Search found 1629 matches

by AnyOldName3
09 Apr 2020, 15:17
Forum: Support
Topic: Average of 5FPS on a fresh install without mods. Any ideas?
Replies: 6
Views: 122

Re: Average of 5FPS on a fresh install without mods. Any ideas?

A Phenom II isn't fast by modern standards, so I chalked the physics up to that.
by AnyOldName3
08 Apr 2020, 17:59
Forum: Support
Topic: Gamma correction not doing anything
Replies: 9
Views: 225

Re: Gamma correction not doing anything

Not with my approval.
by AnyOldName3
08 Apr 2020, 14:32
Forum: Support
Topic: Average of 5FPS on a fresh install without mods. Any ideas?
Replies: 6
Views: 122

Re: Average of 5FPS on a fresh install without mods. Any ideas?

Can you try those screenshots again without the full profiler and instead just the framerate counter? The profiler takes time to count everything up and it will throw off the measurements if it's doing that, so it helps to have both. Something's definitely at least a bit weird with your system, thou...
by AnyOldName3
08 Apr 2020, 00:13
Forum: General
Topic: Water shader issues in two recent 0.46 nightlies, but not in 0.45, any idea why?
Replies: 2
Views: 211

Re: Water shader issues in two recent 0.46 nightlies, but not in 0.45, any idea why?

Can you record an APITrace of the issue so we know exactly what you're talking about? It'll also help us narrow down whether it's a driver or OS issue as we can play it back on other machines. There should be a guide pinned to one of the subforums here.
by AnyOldName3
08 Apr 2020, 00:03
Forum: Support
Topic: Gamma correction not doing anything
Replies: 9
Views: 225

Re: Gamma correction not doing anything

If you're okay meddling a little yourself, you could open the terrain, object and water fragment shader files in a text editor and add gl_FragData[0].rgb = pow(gl_FragData[0].rgb, 0.45); as the last line in the main method (pretty much right before the last } character). This should make things sign...
by AnyOldName3
07 Apr 2020, 00:52
Forum: Support
Topic: Gamma correction not doing anything
Replies: 9
Views: 225

Re: Gamma correction not doing anything

It'll be trivial once we have a post-processing framework, and painful beforehand.
by AnyOldName3
06 Apr 2020, 23:42
Forum: Support
Topic: Gamma correction not doing anything
Replies: 9
Views: 225

Re: Gamma correction not doing anything

We use the same hack as Morrowind.exe (and a lot of other games from before 2010) to set the gamma, which is to change it for the whole OS while the game is running. Obviously this is awful, so most Linux distros stopped you doing that a few years ago (and we disabled the slider on Linux in response...
by AnyOldName3
05 Apr 2020, 15:13
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 19
Views: 670

Re: Please bring back Fall Function

The solution we go for for distant statics will include regenerating them on the fly when they get meddled with by the game. This isn't such a simple thing to do, though, and that's a big part of why it's not got done yet. If it didn't, then there'd be no disadvantage to doing what MGE XE does.
by AnyOldName3
05 Apr 2020, 15:03
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 31
Views: 2824

Re: Water Shader turns into a pixelated mess

Do any anisotropic texture filtering settings have any effect?
by AnyOldName3
04 Apr 2020, 03:50
Forum: Support
Topic: Water Shader turns into a pixelated mess
Replies: 31
Views: 2824

Re: Water Shader turns into a pixelated mess

If you do something wrong with OpenGL on Nvidia hardware and didn't create a debug context, it sometimes tries to guess what you meant to do instead of following the spec and skipping the call and raising an error. There are also several things in OpenGL that are allowed to be implementation-defined...