt animation format support
Replies: 32
Views: 2089

Re: osgb/osgt animation format support

Or possibly just the current bounding sphere for all children. I'll make some bullet points; It could be the bounding sphere for influenced vertices with the bone in its current position. Computing the bounding sphere would be fine. It could be the bounding sphere for influenced vertices under all p...
by AnyOldName3
18 Oct 2017, 04:09
Forum: Development
Topic: osgb/osgt animation format support
Replies: 32
Views: 2089

Re: osgb/osgt animation format support

If I had to guess, the bounding sphere of a bone would either be the region of space where things influenced by the bone are or the region of space where things influenced by the bone may end up as the bone moves (which would be infinite if bone lengths weren't fixed, which I think is usually a per-...
by AnyOldName3
18 Oct 2017, 04:01
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 49
Views: 6611

Re: OpenMW 0.43.0

Definitely wait until https://github.com/OpenMW/openmw/pull/1507 is merged as I created a regression which that fixes.
by AnyOldName3
17 Oct 2017, 14:16
Forum: Off Topic
Topic: WPA2 has been compromised, upgrade yo s***
Replies: 5
Views: 271

Re: WPA2 has been compromised, upgrade yo s***

Theoretically, any traffic that goes through HTTPS or SSH or whatever should be fine, as those protocols make no assumptions about the security of the network used. If people are installing things that they got via plain old HTTP, then they were likely at risk already.
by AnyOldName3
17 Oct 2017, 03:37
Forum: Support
Topic: Meshes failing to load inside playbymac virtual machine
Replies: 3
Views: 116

Re: Meshes failing to load inside playbymac virtual machine

PlayByMac doesn't seem to be a thing, so I'm going to work under the assumption that you're using something like PlayOnMac which is a wrapper for WINE. These things tend to pick a specific WINE version and specific settings for it known to produce the best compatibility with a given piece of softwar...
by AnyOldName3
16 Oct 2017, 15:27
Forum: General discussion
Topic: Support : How do you remove jaggys ?
Replies: 14
Views: 436

Re: Support : How do you remove jaggys ?

If the conversion to 8-bit-per-channel integer colours was done before the sRGB gamma conversion with GL_FRAMEBUFFER_SRGB on, then surely I'd be able to detect banding when I take a screenshot of something and look at the values of the colours. My OpenGL experiments never got as far as using an off-...