Search found 648 matches
- 22 Mar 2018, 02:04
- Forum: Support
- Topic: Please help me understand the game file situation
- Replies: 5
- Views: 657
You should have a directory with stuff like Morrowind.exe, Morrowind.ini, and a Data Files subdirectory. Within the Data Files subdirectory, you should find Morrowind.esm (which contains stuff like the layout of the world), Morrowind.bsa (which contains stuff like the textures and meshes that the ga...
- 19 Mar 2018, 02:23
- Forum: General discussion
- Topic: I made a thing! (Mod Organizer to OpenMW export)
- Replies: 2
- Views: 2661
I made a thing: https://github.com/AnyOldName3/ModOrganizer-to-OpenMW It makes it easy to use Mod Organizer, the only mod manager I know of which supports a VFS, to manage OpenMW's VFS. More details are in the GitHub repo. Unfortunately, Mod Organizer is Windows-only, but I have a suspicion that mos...
If I had to guess, I'd say you're maybe building with half OSG-on-steroids and half stock OSG. The float versions of Quaternion methods are exclusive to our fork as they're doubles in stock OSG. It looks like some things are using floats when doubles are expected.
Wasn't my suggestion not 'block everything until approved' but instead 'block everything except the first post or two until approved if a newly registered user attempts to make a lot of threads in rapid succession'? Blocking the first post is just a nuisance and the vast majority of first posts aren...
As OpenMW doesn't really do anything that the vanilla engine doesn't yet, your best option in terms of making sure all licences are respected is to release anything as a regular Morrowind mod, but potentially run our script verifier on it and test it with OpenMW in addition to the vanilla engine. If...
- 11 Mar 2018, 16:01
- Forum: Content Development Section
- Topic: Starting an OpenMW Code Patch project
- Replies: 15
- Views: 5816
The things you listed at the top are engine issues, not content issues, so need fixing in the engine, not a content file. Your next thing covers one engine difference (the handling of normal maps/environment maps) and a bunch of engine bugs or missing features. You can't fix these mods by releasing ...
Something relatively simple like if you have a new account and you create a bunch of threads really close together they become hidden until approved by a moderator is unlikely to get in the way of most actual users, but would have stopped the Korean spam, for example.
When I first posted here, it was regarding a really good sale for Morrowind (like €2.50 or something) that lasted a couple of days. It had to wait for moderator approval before becoming visible, so didn't show up at first. Two and a half weeks later, someone messaged me saying that the sale wasn't w...