Search found 1015 matches

by DestinedToDie
07 Sep 2018, 18:22
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 54
Views: 1829

Re: List of (other) FOSS game engine replacement projects

Oh wow, Vice City was actually my childhood game. So I later tried playing GTA III at my early 20-ies and it crashed all the time. Still, very interesting, considering how close the engine is to Vice City. I never finished GTA III, partly because that mission "Grand Theft Auto" was impossible as I w...
by DestinedToDie
04 Aug 2018, 17:07
Forum: Off Topic
Topic: TES3 Edit (Tool)
Replies: 6
Views: 479

Re: TES3 Edit (Tool)

We have a tool called OpenMW-CS that is made for editing our files. While it's still unfinished, the idea is to use it for future features of the OpenMW engine. I'm not sure if zEdit would go down that line? Or if zEdit is more developed than OpenMW-CS already is.
by DestinedToDie
03 Jul 2018, 21:28
Forum: Organisation and Planning
Topic: My thoughts on the design document (post 1.0)
Replies: 13
Views: 1658

Re: My thoughts on the design document (post 1.0)

Yeah I'm also of the opinion that if we go with one scripting language, we ought to fully deprecate the other. Having 2 script languages is redundant.
by DestinedToDie
02 Jul 2018, 07:23
Forum: Organisation and Planning
Topic: My thoughts on the design document (post 1.0)
Replies: 13
Views: 1658

My thoughts on the design document (post 1.0)

My wishes are to have a simple Morrowind-like engine with more customizability of existing features. The post 1.0 design document seems to touch on that, with features such as: Small launcher changes to make total conversion installment more elegant. De-Hardcoding: GMSTs Fallback Values Dynamic Stat...
by DestinedToDie
27 Jun 2018, 06:45
Forum: Editor Development
Topic: Creature/Npc Editing
Replies: 22
Views: 1782

Re: Creature/Npc Editing

I think the main animation file contains those boxes. But females have some kind of alternate file that doesn't?

Anim file contains two things: armanent and those boxes. Possible solution (though I don't know much about engine) - do not render any non-armanent objects from the anim skeleton files.
by DestinedToDie
14 Jun 2018, 15:10
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 8184

Re: The Future of OpenMW Scripting

However if there is an overwhelming consensus that we should go with option B) instead (with an option to later translate it to C) ), I won't try to block it; that is, if we have the volunteers to do it. If it's about consensus then I vote that we go for oldscript+ just my opinion I'm not a code co...
by DestinedToDie
10 Jun 2018, 14:38
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 7472

Re: Microsoft Buys Github for $7.5 Billion

Maybe I shouldn't have stayed silent. I'm sort of ignorant on this topic so I decided not to speak up, but I'm also on the team of OpenMW being more than just a way to play Morrowind. Having read through this thread, it seems there are just a few people here who are Microsoft-centrists. I hope devel...
by DestinedToDie
25 May 2018, 17:59
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 38112

Re: OpenMW 0.44.0

ladyonthemoon wrote:
25 May 2018, 17:01
Hi there!

Sorry that I intrude; I just have a noob question: will the saves we made with OpenMW 0.43.0 be compatible with 0.44.0?
Yes.
by DestinedToDie
25 May 2018, 04:49
Forum: Off Topic
Topic: Morrowind HD?
Replies: 16
Views: 1699

Re: Morrowind HD?

The UV-mapping of Morrowind models is horrible. I could imagine them thinking about maybe remaking Morrowind textures, then seeing the UV-maps and being like "nope, I don't want to have to deal with this".