Search found 10 matches

by ahehalftalftow
27 Apr 2021, 14:57
Forum: Feature Requests and Suggestions
Topic: Randomly generated save files
Replies: 1
Views: 1869

Randomly generated save files

I have always struggled in TES games to not always play the same character; every play through of morrowind I end up some alchemy junkie and spear wielding badass; I was curious if it is possible [post 1.0.0?] to add an option to randomly generate a save file and load into it so as to enable less co...
by ahehalftalftow
19 Aug 2015, 12:47
Forum: General Development
Topic: Resting outside is nearly always interrupted
Replies: 52
Views: 29000

Re: Resting outside is nearly always interrupted

after some testing with vanilla, I did catch a couple things. as I stated in my previous (needlessly long) post, the case of fSleepRandMod >0 < 0.05 is special. In Scrawl's Formula, it would result in a 0% encounter rate. in Vanilla morrowind, fSleepRandMod==0.04 results in interruptions. also, the ...
by ahehalftalftow
19 Aug 2015, 09:34
Forum: General Development
Topic: Resting outside is nearly always interrupted
Replies: 52
Views: 29000

Re: Resting outside is nearly always interrupted

My hypothesis is it's a bug in the Vanilla code. You're probably right, It just doesn't make sense to me haha. one of the nice things about the code for the wait dialog is that the game is paused when you're in it, making that code 10ms faster shouldn't have much of an impact. it's also just a coup...
by ahehalftalftow
18 Aug 2015, 02:43
Forum: General Development
Topic: Resting outside is nearly always interrupted
Replies: 52
Views: 29000

Re: Resting outside is nearly always interrupted

I am not going to argue with scrawl, he is seemingly right with the (x < int(fSleepRandMod*housToWait)), but i do not understand why bethesda would make it so resting 4 hours gives you a higher chance to get an interruption than resting 23 hours.. //(x < int(fSleepRandMod*hoursToWait)) hours: 1 Inte...
by ahehalftalftow
15 Aug 2015, 11:05
Forum: General Development
Topic: Resting outside is nearly always interrupted
Replies: 52
Views: 29000

Re: Resting outside is nearly always interrupted

I did some rough math, with the current formula being used in /apps/openmw/mygui/waitdialog.cpp, compared to in previous fix int x = OEngine::Misc::Rng::rollDice(hoursToWait); if (x > fSleepRandMod * hoursToWait) mInterruptAt = hoursToWait - int(fSleepRestMod * hoursToWait) here is the results: //(x...
by ahehalftalftow
13 Aug 2015, 21:35
Forum: News
Topic: Fundamentals
Replies: 15
Views: 23982

Re: Fundamentals

@ahehalftalftow Change value of "show owned" under "[Game]" in settings.cfg to 3, for more info look at comments in default settings file: https://github.com/OpenMW/openmw/blob/master/files/settings-default.cfg it took me a little while to find that file, (~/.config/openmw/setti...
by ahehalftalftow
12 Aug 2015, 05:13
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 155815

Re: OpenMW Game Template

I actually thought of a scripted mod idea, I am hoping to extend OpenMW to support it (because it does not line up with OPENMWs goals)... basically, it's quest markers, except instead of markers, you get very vague details in the night sky pointing you towards your goal. I was thinking a very subtle...
by ahehalftalftow
07 Aug 2015, 21:59
Forum: General
Topic: cosmetic inaccuracy with swimming near water's surface?
Replies: 2
Views: 2762

Re: cosmetic inaccuracy with swimming near water's surface?

asmo wrote:You are right, and you should file a bug at http://bugs.openmw.org
filed @ http://bugs.openmw.org/issues/2833

thank you for telling me to file one, and sorry for the delay
by ahehalftalftow
07 Aug 2015, 20:40
Forum: News
Topic: Fundamentals
Replies: 15
Views: 23982

Re: Fundamentals

you never explained how to enable the new crosshairs ;-;

how do we do that? i need more than a screenshot please :{
by ahehalftalftow
27 Jul 2015, 19:53
Forum: General
Topic: cosmetic inaccuracy with swimming near water's surface?
Replies: 2
Views: 2762

cosmetic inaccuracy with swimming near water's surface?

Hello, I have noticed that while swimming in Vanilla Morrowind, your character's head can breach the surface of the water, allowing you to more easily navigate while in water. In OpenMW, it seems only the very top of PCs head will breach the surface of the water, making it very difficult to see wher...