Search found 179 matches
- 23 Nov 2023, 09:33
- Forum: General
- Topic: Is the game 100% completable ?
- Replies: 8
- Views: 2319
Re: Is the game 100% completable ?
Is the White Wolf of Lokken plugin working? IIRC, Emma's technique of using leading numeric digits in variable names in scripts messed with OpenMW. I ask because haven't yet gotten my current character leveled enough to go there. The problem with Emma's leading numeric digits appears to have been s...
- 25 Dec 2022, 20:59
- Forum: Support
- Topic: Yellow exclamation point with land_default.tga" count 3 warning
- Replies: 1
- Views: 988
Re: Yellow exclamation point with land_default.tga" count 3 warning
A similar problem at https://www.reddit.com/r/Morrowind/comm ... ion_marks/ appears to have been caused by failure to configure bsa files for Tamrieal Rebuilt.
Other similar problems appear to have been caused by configuration issues with MGE, which shouldn't apply here.
Loriel
Other similar problems appear to have been caused by configuration issues with MGE, which shouldn't apply here.
Loriel
- 22 Dec 2022, 07:01
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 203070
Re: OpenMW 0.48.0
Looks like Collada DOM was installed, but not the dev package. Now installed and the warning seems to be gone.
Thanks
Loriel
Thanks
Loriel
- 21 Dec 2022, 07:25
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 203070
Re: OpenMW 0.48.0
Possibly related - I've seen Collada warnings when building on Linux (Ubuntu 22.10): CMake Warning at CMakeLists.txt:276 (find_package): By not providing "Findcollada_dom.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "collada...
- 06 Jun 2022, 10:44
- Forum: Content Development
- Topic: can you delete pathgrid waypoints?
- Replies: 2
- Views: 2453
- 31 May 2022, 11:25
- Forum: General Modding
- Topic: Lua scripting getting started
- Replies: 11
- Views: 6850
Re: Lua scripting getting started
You appear to be using tes3mp - this may have different requirements for LUA.
I only use OpenMW, so can't comment on any such differences.
Loriel
I only use OpenMW, so can't comment on any such differences.
Loriel
- 27 May 2022, 12:49
- Forum: General Modding
- Topic: Lua scripting getting started
- Replies: 11
- Views: 6850
Re: Lua scripting getting started
The error message appears to indicate a faulty filepath, and I think LoneWolf's suggestion should be the correct version. I produced similar error messages when my filepath contained typoes, and the example program worked when I used the correct filepath and filename. Unfortunately I use Linux rathe...
- 14 Mar 2022, 06:24
- Forum: Support
- Topic: A New Issue With My Delta Plugin
- Replies: 2
- Views: 3753
Re: A New Issue With My Delta Plugin
Possibly absence/presence of space in DeltaPlugin. Your command line probably needs one in the destination path thus -
Loriel
"C:\Games\OpenMWMods\Tools\Delta Plugin\delta_plugin.exe" merge "C:\Games\OpenMWMods\Tools\Delta Plugin\delta-merged.omwaddon"
Loriel
- 10 Feb 2022, 14:51
- Forum: Content Development
- Topic: Issues Creating a New NPC
- Replies: 1
- Views: 5075
Re: Issues Creating a New NPC
I think you are missing the activation of the topic you have added. Use "AddTopic" on the player character, either in the console or in script, typically run from your npc. After that, the topic will appear in conversation with any npc with that topic and topicinfo defined. I don't know of...
- 29 Sep 2021, 09:50
- Forum: Support
- Topic: Don't know how to increase brightness (running on mac, 0.46)
- Replies: 3
- Views: 1623
Re: Don't know how to increase brightness (running on mac, 0.46)
Can be adjusted ingame:
Options
Video
Lights
Minimum Interior Brightness
Probably needs 0.47
Loriel
Options
Video
Lights
Minimum Interior Brightness
Probably needs 0.47
Loriel