Search found 960 matches

by DestinedToDie
13 Oct 2017, 00:21
Forum: Development
Topic: osgb/osgt animation format support
Replies: 33
Views: 2192

Re: osgb/osgt animation format support

I suppose my approach would be to rig my character and have him ready for animation, then copy him to 30 separate .blend files and start animating and exporting them 1 by 1. I guess the other option would be to animate everything in 1 file and then start cutting it up into 30 pieces, which I'm less ...
by DestinedToDie
09 Oct 2017, 11:46
Forum: Development
Topic: OpenMW generates non-existing hyperlinks in the dialogue
Replies: 10
Views: 424

Re: OpenMW generates non-existing hyperlinks in the dialogue

Wait, that exists? Can you show me an example? I have never seen this used in English. Granted, I have not looked at all of the topics of Morrowind in CS. When I google nothing comes up either. Also, I found an in-depth explanation for how topics work, if there is still any confusion. "In conversati...
by DestinedToDie
09 Oct 2017, 11:17
Forum: Development
Topic: OpenMW generates non-existing hyperlinks in the dialogue
Replies: 10
Views: 424

Re: OpenMW generates non-existing hyperlinks in the dialogue

I think English version of Morrowind works the same way. It may just be that the English language has less words made of a combination of smaller words. Topics are always autogenerated, there is no manual generation where you can hyperlink a certain word inside the text field in CS. Foo topic is not...
by DestinedToDie
09 Oct 2017, 10:40
Forum: Development
Topic: OpenMW generates non-existing hyperlinks in the dialogue
Replies: 10
Views: 424

Re: OpenMW generates non-existing hyperlinks in the dialogue

You limit it with functions/variables. In the spcreenshot that you just showed, you can see that the limiter for this specific dialogue to show up is that your journal entry for quest MT_writGalasa to be equal or greater than 10. Check the other functions/variables. For example, you can limit a topi...
by DestinedToDie
09 Oct 2017, 10:29
Forum: Development
Topic: OpenMW generates non-existing hyperlinks in the dialogue
Replies: 10
Views: 424

Re: OpenMW generates non-existing hyperlinks in the dialogue

Is there a topic by that name? Because if there is, then simply the mention of the word will automatically bring about the hyperlink. Normally topics have to be restricted by all kinds of conditions so that they don't show up.
by DestinedToDie
04 Oct 2017, 17:04
Forum: Development
Topic: osgb/osgt animation format support
Replies: 33
Views: 2192

Re: osgb/osgt animation format support

1. Nif import to blender 2.49b loses all text key mappings to the start and stop mapping of animations within the file Do I understand correctly that when you import a .nif file into Blender 2.49B, you go to text editor, select anim txt and there is nothing there? 1. Did you forget to check "import...
by DestinedToDie
29 Sep 2017, 15:36
Forum: Off Topic
Topic: Creation Club for Skyrim Special Edition
Replies: 9
Views: 558

Re: Creation Club for Skyrim Special Edition

Hard to imagine them really giving the middle finger to players by not making mod development tools available in the next game. Then again, when Fallout 4 came out I recall being surprised to discover that they were withholding the CK for so long. I heard from somewhere that the idea behind it was t...
by DestinedToDie
27 Sep 2017, 12:04
Forum: General discussion
Topic: FPS Low When It Shouldn't Be (Unplayable Levels)
Replies: 16
Views: 914

Re: FPS Low When It Shouldn't Be (Unplayable Levels)

Do you perhaps have a model replacer mod? My suggestion is to try a completely fresh vanilla Morrowind installation so that we can rule out that the cause of this is due to some mod (back up your original modded folder). After that, if it is indeed a mod, we may try pinpointing which one it is.
by DestinedToDie
24 Sep 2017, 20:50
Forum: Join the team
Topic: Need a sound designer?
Replies: 3
Views: 250

Re: Need a sound designer?

Hello. How familiar are you with Morrowind's sounds? I think the first step would be to figure out what sounds we actually need. Some time ago I made a smaller list for character sounds and a member composed a list of free sounds we might use. https://forum.openmw.org/viewtopic.php?f=28&t=4325&hilit...
by DestinedToDie
22 Sep 2017, 11:19
Forum: Development
Topic: Shadows
Replies: 65
Views: 4720

Re: Shadows

I think that in this case it's smarter to drop the name argument (even if you are right).