Search found 28 matches

by commodore256
24 Apr 2017, 03:56
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 171308

Re: OpenMW 0.42.0

^ Oh god S3TC. So many linux distros are so worried about the patents on S3TC. I'm so glad that drama is ending in October.

http://www.patentcountdown.org/
by commodore256
14 Oct 2016, 02:15
Forum: Off Topic
Topic: Another OpenMW competitor
Replies: 24
Views: 12947

Re: Another OpenMW competitor

Too bad unity can't be used for open source projects. "I can download the source code" =/= Open Source At least you can use OpenMW to sell a game amusing your standalone game used zero Bethesda assets while not paying for the engine and you could sell it on Steam and nobody would sue you a...
by commodore256
28 Aug 2016, 13:13
Forum: Feature Requests and Suggestions
Topic: support 10-bits per channel
Replies: 5
Views: 3525

support 10-bits per channel

HDR (consumer 10-bit) Displays are coming and that jump will be like going from VHS to Betacam SP because there's so much more colour data. (four times more, in fact) 10 years from now, we're going to look at 8-bit Colour the way we look at VHS now. Windows 10 already supports HDR in the anniversary...
by commodore256
07 Aug 2016, 04:20
Forum: Organisation and Planning
Topic: OpenMW 0.40.0
Replies: 243
Views: 117945

Re: OpenMW 0.40.0

Ehm, I provide English and German subtitles for all of my OpenMW videos (i.e. since v0.36.0). Or did I get you wrong? What's really the point? Most Germans speak English and you could easily mistake them for British or American when they speak and Americans that go to Germany are usually corrected ...
by commodore256
23 Apr 2016, 10:32
Forum: Feature Requests and Suggestions
Topic: OpenMW support for other games: Oblivion, Skyrim, Fallout and more
Replies: 442
Views: 324403

Re: Elder-scrolls IV Oblivion

Unfortunately Nehrim is not truly a total conversion. IIRC, it still uses some stock Oblivion assets, either directly or as a base for their own changed version, which we wouldn't be able to distribute. Well, the Oblivion assets could act as placeholders until they can source their own assets. The ...
by commodore256
22 Apr 2016, 09:17
Forum: Feature Requests and Suggestions
Topic: Delay 1.0 untill all of MWSE is implemented
Replies: 44
Views: 25518

Re: Delay 1.0 untill all of MWSE is implemented

Well, Scrawl has already implemented non-vanilla features like the virtual file system and Cell pre-loading. I'm not asking for extra graphics from MGSE, that's an eye candy nicety that can be implemented later, but people will be disappointed with it lacking compatibility with MWSE. I'm not saying ...
by commodore256
21 Apr 2016, 05:31
Forum: Feature Requests and Suggestions
Topic: Delay 1.0 untill all of MWSE is implemented
Replies: 44
Views: 25518

Re: Delay 1.0 untill all of MWSE is implemented

But vanilla Morrowind works MWSE and OpenMW 1.0 won't.

That would make OpenMW 1.0 inferior to the original Morrowind.exe in that respect from the player's perspective.
by commodore256
21 Apr 2016, 02:51
Forum: Feature Requests and Suggestions
Topic: Delay 1.0 untill all of MWSE is implemented
Replies: 44
Views: 25518

Delay 1.0 untill all of MWSE is implemented

I feel releasing with 1.0 without MWSE support might have OpenMW leave a bad taste in people's mouth. "This shit sucks, my mods don't work" and they may not go back to it. I've been told you only get one chance to make a first impression, so you shouldn't mess it up and that first impressi...
by commodore256
15 Apr 2016, 07:58
Forum: Off Topic
Topic: New Rig
Replies: 26
Views: 12128

Re: New Rig

One of the big draws of doing a custom build for me is being able to pick the brand of all the components. I guess I could buy a pre-built ASUS since that's what I like to buy anyway, but being able to throw some Corsair stuff in there is worth it for me. Yeah, that's one of the things you miss out...