Search found 1306 matches

by AnyOldName3
22 Apr 2019, 01:01
Forum: Off Topic
Topic: Modding-OpenMW.com -- Source Code Release
Replies: 5
Views: 267

Re: Modding-OpenMW.com -- Source Code Release

I go by johnnyhostile on IRC and Discord, please say hello if you feel like it.
So now I need to remember that two people I'm aware of are actually one person. At least it' not as embarrassing as finding out that someone you've vaguely known for years is actually a pair of twins.
by AnyOldName3
19 Apr 2019, 14:35
Forum: Off Topic
Topic: Automated mod installation Tool [OSX/WIN10]
Replies: 6
Views: 160

Re: Automated mod installation Tool [OSX/WIN10]

I'm at least a bit sure that the Nexus' terms of service prohibit people (or at least people without a Premium account) from using automated tools to batch-download mods, even when it's technically allowed by the mod author. That might be something you have issues with for mods hosted there. At one ...
by AnyOldName3
12 Apr 2019, 14:10
Forum: Off Topic
Topic: Gaming mouse
Replies: 14
Views: 1225

Re: Gaming mouse

Was Razer ever considered good? I was under the impression they'd always been considered to be overpriced and unreliable compared to their competitors, but did well because they put more into marketing.
by AnyOldName3
12 Apr 2019, 14:05
Forum: Feature Requests and Suggestions
Topic: Auto-Cleaning Mods?
Replies: 2
Views: 307

Re: Auto-Cleaning Mods?

There are times when having a same-as-default record is desirable, such as when creating a patch for two mods where one changes the value and the other requires it to be at the default. That means we can't just ignore all such records without potentially breaking something that would otherwise have ...
by AnyOldName3
11 Apr 2019, 21:46
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 1336

Re: Spiky, moving shadows on vertical surfaces.

Neither of those screenshots how the original issue 1Mac was complaining about. Look at the tops of the buildings in this screenshot. https://drive.google.com/file/d/1iHrMuhqxWccIQPzZxy4sRUc7JpjSsllR/view You're just reporting the standard problem of not having enough shadow map texels to cover the ...
by AnyOldName3
11 Apr 2019, 19:08
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 1336

Re: Spiky, moving shadows on vertical surfaces.

I'm somewhat surprised that increasing resolution would make the issue go away (I'd just have expected the gaps between stripes to shrink) but increasing the number of shadow maps is likely helping by decreasing the depth range each one has.
by AnyOldName3
11 Apr 2019, 16:47
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 1336

Re: Spiky, moving shadows on vertical surfaces.

Animated stuff is fairly likely to be actually floating just because it looks better to have things floating than clipping into the ground, and having inverse kinematics systems to make legs always touch the ground properly wasn't a thing when Morrowind released. I've also noticed some statics float...
by AnyOldName3
10 Apr 2019, 21:40
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 1336

Re: Spiky, moving shadows on vertical surfaces.

Can you isolate which thing makes the biggest difference (and if there's maybe a value closer to the default that also works)?
by AnyOldName3
10 Apr 2019, 20:25
Forum: Mod Compatibility
Topic: Portmod - Mod Manager
Replies: 9
Views: 522

Re: Portmod - Mod Manager

Mator Smash is now the recommended utility instead of Wrye Bash for making that kind of patch for the games it supports. It might be getting Morrowind support soon now TES3Edit exists/is about to exist.
by AnyOldName3
10 Apr 2019, 20:23
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 1336

Re: Spiky, moving shadows on vertical surfaces.

Turning off player shadows is really weird. It's so weird, in fact, that Scrawl didn't see any point in there being an option for it. There's no conceivable way it could be causing the issues in this thread. For split point uniform logarithmic ratio the jury's out on which value is genuinely the bes...