Search found 10 matches
- 03 Aug 2017, 09:41
- Forum: Content Development
- Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
- Replies: 49
- Views: 67224
Re: Natural Character Growth and Decay - An OpenMW Leveling Mod
This is really cool. Intelligence affecting skill decay is a nice touch.
- 29 Oct 2015, 12:36
- Forum: Organisation and Planning
- Topic: OpenMW 0.37.0 (?)
- Replies: 370
- Views: 186185
Re: OpenMW 0.37.0 (?)
The water looks amazing.
- 28 Oct 2015, 03:24
- Forum: Editor Development
- Topic: omwaddon file format
- Replies: 2
- Views: 6780
Re: omwaddon file format
This doesn't really answer your question, but I do know that the omwaddon format is very similar to the old esp format. With tes3cmd, you can even extract the content as plaintext using "perl tes3cmd.pl dump filename.omwaddon", which might interest you (or maybe tes3cmd has just been updat...
- 27 Oct 2015, 05:39
- Forum: General
- Topic: Making a Multiple Mark Mod
- Replies: 8
- Views: 5550
Making a Multiple Mark Mod
I remember reading a post here where someone mentioned that it should be possible to make a multiple mark/recall mod in openmw's current state. I can't figure out how this is possible, though. Can anyone point me in the right direction? I don't think they meant to "old-fashioned" method of...
- 26 Oct 2015, 05:44
- Forum: Feature Requests and Suggestions
- Topic: OpenCS Interface Improvements
- Replies: 5
- Views: 3441
Re: OpenCS Interface Improvements
I've just added the issues on the tracker. Please let me know if there's anything wrong with them, I haven't done this before...
- 23 Oct 2015, 00:20
- Forum: Feature Requests and Suggestions
- Topic: OpenCS Interface Improvements
- Replies: 5
- Views: 3441
OpenCS Interface Improvements
I imagine that someone has already thought of these and they're in the pipeline, but there are two small things that would make OpenCS immediately more useful to me: Allowing the deletion of multiple subrecords (e.g. NPC spells) at once, by selecting them all, right-clicking, and choosing the approp...
- 23 Oct 2015, 00:12
- Forum: Editor Development
- Topic: Adding many spells to an NPC
- Replies: 3
- Views: 5014
Re: Adding many spells to an NPC
Thanks guys I will make a feature request! I ended up having a great time exploring the possibilities of adding the spells with scripts generated in python. I've now got a python script that extracts all the spells I've made (by using tes3cmd to convert my mod to text) and randomly distributes them ...
- 21 Oct 2015, 01:47
- Forum: Editor Development
- Topic: Adding many spells to an NPC
- Replies: 3
- Views: 5014
Adding many spells to an NPC
I'm messing around with a magic system mod using opencs, and I want to add all of the spells I've made to Arrille for testing purposes. Is there a way to quickly add them all? It seems like I have to create a new row manually for each spell at the moment. Edit: alternatively, could anyone give me so...
- 14 Oct 2015, 15:24
- Forum: Feature Requests and Suggestions
- Topic: Disabling the Red Pain Border
- Replies: 2
- Views: 2464
Re: Disabling the Red Pain Border
Thank you for the fast reply
Changing the config file worked as expected.
Changing the config file worked as expected.
- 14 Oct 2015, 15:06
- Forum: Feature Requests and Suggestions
- Topic: Disabling the Red Pain Border
- Replies: 2
- Views: 2464
Disabling the Red Pain Border
Hello Openmw friends, I was wondering if it's possible to disable the red pain border we see when taking damage. I'm working on a spell system mod which has various buff spells with drawbacks such as taking light damage over time, and the pain border makes such spells unfeasibly annoying. Perhaps th...