Search found 9 matches
- 05 Jun 2018, 18:26
- Forum: General
- Topic: The future of OpenMW on OSX
- Replies: 3
- Views: 3144
The future of OpenMW on OSX
In light of Apple's plan to depreciate OpenGL in favor of Metal, what is going to happen with Mac support in OpenMW?
- 02 Jun 2017, 17:49
- Forum: General
- Topic: OpenMW discord
- Replies: 17
- Views: 18238
- 25 Oct 2016, 01:38
- Forum: Feature Requests and Suggestions
- Topic: AppImage for OpenMW on Linux?
- Replies: 7
- Views: 5894
Re: AppImage for OpenMW on Linux?
Tarballs are alright, but appimages are all the more convenient, since you don't even need to extract them. If you'd make one that would be great!
- 24 Oct 2016, 10:19
- Forum: Feature Requests and Suggestions
- Topic: AppImage for OpenMW on Linux?
- Replies: 7
- Views: 5894
Re: AppImage for OpenMW on Linux?
Do flatpaks still need to be installed/uninstalled via the cli?Ace (SWE) wrote:For that matter, might be worth looking into doing a Flatpak and Snap as well.
Can't speak for how easy Snaps are, but did a few Flatpak builds myself and those weren't too hard.
- 24 Oct 2016, 01:50
- Forum: Feature Requests and Suggestions
- Topic: AppImage for OpenMW on Linux?
- Replies: 7
- Views: 5894
AppImage for OpenMW on Linux?
Would it be possible to distribute an appimage for OpenMW at some point? I've used the one for Krita for a while now, and it's been very convenient to be able to just download and run the latest version of an application on an LTS based distro.
http://appimage.org/
http://appimage.org/
- 09 Oct 2016, 18:40
- Forum: General
- Topic: OpenMW 0.40 Stationary NPC problem
- Replies: 3
- Views: 3150
Re: OpenMW 0.40 Stationary NPC problem
Will this fix become a standard part of OpenMW, at some point?Capostrophic wrote:Not an OpenMW bug, it's like that in vanilla and the fault is in idle animations. Greatness7 fixed them some time ago, but for already moved NPCs you'd need to reset them with RA console command.
- 09 Oct 2016, 17:50
- Forum: General
- Topic: OpenMW 0.40 Stationary NPC problem
- Replies: 3
- Views: 3150
OpenMW 0.40 Stationary NPC problem
I've been playing OpenMW over the last couple weeks, and it's mostly been a very solid experience. But the one major problem I have come across is that over the course of the game, NPCs that should remain in one location would move around a bit, little by little, over the course of the game. This is...
- 30 Oct 2015, 02:43
- Forum: General
- Topic: Question about OSG performance on the Free Linux drivers
- Replies: 18
- Views: 9143
Re: Question about OSG performance on the Free Linux drivers
Jyby wrote: Do you own the configuration in question?
I have a few Nvidia cards(560, 660ti and a 780), so I was mostly curious about performance under Nouveau. It's nice to see the other FOSS drivers are working well though.
- 23 Oct 2015, 23:50
- Forum: General
- Topic: Question about OSG performance on the Free Linux drivers
- Replies: 18
- Views: 9143
Question about OSG performance on the Free Linux drivers
How well is the OSG build running under Nouvaeu and the open AMD drivers?