Search found 1246 matches

by AnyOldName3
24 Mar 2019, 01:56
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 5
Views: 288

Re: Procedural generation based on land terrain texture grid

One of the things SpeedTree can do is dynamically generate a forest based on a variety of input data, a little like this is doing here. It's not just tree modelling software. If you want to do anything with trees and computers, it's probably got a mode which does it. That's not to say that everythin...
by AnyOldName3
23 Mar 2019, 18:39
Forum: Support
Topic: VM with the development environment
Replies: 9
Views: 315

Re: VM with the development environment

There's the example suite, which doesn't contain very much at all right now. There are also total conversion mods for Morrowind. I know Arktwend still uses assets from the base game, so that won't work, but Emba 5 might be fine.
by AnyOldName3
21 Mar 2019, 22:22
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 346
Views: 49887

Re: OpenMW 0.45.0

Does this mean we've released now? If the tag is out, that means 0.45 starts appearing in places, so are we going to need to publish a newspost and stuff in the next few hours if we can?
by AnyOldName3
19 Mar 2019, 17:49
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 346
Views: 49887

Re: OpenMW 0.45.0

In that case, it's "solved an outstanding 200 issues"
by AnyOldName3
19 Mar 2019, 17:06
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 346
Views: 49887

Re: OpenMW 0.45.0

Is it too late to change solved outstanding 200 issues to solved 200 outstanding issues ? It'll require the video to be re-rendered, but as it requires no change to footage or anything as it's just an audio change and takes the same amount of time to say, I doubt it would be the end of the world if ...
by AnyOldName3
18 Mar 2019, 00:56
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 6349

Re: Followers of shadows, the day has come!

Batching just means that the vertices of several meshes get put into one new mesh, so most things work exactly as before. The problematic parts of batching are ensuring everything has the same state, which can be worked around with things like texture atlassing and finding ways to use the same light...
by AnyOldName3
13 Mar 2019, 14:50
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 6349

Re: Followers of shadows, the day has come!

So does that mean native OpenMW grass won't be able to cast shadows?
Batched meshes will be able to cast shadows. That's not something you're going to need to worry about.
by AnyOldName3
13 Mar 2019, 14:48
Forum: Feature Requests and Suggestions
Topic: Fill Map Command
Replies: 8
Views: 394

Re: Fill Map Command

You need to load every cell to generate the map. You can't draw the map if you haven't loaded what you're drawing.
by AnyOldName3
13 Mar 2019, 02:23
Forum: Content Development
Topic: a inquiry from a wanabie game dev
Replies: 4
Views: 270

Re: a inquiry from a wanabie game dev

It's possible to make new games for OpenMW, but right now, there are some things you'd still have to use the original Construction Set for, which would mean you'd be limited by Bethesda's licence and might not be able to, for example, sell your game. We aim to make that not a problem going forward. ...
by AnyOldName3
13 Mar 2019, 02:18
Forum: News
Topic: Followers of shadows, the day has come!
Replies: 72
Views: 6349

Re: Followers of shadows, the day has come!

Fairly big - usually each cluster of grass is its own drawable, and the number of drawables is directly correlated with the number of draw calls, and we already do far more draw calls than we'd like. I don't suppose the clusters could be combined into one larger mesh? Though at that point it'd be b...