Search found 1438 matches
There's nothing in OSG that stops it from being PBR-friendly as-is. Things like osg::Material with capture fixed-function state obviously aren't going to work, but there's no fixed-function state for PBR anyway, so it's not like modifying it would get you anywhere. It'd just be a case of OpenMW sett...
Apparently VCL was the only viable option when xEdit was started back in 2007. Someone could potentially fork it and port it to use something else, but it's not a priority. https://www.crossvcl.com/ exists now, though, which might be of some help, even though it's closed-source, and recent Delphi ve...
- 13 Sep 2019, 03:48
- Forum: Support
- Topic: install openmw/morrowind on ubuntu from CD
- Replies: 6
- Views: 165
I know innoextract is a requirement for it to work, so either the Ubuntu PPA is built without it or it's found at runtime and you need to install it as its own package.
I'll forward this to ElminsterAU, but I'd be surprised if he's going to bend over backwards to change what libraries everything uses. If you want to have a play around with it and see if you can get it working, though, that might be accepted as a pull request.
The things stopping PBR existing in OpenMW right now are pretty much all because the game data isn't compatible: The game's materials don't specify the things that PBR shaders take as input. In the video, it looks like they're just pretending old-style diffuse is equivalent to PBR diffuse or albedo ...
- 12 Sep 2019, 15:57
- Forum: Support
- Topic: OpenMicroWave (Android) Ignores settings.cfg changes + QoL
- Replies: 5
- Views: 108
No. There's supposed to be a line break.Just curious, is OpenMW supposed to have all its settings in a single line of text in settings.cfg, instead of the way most config files are set up?
- 11 Sep 2019, 14:23
- Forum: Feature Requests and Suggestions
- Topic: Water shaders, OpenMW vs MGEXE
- Replies: 53
- Views: 8939
The shader that actually draws the water is fed the dynamic normal map as an input as it's generated in its own rendering pass. As we don't have that pass, we can't feed its output as an input to anything else.
- 10 Sep 2019, 20:44
- Forum: Other Forks and Ports
- Topic: Textures are crowding my Android gallery
- Replies: 2
- Views: 97
On most phones, adding a file called .nomedia to the Morrowind directory should stop your gallery from scanning it for images and sounds to display as music and photos.