Search found 1779 matches

by AnyOldName3
27 Sep 2020, 14:43
Forum: Support
Topic: CI failed due to FFMPEG not downloading
Replies: 4
Views: 85

Re: CI failed due to FFMPEG not downloading

That's probably what we're going to go for, but we also need to either build and package the dependencies ourselves or find a new source for them. The usual way to use FFMPEG on Windows was to use Zeranoe's builds until a few days ago when he shut down his service.
by AnyOldName3
26 Sep 2020, 16:19
Forum: Support
Topic: CI failed due to FFMPEG not downloading
Replies: 4
Views: 85

Re: CI failed due to FFMPEG not downloading

The guy who's been providing FFMEPG builds to the world for years stopped doing it a few days ago. We've not found a replacement yet.
by AnyOldName3
25 Sep 2020, 14:23
Forum: Content Development
Topic: Translucent materials and lights
Replies: 5
Views: 148

Re: Translucent materials and lights

Also, those interior shadows look very dark, so either you're using a weird lighting or shader setup, or you're having shader compilation errors, which will show up in your log.
by AnyOldName3
25 Sep 2020, 14:22
Forum: Content Development
Topic: Translucent materials and lights
Replies: 5
Views: 148

Re: Translucent materials and lights

It's not really feasible to have shadows for translucent objects with modern GPUs in real-time, as it's significantly more computationally expensive than just treating things as either completely opaque or completely transparent. We might revisit it as an optional setting in a few years when powerfu...
by AnyOldName3
23 Sep 2020, 18:37
Forum: General
Topic: OpenMW with Godot?
Replies: 4
Views: 253

Re: OpenMW with Godot?

Lots of what Godot provides is sufficiently different to how Morrowind did the equivalent thing that we'd need a custom version of it anyway. If we had to start OpenMW again from scratch, it would probably be better to use Godot as a starting point, but it's definitely less work to keep going withou...
by AnyOldName3
23 Sep 2020, 16:17
Forum: General
Topic: Microsoft buys Bethesda... What does it mean for OpenMW?
Replies: 13
Views: 458

Re: Microsoft buys Bethesda... What does it mean for OpenMW?

Fallout 4 made around 750 million dollars, so I wouldn't say it's the product of a company that's underperforming. I don't think 76 was profitable, but I'm under the impression that game was Zenimax's idea rather than Todd's. While it's clear to a lot of people that Bethesda make a lot of mistakes, ...
by AnyOldName3
22 Sep 2020, 00:08
Forum: Other Forks and Ports
Topic: To a dev: Question of how the controller layout works
Replies: 5
Views: 99

Re: To a dev: Question of how the controller layout works

That's not something you're ever likely to be able to do with an emulator. Dolphin doesn't have much power to change how the games it runs actually work unless someone good at reverse engineering and assembly programming implements a mod as a Gecko or Action Replay code. Until fairly recently, it wa...
by AnyOldName3
21 Sep 2020, 19:58
Forum: Other Forks and Ports
Topic: To a dev: Question of how the controller layout works
Replies: 5
Views: 99

Re: To a dev: Question of how the controller layout works

I'm afraid you're not being understood here, either. Are you just asking how we make it so you can press multiple inputs at once? If so, we don't do anything special, and I don't think there's anything that would be helpful for Dolphin Emulator.
by AnyOldName3
21 Sep 2020, 00:12
Forum: General
Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
Replies: 16
Views: 243

Re: The Summer in Review: June-July-August 2020

If we lived in a society where everyone was free to do whatever they wanted, I could exercise my freedom to catch you in a big net and make you my slave forever. You could exercise your freedom to feel like it wasn't a very free society after all. Certain rules, like banning slavery, are freedom-pre...
by AnyOldName3
21 Sep 2020, 00:04
Forum: Organisation and Planning
Topic: Projected release date with all currently-planned features.
Replies: 23
Views: 9447

Re: Projected release date with all currently-planned features.

Also, there were a huge number of undiscovered discrepancies back then. If we time travelled the master-branch back to 2013, we could pass it off as 1.0, but there are seven years of extra playtesting which have turned up new details.