Search found 1347 matches

by AnyOldName3
25 May 2019, 15:05
Forum: Support
Topic: Failing to compile OpenMW on ARM
Replies: 7
Views: 202

Re: Failing to compile OpenMW on ARM

Are you maybe mixing up a GLES GL.h and a regular OpenGL build of OSG/Qt or vice versa?
by AnyOldName3
25 May 2019, 01:26
Forum: Support
Topic: Failing to compile OpenMW on ARM
Replies: 7
Views: 202

Re: Failing to compile OpenMW on ARM

We're likely to totally abandon Qt4 support as soon as we get around to making the necessary changes, so I'd start by upgrading to Qt5 and seeing if that fixes anything.
by AnyOldName3
24 May 2019, 19:33
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 302

Re: [SOLVED] Crash due to unhandled NiPathController

Can you get me a detailed trace (i.e. with function arguments) and tell me which commit of OSG it is? I can probably work out the actual cause with that.
by AnyOldName3
24 May 2019, 01:51
Forum: Other Forks and Ports
Topic: Porting OpenMW to iOS possible?
Replies: 11
Views: 1567

Re: Porting OpenMW to iOS possible?

The shaders are mostly kind of fine ish. The main problem is that lots of things don't use shaders at all, and you need shaders for GLES to work. OSG predates modern OpenGL, so by default, it uses some seriously old OpenGL that was deprecated before GLES was a thing, and so simply isn't supported on...
by AnyOldName3
23 May 2019, 23:29
Forum: Other Forks and Ports
Topic: Porting OpenMW to iOS possible?
Replies: 11
Views: 1567

Re: Porting OpenMW to iOS possible?

Yes, unless we change OpenMW enough that it runs on OSG compiled for GLES, and if that happens, it won't be necessary on Android, either.
by AnyOldName3
23 May 2019, 17:14
Forum: General Development
Topic: Fog shader?
Replies: 19
Views: 2522

Re: Fog shader?

Basically, you'll need to build OpenMW yourself (by following this guide http://wiki.openmw.org/index.php?title=Development_Environment_Setup) having checked out the branch linked above. The guide should be more-or-less idiot-proof, but it's still potentially too daunting for most people to bother w...
by AnyOldName3
20 May 2019, 12:35
Forum: Support
Topic: Config settings suddenly missing
Replies: 5
Views: 513

Re: Config settings suddenly missing

OpenMW loads settings from settings.cfg , and anything that isn't in settings.cfg gets loaded from settings-default.cfg . If you're fine with a setting having the default value, it's fine to leave it out of settings.cfg and fine to have it there with the default value, but if you want a non-default ...
by AnyOldName3
18 May 2019, 13:20
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 966

Re: Build for Elbrus(VLIW)

It's a three minute demo game destinedtodie made, and is what we bundle with the play store release.
by AnyOldName3
18 May 2019, 02:05
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 966

Re: Build for Elbrus(VLIW)

As in you want someone to talk you through setting things up, or you want someone to send you a copy of Morrowind? If it's the latter, you're not going to get any help, and we might have to ban you (although I'm not sure we actually have a formal rule about that). You need to actually buy Morrowind ...
by AnyOldName3
15 May 2019, 22:02
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 966

Re: Build for Elbrus(VLIW)

You're not going to get anywhere if you can't compile OpenSceneGraph. I was also under the impression that there're ways of making MyGUI not actually require OGRE, but can't remember the details or if this is something I dreamt.