Search found 847 matches

by AnyOldName3
23 Jun 2018, 12:38
Forum: Off Topic
Topic: Recommendation: New normal mapped texture pack for OpenMW released
Replies: 3
Views: 167

Re: Recommendation: New normal mapped texture pack for OpenMW released

If you've got a decent texture loading system, you'll only end up loading the lower mip levels for the underpants until you get your head right up close to someone's crotch and need the extra quality, so performance shouldn't suffer. I'm not sure that we do that yet, though.
by AnyOldName3
22 Jun 2018, 23:33
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 86
Views: 3841

Re: The Future of OpenMW Scripting

Because no-one outside the two of us likes .NET or Mono at all apparently. More seriously, it's quite a big dependency to add, and Zini isn't keen on a scripting system that lets mod scripts be loaded as bytecode. .NET languages aren't really designed to be run directly from source as the bytecode c...
by AnyOldName3
22 Jun 2018, 02:21
Forum: General discussion
Topic: Heads up...
Replies: 43
Views: 2188

Re: Heads up...

It's basically identical to GitHub-flavoured markdown, but the symbols for MRs and PRs are different.
by AnyOldName3
21 Jun 2018, 12:50
Forum: General discussion
Topic: Heads up...
Replies: 43
Views: 2188

Re: Heads up...

I just noticed that a bunch of attachments are missing from issue reports, such as screenshots and the like. This is obviously something that would be better off fixed than broken.
by AnyOldName3
21 Jun 2018, 12:45
Forum: General discussion
Topic: [WIP] Android port testing
Replies: 337
Views: 123918

Re: [WIP] Android port testing

If they could get the fingerprint data, then usually it's enough to: Print the fingerprint with a laser printer on glossy paper/plastic. Maybe print over it a few times so a thicker layer of ink builds up. Otherwise, do something else that makes the ridges more defined, such as find something that s...
by AnyOldName3
20 Jun 2018, 16:08
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 86
Views: 3841

Re: The Future of OpenMW Scripting

An option-C translator would potentially be a lot simpler if it translated to Lua bytecode instead of readable Lua, so how do we feel about letting files include Lua bytecode but no script source? As well as that, does Lua have a facility to load a string as if it was bytecode and then execute it?
by AnyOldName3
19 Jun 2018, 18:58
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 86
Views: 3841

Re: The Future of OpenMW Scripting

There are bits of it that don't really make sense if we have access to a real language as there'll be something similar built into it already.
by AnyOldName3
19 Jun 2018, 16:39
Forum: General discussion
Topic: Heads up...
Replies: 43
Views: 2188

Re: Heads up...

Yay!
by AnyOldName3
19 Jun 2018, 15:39
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 177
Views: 22844

Re: OpenMW 0.44.0

We've not been able to reproduce it when other people have tested, and even NullCascade hasn't been able to when a debugger has been attached.
by AnyOldName3
19 Jun 2018, 04:13
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 15
Views: 748

Re: New Font Implementation

I think a lot of it is upside-down, so it's been altered a little.