Search found 749 matches

by AnyOldName3
21 May 2018, 03:15
Forum: Development
Topic: Changelog
Replies: 25
Views: 696

Re: Changelog

raevol wrote:
21 May 2018, 01:04
AnyOldName3 wrote:
20 May 2018, 23:22
This thread has confused me.
Might be helpful to read from the beginning?
I did as it unfolded and it just gave me the impression that you're happy doing the work as long as it's not all at once, but there's no reason why you have to do it all at once.
by AnyOldName3
21 May 2018, 03:12
Forum: Off Topic
Topic: Morrowind HD?
Replies: 7
Views: 318

Re: Morrowind HD?

Neir Automata 2, combined with One Punch Man and Bayonetta 3, I really doubt Platinum Games is going to be doing three titles at once since the quality/successes of their games is rather spotty (for every Bayonetta or Neir Automata, you have a Korra or TMNT). At best, NA2 would have to be done by a...
by AnyOldName3
20 May 2018, 23:22
Forum: Development
Topic: Changelog
Replies: 25
Views: 696

Re: Changelog

This thread has confused me. It seems that the main problem is that raevol is writing up the whole changelog right before the release, so has a lot of work to do all at once, but there isn't any technical reason why he can't just have a file on his own computer that's a draft version of the changelo...
by AnyOldName3
20 May 2018, 00:01
Forum: Development
Topic: Shadows
Replies: 192
Views: 22213

Re: Shadows

compute tight scene bounds = false You'll almost certainly get much better results with this enabled. I'd potentially say it's often more effective than quadrupling your shadow map resolution in the situations where it helps, which isn't all situations. As for the uniform/log ratio, all the papers ...
by AnyOldName3
19 May 2018, 03:12
Forum: Development
Topic: Changelog
Replies: 25
Views: 696

Re: Changelog

If it's a dev doing it instead of a user it might be harder to understand. There's also the issue of different writing styles making things inconsistent. At the least, you'd have to review all the entries to ensure they make sense and don't sound like they were written by fifty different people.
by AnyOldName3
19 May 2018, 01:09
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 19
Views: 2346

Re: Gamepad Support Discussion Thread

You have to integrate XBox Live to do that, and it's a proprietary library that I doubt is covered by the system library exemption, so you can't link OpenMW against it.
by AnyOldName3
18 May 2018, 23:04
Forum: Development
Topic: Shadows
Replies: 192
Views: 22213

Re: Shadows

The last six days have produced amazing results and suddenly it looks like shadows might be mergeable really soon. I need lots of people to start picking fault with things when using this branch: https://github.com/AnyOldName3/openmw/tree/osgshadow-test-dicking-around-with-cascading-shadow-maps If I...
by AnyOldName3
18 May 2018, 03:34
Forum: Support
Topic: Screenshots do not reflect the screen
Replies: 13
Views: 331

Re: Screenshots do not reflect the screen

they cancel each other out in the same way that not correcting for the SRGB texture image and not encoding for the SRGB output cancel out. That's not entirely true. Any maths that happens in between (i.e. literally all the maths) has an effect. If you don't linearise the texture, when we sum the co...
by AnyOldName3
18 May 2018, 00:25
Forum: Support
Topic: Screenshots do not reflect the screen
Replies: 13
Views: 331

Re: Screenshots do not reflect the screen

It's more than just tweaking the lighting values as I'm sure there are going to be places where textures include workarounds for the bad lighting system. If it was just a case of tweaking some numbers, I'm sure someone would have a branch/fork where textures are loaded with the GL_SRGB8 or GL_SRGB8_...
by AnyOldName3
17 May 2018, 23:54
Forum: Support
Topic: Screenshots do not reflect the screen
Replies: 13
Views: 331

Re: Screenshots do not reflect the screen

Some bits look too dark and some look too washed out but I don't think there's more of one than the other, so it's probably not miles off.