Search found 903 matches

by AnyOldName3
20 Jul 2018, 12:48
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 55
Views: 4684

Re: Post 1.0 Plans

Specifically regarding the example, though, it's an example of a mod that requires you have one of a few different other mods installed, but doesn't mind which. This wouldn't work amazingly in a system where the body replacer mods can declare their existence via a content file. We can't just allow m...
by AnyOldName3
20 Jul 2018, 12:42
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 55
Views: 4684

Re: Post 1.0 Plans

For a recent personal anecdote, I've got a New Vegas playthrough going now with the mod New Vegas Redesigned - it's a mod that redesigns the appearances of the characters of the game, and which in order to do so properly needs you to have a particular set of body meshes installed for the characters...
by AnyOldName3
20 Jul 2018, 12:33
Forum: Development
Topic: post processing
Replies: 5
Views: 445

Re: post processing

The console command is showscenegraph
by AnyOldName3
20 Jul 2018, 01:56
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 55
Views: 4684

Re: Post 1.0 Plans

Could you give me an example where not having the ability to sort the load order of asset directories independently from content files has caused you problems? Depending on how annoying something needs to be before it's a problem, simply having more content files to organise than is strictly necess...
by AnyOldName3
18 Jul 2018, 11:46
Forum: Development
Topic: post processing
Replies: 5
Views: 445

Re: post processing

There's no geometry being drawn with that shader. Usually, post-processing is done by drawing a screen-sized square with the post-processing shader with the previous render target available as a texture.
by AnyOldName3
14 Jul 2018, 00:04
Forum: General discussion
Topic: Shader License
Replies: 9
Views: 577

Re: Shader License

Anything with a more permissive licence can be sublicensed as GPL3 when it's added to our repo. Anything with a less permissive licence isn't allowed in our repo in the first place.
by AnyOldName3
13 Jul 2018, 15:11
Forum: General discussion
Topic: Shader License
Replies: 9
Views: 577

Re: Shader License

Images can be covered by the GPL, but it's not necessarily the best licence to put those things under.
by AnyOldName3
13 Jul 2018, 14:28
Forum: General discussion
Topic: Shader License
Replies: 9
Views: 577

Re: Shader License

The specular function is just boring old Phong reflection, which has been standard since the 70s and is so ubiquitous that it's part of OpenGL's fixed-function pipeline. It's only not used in really recent games which use something based on real life, like Cook-Torrance instead, so there's no reason...
by AnyOldName3
13 Jul 2018, 01:54
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2646

Re: Openmwcs-merge

Can't do that, because after the merge B isn't B anymore. It is a new content file (B'). To do it in order, you would have to port C2 to B' first. There are no benefits to this approach, especially since you lose the ability to aromatically detect conflicts. Surely the conflicts still exist between...
by AnyOldName3
12 Jul 2018, 19:44
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2646

Re: Openmwcs-merge

Is it not conceptually simpler to merge C1 into B and then merge C2 into the new B as a completely independent operation? If we compare to Git, we've got the equivalent of trying to merge two branches into master at once, when really we should merge one branch, then resolve any conflicts this causes...