Search found 5 matches

by Koncord
09 Jul 2016, 22:19
Forum: TES3MP
Topic: tes3mp code was made public
Replies: 11
Views: 15085

Re: tes3mp code was made public

Anyone can help me update code to latest OpenMW?
by Koncord
06 Mar 2016, 23:09
Forum: TES3MP
Topic: OpenMW Multiplayer guy ??
Replies: 21
Views: 16539

Re: OpenMW Multiplayer guy ??

Client code: void LocalPlayer::updatePosition(bool forceUpdate) { MWBase::World *world = MWBase::Environment::get().getWorld(); MWWorld::Ptr player = world->getPlayerPtr(); const MWMechanics::Movement &move = player.getClass().getMovementSettings(player); static bool posChanged = false; ESM::Pos...
by Koncord
06 Mar 2016, 10:36
Forum: TES3MP
Topic: OpenMW Multiplayer guy ??
Replies: 21
Views: 16539

Re: OpenMW Multiplayer guy ??

Is it your intent to allow coop of just a few players or more? Firstly, I'm not trying to implement a cooperative. Only MP API (like SA-MP), of course you can implement cooperative with my API. Is the server "instanced" (just for having people play together) or more of a persistent world ...
by Koncord
06 Mar 2016, 09:20
Forum: TES3MP
Topic: OpenMW Multiplayer guy ??
Replies: 21
Views: 16539

Re: OpenMW Multiplayer guy ??

I had a question about your server code, is this also apart of OpenMW or is this another project? Is this also GPL? Hello! I'm using RakNet (BSD) for networking, CompuPhase Pawn for easy scripting (Apache License 2.0) and homebrew external server (using OpenMW/components). The server will be licens...
by Koncord
06 Mar 2016, 04:38
Forum: TES3MP
Topic: OpenMW Multiplayer guy ??
Replies: 21
Views: 16539

Re: OpenMW Multiplayer guy ??

Or release any of his code? I submit all fixes which would be useful in OpenMW. access to the source The code will be published when I'm ready. I think after first public beta. In fact code is pretty bad in this moment. I know English is very bad. This is the main reason why I rarely writing on for...