Search found 1131 matches

by AnyOldName3
13 Dec 2018, 17:19
Forum: General Development
Topic: Shadows
Replies: 272
Views: 42045

Re: Shadows

After googling something subtly different to what I'd googled last time (thanks, Google, for being really shit recently) I found more results. I might be able to do something like this https://www.gamedev.net/forums/topic/665740-can39t-fix-shadow-acne-with-bias/?tab=comments#comment-5210793 where I ...
by AnyOldName3
11 Dec 2018, 12:24
Forum: Infrastructure
Topic: Issue with forum session timeout force logout
Replies: 17
Views: 324

Re: Issue with forum session timeout force logout

I think I've only ever had to view the login page here like twice since first signing up a few years ago (discounting the times I've needed to sign in from a new computer). It's not broken for everyone.
by AnyOldName3
09 Dec 2018, 00:12
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 207
Views: 27518

Re: OpenMW 0.45.0

Kerning and line spacing data should be part of the font file, so I guess the best approach for all of these issues is to edit the font.
by AnyOldName3
08 Dec 2018, 01:50
Forum: Mod Compatibility
Topic: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
Replies: 32
Views: 1173

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

If you're not sure what to do, you can always take a look at the OpenMW.cfg generated by https://www.nexusmods.com/morrowind/mods/45642. If you install Mod Organizer, install that plugin, and install the mod into Mod Organizer, it should put exactly the right thing into OpenMW.cfg and then you can c...
by AnyOldName3
08 Dec 2018, 00:51
Forum: Mod Compatibility
Topic: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
Replies: 32
Views: 1173

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

There's no reason why you shouldn't be able to load an ESP with an ampersand in the name. I know that because I've done it.
by AnyOldName3
08 Dec 2018, 00:31
Forum: Mod Compatibility
Topic: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods
Replies: 32
Views: 1173

Re: Open Morrowind 0.45 RC for Win 10 64bit and 300+ mods

One sore point: I did want to use the Twin Lamps & Slave Hunters mod, and I did figure out how to make it work, but that stupid ampersand in the .esp name made it unusable with the compatibility patch it would require for the Rise of House Telvanni mod, and fixing it would make it just a step more ...
by AnyOldName3
07 Dec 2018, 11:04
Forum: Support
Topic: Crashing on startup in Arch Linux
Replies: 30
Views: 917

Re: Crashing on startup in Arch Linux

Code: Select all

"/home/william/openmwmods/'Illy's Solsteim Rumour Fix'" 
That's a lot of quote characters.
by AnyOldName3
06 Dec 2018, 17:34
Forum: Support
Topic: [W10] Today's daily builds (5th Dec) not saving outdoors!
Replies: 6
Views: 361

Re: [W10] Today's daily builds (5th Dec) not saving!

Maybe our double-buffered geometries for skinned stuff aren't technically enough for current frame + previous frame + screenshot frame and this commit has made OSG start enforcing this.
by AnyOldName3
06 Dec 2018, 16:30
Forum: Support
Topic: [W10] Today's daily builds (5th Dec) not saving outdoors!
Replies: 6
Views: 361

Re: [W10] Today's daily builds (5th Dec) not saving!

Except for the issues it's causing, it's a good commit. It's something that's going to have to get done at some point, but it might be a reasonable idea to temporarily revert it until the issues it's exposing can be located and fixed.
by AnyOldName3
05 Dec 2018, 17:42
Forum: General
Topic: The only way to replace Vanilla Engine (IMHO)
Replies: 34
Views: 1180

Re: The only way to replace Vanilla Engine (IMHO)

There's a lot of stuff that MWSE, MCP and MGE XE do that, in general, is really stupid, but (because they didn't have source access to the original engine or because the original engine does something really stupid) is the least stupid option available. OpenMW wants to achieve the best possible appr...