Search found 10 matches

by Zeofig
03 Aug 2017, 09:41
Forum: Content Development Section
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 23
Views: 3121

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

This is really cool. Intelligence affecting skill decay is a nice touch.
by Zeofig
29 Oct 2015, 12:36
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 65681

Re: OpenMW 0.37.0 (?)

The water looks amazing.
by Zeofig
28 Oct 2015, 03:24
Forum: Editor Development
Topic: omwaddon file format
Replies: 2
Views: 3315

Re: omwaddon file format

This doesn't really answer your question, but I do know that the omwaddon format is very similar to the old esp format. With tes3cmd, you can even extract the content as plaintext using "perl tes3cmd.pl dump filename.omwaddon", which might interest you (or maybe tes3cmd has just been updated to work...
by Zeofig
27 Oct 2015, 05:39
Forum: General discussion
Topic: Making a Multiple Mark Mod
Replies: 8
Views: 1325

Making a Multiple Mark Mod

I remember reading a post here where someone mentioned that it should be possible to make a multiple mark/recall mod in openmw's current state. I can't figure out how this is possible, though. Can anyone point me in the right direction? I don't think they meant to "old-fashioned" method of huge scri...
by Zeofig
26 Oct 2015, 05:44
Forum: Feature Requests and Suggestions
Topic: OpenCS Interface Improvements
Replies: 5
Views: 1524

Re: OpenCS Interface Improvements

I've just added the issues on the tracker. Please let me know if there's anything wrong with them, I haven't done this before...
by Zeofig
23 Oct 2015, 00:20
Forum: Feature Requests and Suggestions
Topic: OpenCS Interface Improvements
Replies: 5
Views: 1524

OpenCS Interface Improvements

I imagine that someone has already thought of these and they're in the pipeline, but there are two small things that would make OpenCS immediately more useful to me: Allowing the deletion of multiple subrecords (e.g. NPC spells) at once, by selecting them all, right-clicking, and choosing the approp...
by Zeofig
23 Oct 2015, 00:12
Forum: Editor Development
Topic: Adding many spells to an NPC
Replies: 3
Views: 2777

Re: Adding many spells to an NPC

Thanks guys I will make a feature request! I ended up having a great time exploring the possibilities of adding the spells with scripts generated in python. I've now got a python script that extracts all the spells I've made (by using tes3cmd to convert my mod to text) and randomly distributes them ...
by Zeofig
21 Oct 2015, 01:47
Forum: Editor Development
Topic: Adding many spells to an NPC
Replies: 3
Views: 2777

Adding many spells to an NPC

I'm messing around with a magic system mod using opencs, and I want to add all of the spells I've made to Arrille for testing purposes. Is there a way to quickly add them all? It seems like I have to create a new row manually for each spell at the moment. Edit: alternatively, could anyone give me so...
by Zeofig
14 Oct 2015, 15:24
Forum: Feature Requests and Suggestions
Topic: Disabling the Red Pain Border
Replies: 2
Views: 750

Re: Disabling the Red Pain Border

Thank you for the fast reply :D

Changing the config file worked as expected.
by Zeofig
14 Oct 2015, 15:06
Forum: Feature Requests and Suggestions
Topic: Disabling the Red Pain Border
Replies: 2
Views: 750

Disabling the Red Pain Border

Hello Openmw friends, I was wondering if it's possible to disable the red pain border we see when taking damage. I'm working on a spell system mod which has various buff spells with drawbacks such as taking light damage over time, and the pain border makes such spells unfeasibly annoying. Perhaps th...