Search found 2554 matches
- 19 Apr 2024, 12:12
- Forum: Support
- Topic: Error: Compatible Water Shader issue with OMW
- Replies: 1
- Views: 151
Re: Error: Compatible Water Shader issue with OMW
Things that have to go in the resources directory are only compatible with the one OpenMW version they were made for. The water shader your found probably just wasn't made for the OpenMW version you're running.
- 17 Apr 2024, 12:20
- Forum: Support
- Topic: Error: unknown global variable: gamehour
- Replies: 5
- Views: 563
Re: Error: unknown global variable: gamehour
Most of what's in there looks like it's the non-user openmw.cfg , not the one you're supposed to edit. However, it also loads Morrowind.bsa , so either you've got a weird setup, or you've been modifying the wrong file. I'd guess it's both a weird setup and the wrong files being edited as there's a c...
- 16 Apr 2024, 12:58
- Forum: Support
- Topic: Error: unknown global variable: gamehour
- Replies: 5
- Views: 563
Re: Error: unknown global variable: gamehour
It definitely looks like it isn't. Can you please share your
openmw.cfg
.- 06 Apr 2024, 14:52
- Forum: Support
- Topic: Open MW can't find ESPs that are enabled
- Replies: 3
- Views: 468
Re: Open MW can't find ESPs that are enabled
It works for everyone else if they make the changes they want through MO2, then run my exporter, then run delta plugin outside of MO2, then run OpenMW outside of MO2. You're doing something on top of this that's causing the problem, but you've also listed loads of other things you've tried that coul...
- 06 Apr 2024, 14:48
- Forum: Support
- Topic: Error: unknown global variable: gamehour
- Replies: 5
- Views: 563
Re: Error: unknown global variable: gamehour
Have your actually told OpenMW to load
Morrowind.esm
? This should have happened automatically when you ran the INI importer.- 05 Apr 2024, 22:51
- Forum: Support
- Topic: Open MW can't find ESPs that are enabled
- Replies: 3
- Views: 468
Re: Open MW fanct fins ESPs that are enabled
If you're using MO2, because of a bug in MO2, you should only launch OpenMW and associated tools through MO2 if you're using Kezyma's OpenMW Player for MO2 (as it detects when you're doing that, and then cancels the operation and launches OpenMW outside MO2 instead with your exported setup). If you'...
- 28 Mar 2024, 13:30
- Forum: Feature Requests and Suggestions
- Topic: Could OpenMW be ported to the OG xbox?
- Replies: 4
- Views: 391
Re: Could OpenMW be ported to the OG xbox?
The biggest hurdles off the top of my head: We don't support 32-bit machines anymore. It'll be slow and probably need more memory than the machine's got. The original Xbox has no OpenGL support and there aren't any OpenGL implementations built on top of DirectX that support an old enough DirectX ver...
Re: Rain
Despite being at the same latitude as Skyrim, which is clearly modelled on Sweden and Norway etc., which are at the same latitude as the UK, it is not always supposed to be raining in Morrowind. It should still rain sometimes , but without knowing how long you've spent playing and what investigation...
- 14 Mar 2024, 13:53
- Forum: General
- Topic: How to get 4.9?
- Replies: 2
- Views: 773
Re: How to get 4.9?
There is no 4.9. There's also no 0.49 (i.e. the 49th release in the 0 series - they're not decimals) yet, but it's what we're working on. If you want to try a test version, there are development builds available for some platforms on our downloads page but these aren't exactly what we'll end up rele...
- 12 Mar 2024, 13:10
- Forum: Support
- Topic: CTD(onstartup) because of missing Mod esm?
- Replies: 4
- Views: 437
Re: CTD(onstartup) because of missing Mod esm?
That's not a crash. OpenMW's just refusing to start because you've told it to load files you've removed. In your openmw.cfg , there'll be a line saying content=Patch for Purists.esm , but none of the data=... lines specify directories that have a Patch for Purists.esm . You've told OpenMW to do some...