Search found 1364 matches

by AnyOldName3
12 Jun 2019, 14:32
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 3978

Re: Unlimited Light Sources with Clustered Forward Shading

It's all still on my to-do list.

With the amount of time it's taking to get around to stuff, it might genuinely be worth your while to learn some OpenGL if you haven't already. I know I've mentioned that before.
by AnyOldName3
09 Jun 2019, 13:02
Forum: Support
Topic: [Linux]Lens flare visible through objects
Replies: 1
Views: 132

Re: [Linux]Lens flare visible through objects

That effect relies on occlusion queries, and your card is fairly old, so might not support them. I've had a look at a table saying what should and shouldn't be supported, though, and it looks like you should be fine with that GPU, so maybe Mesa just hasn't implemented support for that generation of ...
by AnyOldName3
08 Jun 2019, 15:22
Forum: Other Forks and Ports
Topic: In game keyboard trouble.
Replies: 4
Views: 155

Re: In game keyboard trouble.

I've moved this to Other Forks and Ports as the Shield is an Android device.
by AnyOldName3
05 Jun 2019, 23:00
Forum: General
Topic: Any idea about touch screen controls for windows?
Replies: 4
Views: 296

Re: Any idea about touch screen controls for windows?

The Android port hasn't been merged into the main project yet, so there's not currently a way to get its on-screen controls in a non-Android build. It'll probably happen eventually.
by AnyOldName3
05 Jun 2019, 22:06
Forum: Support
Topic: Mac Visual Issues
Replies: 17
Views: 2111

Re: Mac Visual Issues

I thought we blanket-disabled the gamma slider on everything that wasn't Windows, but the issue preventing gamma from working is a driver/window manager issue, and so there are Unices where it does work. Either today or yesterday I saw a Reddit thread saying that gamma was working despite being unav...
by AnyOldName3
05 Jun 2019, 01:22
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 14
Views: 1676

Re: Portmod - Mod Manager

I don't understand how it can look so much like xEdit if it's written in C# (xEdit is in Delphi) and supposedly a different program. Maybe the screenshot isn't a screenshot of the tool, but instead of its results loaded into TES3Edit?
by AnyOldName3
03 Jun 2019, 16:32
Forum: Support
Topic: No free sources!
Replies: 7
Views: 686

Re: No free sources!

That's really just a pointer for where another developer might want to start looking. There's not much that you could do with that information as a user. Sorry if that wasn't clear.
by AnyOldName3
02 Jun 2019, 23:48
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 399

Re: Changing appearance midgame without resetting stats

Most of the things are going to be little bugs that show up when using mods, and they won't have been discovered or reported yet. The only thing I remember off the list you're thinking of was shadows, and I've done that. There's CS stuff, but I think we've gone back to the release-OpenMW-1.0-before-...
by AnyOldName3
02 Jun 2019, 22:01
Forum: Support
Topic: No free sources!
Replies: 7
Views: 686

Re: No free sources!

I've grepped, and the "No free sources!" message comes from apps/openmw/mwsound/openal_output.cpp in case that puts someone else on the right track. However, not all crashes log an error explaining what happened, so it's possible that something else caused it and this error message is completely unr...
by AnyOldName3
02 Jun 2019, 21:56
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 399

Re: Changing appearance midgame without resetting stats

This is something that's going to happen eventually, as everyone wants it. However, because Morrowind's race menu meddles with more things than it should, making this kind of change will be much easier once we've got a properly working implementation of the vanilla engine, which (in the grand scheme...