Search found 1023 matches

by DestinedToDie
18 Dec 2018, 14:42
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 23
Views: 892

Re: Rethinking the Example Suite

Indeed. If we go for the mystery, we write in the spirit and inspiration of Lovecraft, without copying any of the names and stories directly.
by DestinedToDie
18 Dec 2018, 08:15
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 23
Views: 892

Re: Rethinking the Example Suite

I like your idea of a murder mystery. I initially had a Lovecraftian-like mystery in mind, where you basically gather clues and discover stuff in a similar fashion as to what you described. I'm still weighing the different options on what to do. Ideally, the mansion thing would be the first thing th...
by DestinedToDie
14 Nov 2018, 00:47
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 23
Views: 892

Re: Rethinking the Example Suite

I think I have something more detailed here. viewtopic.php?f=28&t=3330

I don't use the OSG stuff, just the old niftools exporter that works with Blender 2.49B.
by DestinedToDie
13 Nov 2018, 19:01
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 23
Views: 892

Re: Rethinking the Example Suite

At this point I have learned to live with current tools.
by DestinedToDie
06 Nov 2018, 14:04
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 23
Views: 892

Re: Rethinking the Example Suite

The main difference between this idea and Morrowind is that it'd have linearly progressing premade adventures rather than being a full-blown open world where the player makes his own story. I think either way we can demo whatever we want, unless some feature explicitly requires a non-linear path of ...
by DestinedToDie
06 Nov 2018, 09:02
Forum: Example-Suite
Topic: Rethinking the Example Suite
Replies: 23
Views: 892

Rethinking the Example Suite

The initial idea I had for the Example Suite was to do a fortress in the forest lovecraftian mystery thing Morrowind-style. I still like the idea, but I'm thinking less about making the game like Morrowind. One issue is, who would play our small game over the huge and rich world that Morrowind offer...
by DestinedToDie
13 Oct 2018, 05:25
Forum: Support
Topic: My normal map doesn't work in game.
Replies: 4
Views: 312

Re: My normal map doesn't work in game.

If the base texture is rocks_d, then the normal needs to be named rocks_d_n and the specular needs to be named rocks_d_spec. Otherwise the engine will not automatically assign specular and normal to rocks_d.
by DestinedToDie
09 Oct 2018, 02:32
Forum: News
Topic: TES3MP 0.7.0 pre-released
Replies: 2
Views: 582

TES3MP 0.7.0 pre-released

Version 0.7.0 of TES3MP, a fork of OpenMW that provides players with multiplayer experience, has been pre-released! Full details and download here. But in short, what's so good about this? Well, for starters, here are a few new features to pique your interest: - Custom spells, potions and enchantmen...
by DestinedToDie
28 Sep 2018, 10:43
Forum: Feature Requests and Suggestions
Topic: Decimals in leveled list chance
Replies: 1
Views: 230

Decimals in leveled list chance

Hey. So have a look at this image . As you can see, there is a 99% chance that 100 gold and a 6th house bell hammer will not spawn as loot. That is to say, that there is a 1 in a 100 chance that you get 100 gold richer and a new weapon. However. If I want to change it to 1 in a 1000 chance, I would ...
by DestinedToDie
24 Sep 2018, 03:37
Forum: General
Topic: OpenMW First Impression
Replies: 4
Views: 1075

Re: OpenMW First Impression

I know you already spent your time on modding, but you might still find this helpful. https://modding-openmw.com/