Search found 707 matches
- 24 Apr 2018, 19:50
- Forum: Mod Compatibility
- Topic: Flash3113's Morrowind Optimized Patch, version 4 released
- Replies: 1
- Views: 75
The description also mentions redoing some collision meshes, so that should help in physics-bound situations, too.
If we change it to match Morrowind, which is what the poll seems to be suggesting will happen, there better be a setting to put the behaviour back to how healthy people like it. Every game I've played and used the quicksave system of has allowed you to load any type of save. I don't know if I took a...
80C is the target temperature for most air-cooled cards, meaning if it's lower than that and there's still work to do, they'll overclock themselves until either they do get that hot or they hit the power limit. If you normally play lighter games, it's possible that your card has just never felt the ...
- 21 Apr 2018, 22:46
- Forum: Feature Requests and Suggestions
- Topic: #3431 VFS resource name clashes
- Replies: 2
- Views: 153
There's no easy way to enable and disable data directories temporarily, and there's disagreement on whether or not there even should be. One solution is to manually comment out the data directories which are inappropriate for the thing you're doing, but this isn't ideal. There are other less officia...
- 18 Apr 2018, 02:23
- Forum: General discussion
- Topic: [WIP] Android port testing
- Replies: 214
- Views: 83629
Depending on the licences the mod authors have chosen, doing that might be illegal.Hey could You Pack These mods and Your config together into a ZIP and Upload it somewhere? Would be nice to have them nur i'm lazy =P
I'd just assumed that you could put a VAO/VBO in a display list in case you ever wanted to repeat rendering of more than one object. It also would save on repeated calls to set up other state, like which shaders to use or how lighting is set up.
It depends. If it's something that is hard to notice and it's not in a release build, it's less likely to feel like you're complaining and telling someone off than if it's an obvious error that's snuck into a release. Regarding that APITrace, what's the specific problem? It's a while since I've used...
- 14 Apr 2018, 22:36
- Forum: Content Development Section
- Topic: Free-licensed game in OpenMW engine?
- Replies: 7
- Views: 383
Making a game is a lot of work, especially if you can't just buy a load of existing assets as their licence is incompatible and you have to write a story. It would be nice if the example suite became a AAA-sized game, but we're limiting our expectations by what is feasible.