Search found 971 matches
- 12 Dec 2017, 20:05
- Forum: General Discussion
- Topic: OpenMW Example Suite 0.18
- Replies: 39
- Views: 2823
Patron Dec 12 I've been contributing for a couple of months, but with the lack of updates, I'm not really sure that my money is being put to use. With Patreon changing their fee structure, my contribution now costs me more, and unfortunately that adds up when I contribute to a bunch of projects. Th...
- 03 Dec 2017, 06:35
- Forum: Models & Textures
- Topic: Issue #3185 - finding a suitable NPC model
- Replies: 36
- Views: 6661
Status - we have a MakeHuman model ingame. It's set up the wrong way, so first person camera doesn't work. But you can use third person camera. A custom-made model for OpenMW is in the making, but it's taken me quite a lot of time and will probably take more. I'm set on finishing it, so we'll get it...
- 03 Dec 2017, 06:30
- Forum: Content Development Section
- Topic: Assets for a total conversion... namely character models.
- Replies: 6
- Views: 414
I'm working on making something... it's taken me way too long already, but you will see it in Example Suite eventually.
I know that I get really annoyed that Altmer are the tallest but the slowest because of their weight score. I thought it was the other way around. Altmer actually have the potential to be the fastest thanks to their tallness. Take an argonian with identical speed, athletics and carryweight and altm...
- 26 Oct 2017, 22:15
- Forum: Development
- Topic: Help for master's thesis. Is OpenMW ok for my project?
- Replies: 3
- Views: 360
I won't pretend I understood even half of that, but... My goal is to gather player behaviour data How do you intend to gather player behavior data? Are you going to have players play Morrowind on your computer and record the experience or do you intend to incorporate something into OpenMW that would...
- 22 Oct 2017, 10:35
- Forum: General discussion
- Topic: Script Tidy(is there any benefit in openmw)
- Replies: 19
- Views: 1214
I was under the impression that comments do not get converted into bitcode in the first place, so deleting them has no effect in vanilla Morrowind engine. I suppose fixed syntax makes the script more likely to work as intended in OpenMW, although I think we have pretty much all vanilla Morrowind scr...