Search found 549 matches

by AnyOldName3
15 Dec 2017, 18:23
Forum: Off Topic
Topic: FCC Repeals Net Neutrality.
Replies: 9
Views: 981

Re: FCC Repeals Net Neutrality.

They can block, throttle or change anything they want now. For example, if a bill was created to bring back Net Neutrality, it would be completely fine for an ISP to make it seem as if it didn't exist to anyone using their services. Also, in the rare parts of the US where there's a choice of ISP, it...
by AnyOldName3
15 Dec 2017, 18:18
Forum: Development
Topic: Shadows
Replies: 166
Views: 12760

Re: Shadows

It's definitely not ready to be merged just yet. I'm already aware of several issues and am actively working to resolve them, but I'm still in the stages of throwing a bunch of different experimental fixes at it. If I have to go through the process of submitting a PR for each one, then it'll really ...
by AnyOldName3
12 Dec 2017, 23:47
Forum: Development
Topic: Shadows
Replies: 166
Views: 12760

Re: Shadows

There are a couple more commits on GitHub that may eliminate a gazillion problems for people.
by AnyOldName3
10 Dec 2017, 00:27
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 64
Views: 3948

Re: CPU and Single Core Implications

The benefits of deferred shading and lighting are that you don't have to do anything with lights at all until you're at a point when you know exactly which lights will affect each pixel and then for each individual light, you can do a single additive pass over the existing framebuffer to add its con...
by AnyOldName3
08 Dec 2017, 14:25
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 1888

Re: OpenMW 0.44.0

Is that video trying to show why we should or why we shouldn't have post-processing shaders? It looks like the latter.
by AnyOldName3
07 Dec 2017, 23:08
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 18
Views: 1888

Re: OpenMW 0.44.0

Currently, I'm trying to work out why when perspective shadow mapping is on (which is supposed to use a perspective transformation to light space in order to push more of the detail in the shadow map to things closer to the camera so one shadow map texel roughly corresponds to one screen pixel) the ...
by AnyOldName3
06 Dec 2017, 23:12
Forum: Development
Topic: Should water refractions be scaled?
Replies: 6
Views: 458

Re: Should water refractions be scaled?

Is the change we've made definitely physically correct instead of just looking physically correct in a few test cases which look good?
by AnyOldName3
06 Dec 2017, 20:35
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 64
Views: 3948

Re: CPU and Single Core Implications

I imagine that if it turns out the task of reorganising and optimising existing meshes can be automated, we could have an official tool for doing it. I don't see any particular reason why we couldn't have a thread on the forums where our users discuss performing the task manually or promote that the...
by AnyOldName3
06 Dec 2017, 01:21
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 64
Views: 3948

Re: CPU and Single Core Implications

Boris Vorontsov is also supposed to be a raging anti-semite from what I've heard (although I can't for the life of me remember where I heard that and a quick google didn't bring anything up, so I might be completely wrong), and he was once really mean to the Dolphin Emulator developers for essential...
by AnyOldName3
05 Dec 2017, 19:29
Forum: General discussion
Topic: CPU and Single Core Implications
Replies: 64
Views: 3948

Re: CPU and Single Core Implications

Is the draw bar definitely entirely caused by CPU-side draw calls, or does it also include stuff like waiting for the GPU to actually draw what it's been told to?