Search found 1438 matches

by AnyOldName3
13 Sep 2019, 17:47
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 8
Views: 358

Re: PBR in OpenMW on reddit

Also, if we ever resuscitate the MOAR project, we can make PBR-friendly materials a requirement for everything submitted to that.
by AnyOldName3
13 Sep 2019, 17:46
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 8
Views: 358

Re: PBR in OpenMW on reddit

MGE XE has a PBR prototype, and a few things have been made for it. Once that settles down, it becomes more viable to start making similar changes in OpenMW.
by AnyOldName3
13 Sep 2019, 14:24
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 8
Views: 358

Re: PBR in OpenMW on reddit

There's nothing in OSG that stops it from being PBR-friendly as-is. Things like osg::Material with capture fixed-function state obviously aren't going to work, but there's no fixed-function state for PBR anyway, so it's not like modifying it would get you anywhere. It'd just be a case of OpenMW sett...
by AnyOldName3
13 Sep 2019, 14:18
Forum: Off Topic
Topic: TES3 Edit (Tool)
Replies: 11
Views: 2163

Re: TES3 Edit (Tool)

Apparently VCL was the only viable option when xEdit was started back in 2007. Someone could potentially fork it and port it to use something else, but it's not a priority. https://www.crossvcl.com/ exists now, though, which might be of some help, even though it's closed-source, and recent Delphi ve...
by AnyOldName3
13 Sep 2019, 03:48
Forum: Support
Topic: install openmw/morrowind on ubuntu from CD
Replies: 6
Views: 165

Re: install openmw/morrowind on ubuntu from CD

I know innoextract is a requirement for it to work, so either the Ubuntu PPA is built without it or it's found at runtime and you need to install it as its own package.
by AnyOldName3
12 Sep 2019, 20:11
Forum: Off Topic
Topic: TES3 Edit (Tool)
Replies: 11
Views: 2163

Re: TES3 Edit (Tool)

I'll forward this to ElminsterAU, but I'd be surprised if he's going to bend over backwards to change what libraries everything uses. If you want to have a play around with it and see if you can get it working, though, that might be accepted as a pull request.
by AnyOldName3
12 Sep 2019, 20:08
Forum: General
Topic: PBR in OpenMW on reddit
Replies: 8
Views: 358

Re: PBR in OpenMW on reddit

The things stopping PBR existing in OpenMW right now are pretty much all because the game data isn't compatible: The game's materials don't specify the things that PBR shaders take as input. In the video, it looks like they're just pretending old-style diffuse is equivalent to PBR diffuse or albedo ...
by AnyOldName3
12 Sep 2019, 15:57
Forum: Support
Topic: OpenMicroWave (Android) Ignores settings.cfg changes + QoL
Replies: 5
Views: 108

Re: OpenMicroWave (Android) Ignores settings.cfg changes + QoL

Just curious, is OpenMW supposed to have all its settings in a single line of text in settings.cfg, instead of the way most config files are set up?
No. There's supposed to be a line break.
by AnyOldName3
11 Sep 2019, 14:23
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 53
Views: 8939

Re: Water shaders, OpenMW vs MGEXE

The shader that actually draws the water is fed the dynamic normal map as an input as it's generated in its own rendering pass. As we don't have that pass, we can't feed its output as an input to anything else.
by AnyOldName3
10 Sep 2019, 20:44
Forum: Other Forks and Ports
Topic: Textures are crowding my Android gallery
Replies: 2
Views: 97

Re: Textures are crowding my Android gallery

On most phones, adding a file called .nomedia to the Morrowind directory should stop your gallery from scanning it for images and sounds to display as music and photos.