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The main difference between this idea and Morrowind is that it'd have linearly progressing premade adventures rather than being a full-blown open world where the player makes his own story. I think either way we can demo whatever we want, unless some feature explicitly requires a non-linear path of ...
The initial idea I had for the Example Suite was to do a fortress in the forest lovecraftian mystery thing Morrowind-style. I still like the idea, but I'm thinking less about making the game like Morrowind. One issue is, who would play our small game over the huge and rich world that Morrowind offer...
If the base texture is rocks_d, then the normal needs to be named rocks_d_n and the specular needs to be named rocks_d_spec. Otherwise the engine will not automatically assign specular and normal to rocks_d.
Version 0.7.0 of TES3MP, a fork of OpenMW that provides players with multiplayer experience, has been pre-released! Full details and download here. But in short, what's so good about this? Well, for starters, here are a few new features to pique your interest: - Custom spells, potions and enchantmen...
- 28 Sep 2018, 10:43
- Forum: Feature Requests and Suggestions
- Topic: Decimals in leveled list chance
- Replies: 1
- Views: 191
Hey. So have a look at this image . As you can see, there is a 99% chance that 100 gold and a 6th house bell hammer will not spawn as loot. That is to say, that there is a 1 in a 100 chance that you get 100 gold richer and a new weapon. However. If I want to change it to 1 in a 1000 chance, I would ...
- 07 Sep 2018, 18:22
- Forum: Off Topic
- Topic: List of (other) FOSS game engine replacement projects
- Replies: 67
- Views: 4601
Oh wow, Vice City was actually my childhood game. So I later tried playing GTA III at my early 20-ies and it crashed all the time. Still, very interesting, considering how close the engine is to Vice City. I never finished GTA III, partly because that mission "Grand Theft Auto" was impossible as I w...
We have a tool called OpenMW-CS that is made for editing our files. While it's still unfinished, the idea is to use it for future features of the OpenMW engine. I'm not sure if zEdit would go down that line? Or if zEdit is more developed than OpenMW-CS already is.
- 03 Jul 2018, 21:28
- Forum: Organisation and Planning
- Topic: My thoughts on the design document (post 1.0)
- Replies: 13
- Views: 1890
Yeah I'm also of the opinion that if we go with one scripting language, we ought to fully deprecate the other. Having 2 script languages is redundant.