Search found 18 matches
- 04 May 2018, 02:13
- Forum: General Modding
- Topic: [TC] - Arktwendt
- Replies: 22
- Views: 15173
Re: [TC] - Arktwendt
FYI for anyone interested in using the OpenMW version of Arktwend, PR #1692 hasn't been merged yet, so the current nightly Windows build will crash at a scene about a half-hour in to Arktwend. Hopefully the fix will be merged soon!
- 03 May 2018, 16:59
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1042326
Re: OpenMW Nightly builds
Oh, okay. Thank you for explaining! I'll just keep an eye on the pull request and wait for it to be merged.
- 03 May 2018, 16:51
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1042326
Re: OpenMW Nightly builds
I'm afraid that Arktwend requires this fix: https://github.com/OpenMW/openmw/pull/1692 which is not included in the most recent nightly build. Otherwise a certain unskippable point early in the game consistently crashes.
- 03 May 2018, 16:35
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1042326
Re: OpenMW Nightly builds
Will there be a new nightly Windows build soon? The current nightly build is from April 30. I'd like to play the new OpenMW port of Arktwend, but it needs a build that incorporates a fix made on May 1. Any help would be greatly appreciated!
- 10 Jan 2017, 01:33
- Forum: Off Topic
- Topic: [U IX:R] Titans of Ether announcement?
- Replies: 89
- Views: 31417
Re: [U IX:R] Titans of Ether announcement?
I used OpenMW. Started in the ocean as well. Opened the console, enabled everything necessary and went exploring. Perks of knowing how2chargen. set chargenstate to -1 enableinventorymenu enableresting enablemagicmenu enablemapmenu enablestatsmenu tcl player->setspeed 9001 Enjoy. Thanks, this was he...
- 09 Jan 2017, 15:58
- Forum: Off Topic
- Topic: [U IX:R] Titans of Ether announcement?
- Replies: 89
- Views: 31417
Re: [U IX:R] Titans of Ether announcement?
I just installed this onto a new GOG installation of Morrowind, but when I start a new game in (a new install of the latest version of) OpenMW I'm stuck floating in a featureless ocean. I can't access my character screen, inventory, or (crucially) map. What did I do wrong? EDIT: FWIW I ran UIX usin...
- 08 Jan 2017, 22:48
- Forum: Off Topic
- Topic: [U IX:R] Titans of Ether announcement?
- Replies: 89
- Views: 31417
Re: [U IX:R] Titans of Ether announcement?
I just installed this onto a new GOG installation of Morrowind, but when I start a new game in (a new install of the latest version of) OpenMW I'm stuck floating in a featureless ocean. I can't access my character screen, inventory, or (crucially) map. What did I do wrong? EDIT: FWIW I ran UIX using...
- 18 Dec 2016, 17:12
- Forum: Off Topic
- Topic: [U IX:R] Titans of Ether announcement?
- Replies: 89
- Views: 31417
Re: [U IX:R] Titans of Ether announcement?
The new project looks great! I will be backing it when it reaches Kickstarter. I am happy to see first-person support. Will you include controller support? I hope you will consider releasing the most complete build of Ultima: Redemption even in an unfinished state. I've been following UR for years a...
- 27 Jan 2016, 15:32
- Forum: Example-Suite
- Topic: OpenMW Example Suite - Active Development Notice
- Replies: 90
- Views: 60673
Re: OpenMW Example Suite - Active Development Notice
I am almost certain that there is software to automatically place flora objects on the map according to regional palettes. I believe this is how SGMonkey is developing High Rock for TES3. You might contact them: http://highrock.project-tamriel.com/
- 21 Jan 2016, 19:26
- Forum: Example-Suite
- Topic: OpenMW Example Suite - Active Development Notice
- Replies: 90
- Views: 60673
Re: OpenMW Example Suite - Active Development Notice
I already have experience with terrain and have looking at various DEMs. I know almost all the formats and how to work with them as well. ;) For example, Oahu in OpenMW. Could you please explain how you did this? I'd love to try importing DEMs into OpenMW but I'm not at all familiar with the format...