Search found 834 matches

by AnyOldName3
18 Jun 2018, 12:54
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 40
Views: 1644

Re: The Future of OpenMW Scripting

I think he was meaning having to learn OldScript+/NewScript for the engine and Python for the editor.
by AnyOldName3
18 Jun 2018, 01:42
Forum: Off Topic
Topic: Free Software vs Open Source
Replies: 12
Views: 320

Re: Free Software vs Open Source

My personal preference is to use the best software available to me, using freeness and openness as tiebreakers when it's not immediately clear what's best. I'm a lot happier knowing that if I break something, I can dig in and work out why it's broken and either fix it or make it easy for someone mor...
by AnyOldName3
18 Jun 2018, 01:24
Forum: General discussion
Topic: Heads up...
Replies: 17
Views: 662

Re: Heads up...

In the first post of each report there's a thing at the bottom saying who originally posted it, but this isn't the case for comments on issues. I thought this was something that was being worked on. It's really hard to follow a comment chain when you can't tell who posted what.
by AnyOldName3
18 Jun 2018, 01:22
Forum: Content Development Section
Topic: Free-licensed game in OpenMW engine?
Replies: 16
Views: 882

Re: Free-licensed game in OpenMW engine?

It's not just slowness. A lot of copyright law is moving in the wrong direction as the biggest rights holders tend to be rich and able to lobby effectively.
by AnyOldName3
18 Jun 2018, 01:19
Forum: Mod Compatibility
Topic: problem with script
Replies: 1
Views: 96

Re: problem with script

There's something wrong with the line before:

Code: Select all

KS_Shani->AiTravel 83 228 -102 "Mournhold, Royal Palace Throne Room"
Look at the documentation for AiTravel and see what it says.
by AnyOldName3
17 Jun 2018, 00:42
Forum: General discussion
Topic: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?
Replies: 38
Views: 792

Re: Survey: What genres of total conversions do you think would work well on OpenMW besides fantasy?

What's to stop you from making that horse a chopper/motorcycle? Or a hat into a train! We'll not do things like idiots, so you'll never consider that it might be easiest to make trains by repurposing the code controlling hats. I imagine that vehicles will be a specific subclass of actor or that we'...
by AnyOldName3
16 Jun 2018, 23:22
Forum: Mod Compatibility
Topic: Julan the ashlander quests
Replies: 9
Views: 164

Re: Julan the ashlander quests

Huh, I was sure it was from Emma. Did she do a similarly-named companion mod?
by AnyOldName3
16 Jun 2018, 22:28
Forum: Support
Topic: 21:9 3440x1440 doesn't display correctly
Replies: 3
Views: 160

Re: 21:9 3440x1440 doesn't display correctly

I just tried running OpenMW at that resolution to see what would happen, and it was cropped down to 1080p, which is the native resolution of my monitor. I'm not sure if that's intended behaviour, as running at above-native resolution is something OpenGL can do and effectively results in SSAA. It's a...
by AnyOldName3
16 Jun 2018, 22:02
Forum: Mod Compatibility
Topic: Julan the ashlander quests
Replies: 9
Views: 164

Re: Julan the ashlander quests

I guess the problem is actually with the line above. KS_Julan->AiTravel 4327 3510 63 "Haishibi Abandoned Mine, Cavern" I guess that the function's supposed to have more parameters than that. Emma's been on these forums before and has been incredibly helpful whenever I've had issues with one of her m...
by AnyOldName3
16 Jun 2018, 21:55
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 40
Views: 1644

Re: The Future of OpenMW Scripting

Zini has been very clear that the plan is to allow the CS to be automated through Python scripts. Everything is fine on that front.