Search found 107 matches

by Loriel
06 Oct 2017, 06:55
Forum: General discussion
Topic: CS Help
Replies: 1
Views: 207

Re: CS Help

I don't see any problem with this.

You probably need to start a new game for it to take effect.

Loriel
by Loriel
02 Oct 2017, 07:06
Forum: Content Development Section
Topic: Need help
Replies: 4
Views: 237

Re: Need help

In the World/Objects table.

Apply a filter like !string("Record Type",".*list.*") to list item and creature levelled lists.

Loriel
by Loriel
25 Sep 2017, 05:25
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 1335

Re: Issues with Julan

Okay, thanks for investigating the problem, so I was right about MCA and Julan conflicting, the reason why I suspected it was because MCA is the only mod in my list that alters NPCs behaviors. I'm not sure it's a clash with Julan - it could be an independent problem in MCA. It's now on my list for ...
by Loriel
24 Sep 2017, 08:12
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 1335

Re: Issues with Julan

The aiescort warning is being triggered by MCA. Three scripts, MCA_adventurers, MCA_friendlies and MCA_guards, contain the following code: if ( helping == 0 ) if ( MCA_FightingBandits > 0 ) AiEscort, "player" 0 0 0 0 set helping to 1 set stayoutside to 1 endif elseif ( helping == 1 ) if ( MCA_Fighti...
by Loriel
22 Sep 2017, 18:41
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 1335

Re: Issues with Julan

Agreed - it doesn't look like appropriate behaviour. AiEscort should be used when player follows Julan - as on Red Mountain. Unfortunately I haven't yet identified what is triggering it, either in the code or in playing the game. I've played roughly the same sequence of moves from the save several t...
by Loriel
22 Sep 2017, 10:50
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 1335

Re: Issues with Julan

I also needed elemental birthsigns, which I've found and installed, and I can now load the save - albeit with numerous other mods missing. From the very brief testing I've done so far, I'm not seeing major problems, but Julan seems much slower to react to enemies than in my recent testing. Nothing o...
by Loriel
22 Sep 2017, 09:32
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 1335

Re: Issues with Julan

I get a "Missing race night elf" message which prevents the game loading for me, so I need to identify the missing mod and install it.

It indicates you are level 73 - it's possible that is causing the problem if Julan's skills or stats are based on the player's level.

Loriel
by Loriel
22 Sep 2017, 08:19
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 1335

Re: Issues with Julan

argonvegell wrote:
22 Sep 2017, 08:04
Do you have MCA installed BTW?
There could be a conflict with Morrowind Comes Alive and Julan.
Yes.
I have MCA loading before Julan.

Loriel
by Loriel
21 Sep 2017, 08:21
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 1335

Re: Issues with Julan

I don't see any combat issues in my current testing of Julan. I do see him occasionally switching into a "dance" animation, which I don't recall from vanilla. The "can't teleport from interior cell to exterior cell" problem is similar to the issue in Companion Teleport. Bug report #4117 at https://b...
by Loriel
19 Sep 2017, 11:01
Forum: Off Topic
Topic: Should I learn OpenMW-CS or Bethesda CS?
Replies: 8
Views: 499

Re: Should I learn OpenMW-CS or Bethesda CS?

Try both, and see which you prefer. Being realistic, TESCS is probably the safer option for now, as OpenMW-CS has a few gaps not yet filled. Also anything you start in TESCS can be transferred to OpenMW-CS to finish, whereas the reverse isn't necessarily true. In the longer term, OpenMW-CS will be c...