Search found 1347 matches
We're likely to totally abandon Qt4 support as soon as we get around to making the necessary changes, so I'd start by upgrading to Qt5 and seeing if that fixes anything.
- 24 May 2019, 19:33
- Forum: Support
- Topic: [SOLVED] Crash due to unhandled NiPathController
- Replies: 11
- Views: 302
Can you get me a detailed trace (i.e. with function arguments) and tell me which commit of OSG it is? I can probably work out the actual cause with that.
- 24 May 2019, 01:51
- Forum: Other Forks and Ports
- Topic: Porting OpenMW to iOS possible?
- Replies: 11
- Views: 1567
The shaders are mostly kind of fine ish. The main problem is that lots of things don't use shaders at all, and you need shaders for GLES to work. OSG predates modern OpenGL, so by default, it uses some seriously old OpenGL that was deprecated before GLES was a thing, and so simply isn't supported on...
Basically, you'll need to build OpenMW yourself (by following this guide http://wiki.openmw.org/index.php?title=Development_Environment_Setup) having checked out the branch linked above. The guide should be more-or-less idiot-proof, but it's still potentially too daunting for most people to bother w...
OpenMW loads settings from settings.cfg , and anything that isn't in settings.cfg gets loaded from settings-default.cfg . If you're fine with a setting having the default value, it's fine to leave it out of settings.cfg and fine to have it there with the default value, but if you want a non-default ...
As in you want someone to talk you through setting things up, or you want someone to send you a copy of Morrowind? If it's the latter, you're not going to get any help, and we might have to ban you (although I'm not sure we actually have a formal rule about that). You need to actually buy Morrowind ...
You're not going to get anywhere if you can't compile OpenSceneGraph. I was also under the impression that there're ways of making MyGUI not actually require OGRE, but can't remember the details or if this is something I dreamt.