Search found 1476 matches

by AnyOldName3
12 Nov 2019, 00:29
Forum: Off Topic
Topic: Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?
Replies: 4
Views: 261

Re: Does OpenMW have concepts of "absolute coordinates" and "cell coordinates"?

Cell-relative coordinates are more reliable. Even if you don't end up running into precision issues, it can make batching easier if you just end up with a single merged mesh for each cell with only the cell's overall transformation matrix affecting it. It's probably what we're going to end up doing ...
by AnyOldName3
06 Nov 2019, 00:24
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 22
Views: 1201

Re: Change to stl::filesystem from Boost::filesystem

Any support in OpenMW for MSYS/MINGW/CGYWIN/WSL is accidental and breaking it isn't a blocker for anything. It's nice to have if we can keep it, but it's not something we go out of our way to target.
by AnyOldName3
05 Nov 2019, 21:02
Forum: Content Development
Topic: Camera Modding for a Planned Total Conversion
Replies: 1
Views: 117

Re: Camera Modding for a Planned Total Conversion

I'm not 100% sure how configurable our control bindings are, but you might be able to unbind the mouse from controlling the camera. Playing with TES3MP Lua should give a reasonable idea of the kind of modding power you'll start to see in OpenMW around our 1.0 release, so I'd recommend experiementing...
by AnyOldName3
26 Oct 2019, 18:02
Forum: Organisation and Planning
Topic: OpenMW 0.46.0
Replies: 41
Views: 12596

Re: OpenMW 0.46.0

Having detailed release notes somewhere is a good idea, even if they're not super tidy. If you've tried something in the past and it had a problem, Ctrl+F-ing the problem when the next release comes out and finding it's been solved can be greater motivation to actually try the new release rather tha...
by AnyOldName3
25 Oct 2019, 17:24
Forum: General Development
Topic: Openmw cs-related doubt
Replies: 2
Views: 191

Re: Openmw cs-related doubt

An omwaddon file is basically just a renamed ESP without any compiled scripts. If you install it exactly like an ESP, OpenMW will use it just like an ESP. If you want to make it work in the original engine, though, you'll need to rename it to change the file extension to ESP and then open and resave...
by AnyOldName3
25 Oct 2019, 01:43
Forum: General
Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
Replies: 16
Views: 1541

Re: -TESTERS NEEDED- for OpenCS Terrain Editing

It's been mentioned before, but the problem with the idea is that very little of what actually gets changed in the editor has any relation to what Blender can do already. The sculpting tools could be used for terrain (provided we could add extra constraints so they produced something that worked) an...
by AnyOldName3
18 Oct 2019, 17:18
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 22
Views: 1201

Re: Change to stl::filesystem from Boost::filesystem

We don't need to add support for VSG, but if we do, we would need to add it as a second renderer.
by AnyOldName3
17 Oct 2019, 16:20
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 22
Views: 1201

Re: Change to stl::filesystem from Boost::filesystem

It's much easier to work on something new than maintain legacy stuff. We need to keep compatibility with all the dumb decisions Bethesda made and loads of legacy bloat in OSG, but VSG doesn't need to copy anything.
by AnyOldName3
17 Oct 2019, 12:16
Forum: General Development
Topic: Change to stl::filesystem from Boost::filesystem
Replies: 22
Views: 1201

Re: Change to stl::filesystem from Boost::filesystem

It was going to be 'the thing' that tipped OSG from 3.x to 4.x, but that was before VSG was announced, so it may never happen. VSG is C++ 17, though, so potentially that'll make Robert passionately anti-pre-11 C++.
by AnyOldName3
16 Oct 2019, 01:13
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 396
Views: 58563

Re: Android part 2

There are a few possible solutions, but they're complicated if we want to do them without introducing major problems.