Search found 1035 matches

by AnyOldName3
22 Oct 2018, 17:32
Forum: Off Topic
Topic: NVIDIA Turing GPUs
Replies: 8
Views: 795

Re: NVIDIA Turing GPUs

There's an awful lot that would need to be changed before it's even something we could consider, and right now, the only real-time raytracing libraries have incompatible licences with OpenMW's GPL. Something may materialise in a few years (as in ten to fifteen) compatible with games built for OpenMW...
by AnyOldName3
22 Oct 2018, 15:07
Forum: Off Topic
Topic: Robert Osfield Announces First Steps Towards VulkanSceneGraph
Replies: 8
Views: 727

Re: Robert Osfield Announces First Steps Towards VulkanSceneGraph

With shadows (especially with multiple shadow maps in use) the performance bottleneck is quite often draw or cull. VulkanSceneGraph won't help with cull at all unless they've done something to optimise the traversal, which could be backported to OSG, but it might help significantly with draw.
by AnyOldName3
21 Oct 2018, 23:53
Forum: Support
Topic: Building OpenMW on Windows
Replies: 1
Views: 139

Re: Building OpenMW on Windows

I guess the first thing to investigate is CMake Error at CMakeLists.txt:214 (get_filename_component): get_filename_component unknown component D:/OpenMW-dev/MSVC2017_64/deps/OSG/lib/osgDB.lib If you've gone poking in the CMake at some point, it's possible that you've accidentally broken it, in which...
by AnyOldName3
17 Oct 2018, 02:50
Forum: General Development
Topic: Shadows
Replies: 249
Views: 35677

Re: Shadows

Normally, AppVeyor handles Windows builds, no one cares about OSX, and Linux users are willing to build just about anything. AppVeyor isn't handling Windows builds for the stripe test as I've obviously not made a PR for it. For this specific test, I just require confirmation from a few systems as th...
by AnyOldName3
16 Oct 2018, 21:48
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 366
Views: 147716

Re: OpenMW Nightly builds

On GL appveyor is triggered per merge into master
A few posts ago (although not in this sudden flurry of posts today) you said this. It might be better to use this automatic trigger rather than a nightly cron job as it makes bisecting issues either if there's one build per PR.
by AnyOldName3
16 Oct 2018, 21:36
Forum: General Development
Topic: Shadows
Replies: 249
Views: 35677

Re: Shadows

I've made progress trying to fix an issue I couldn't solve back in January with Scrawl's help (although I'm not entirely sure why it's started working now, as I can't get the fix to work when I apply it to the branch from January). In order to verify that it's actually working, can people please tes...
by AnyOldName3
16 Oct 2018, 21:35
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 366
Views: 147716

Re: OpenMW Nightly builds

I'm pretty sure Travis does artefacts if you tell it to. I think that's how Dolphin Emulator does its Ubuntu and OSX builds.
by AnyOldName3
16 Oct 2018, 21:05
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 366
Views: 147716

Re: OpenMW Nightly builds

I'm unconvinced we need nightlies now that AppVeyor does artefacts. Maybe we should just change the first post to point to those.
by AnyOldName3
16 Oct 2018, 14:24
Forum: Editor Development
Topic: Object editing widgets
Replies: 17
Views: 820

Re: Object editing widgets

The current design is fine, except that it is very incomplete.
I'm pretty sure we're a long way from a consensus that the current design qualifies as fine.
by AnyOldName3
13 Oct 2018, 21:27
Forum: Documentation
Topic: Typo in the documentation sections of config file?
Replies: 9
Views: 464

Re: Typo in the documentation sections of config file?

I'm not super happy with that solution as "Shaders settings" isn't correct English. I'm still most keen on having a "These settings go under the `[Category name]` heading" line on the page for each category.